rise-and-swine/Assets/Scripts/Assembly-CSharp/BundleSelector.cs

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352 B
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2023-02-25 23:04:03 -05:00
using System;
using UnityEngine;
[Serializable]
public class BundleSelector
{
public BundleSelector()
{
this.assetBundle = string.Empty;
}
public string AssetBundle
{
get
{
return this.assetBundle;
}
}
public void LoadAssetBundle()
{
}
public void UnloadAssetBundle()
{
}
[SerializeField]
private string assetBundle;
}