30 lines
352 B
C#
30 lines
352 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class BundleSelector
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{
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public BundleSelector()
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{
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this.assetBundle = string.Empty;
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}
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public string AssetBundle
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{
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get
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{
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return this.assetBundle;
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}
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}
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public void LoadAssetBundle()
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{
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}
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public void UnloadAssetBundle()
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{
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}
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[SerializeField]
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private string assetBundle;
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}
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