31 lines
352 B
C#
31 lines
352 B
C#
|
using System;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
[Serializable]
|
|||
|
public class BundleSelector
|
|||
|
{
|
|||
|
public BundleSelector()
|
|||
|
{
|
|||
|
this.assetBundle = string.Empty;
|
|||
|
}
|
|||
|
|
|||
|
public string AssetBundle
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return this.assetBundle;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void LoadAssetBundle()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public void UnloadAssetBundle()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
[SerializeField]
|
|||
|
private string assetBundle;
|
|||
|
}
|