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20 commits
23w09a ... main

Author SHA1 Message Date
b703b7607d rebrand lol 2024-01-25 15:34:02 -05:00
a193352324 Fix missing wheel sounds
Closes #4
2024-01-24 22:34:55 -05:00
4ae274a686 Update README.md 2024-01-23 22:49:11 -05:00
16253ee0f2 android fix 2023-10-06 13:31:42 -04:00
2922e56e7c Fix the ProjectSettings
* Fixes the king pig feeding minigame (i am guessing it had to do with DynamicsManager and/or Phyiscs2DSettings)

* Should fix save directories

* Should fix package names

* Should fix autorotate
2023-10-06 10:41:00 -04:00
8dabc472f7 Fix touchscreen input on anything that isn't Android or iOS
Previously, to check if touch input should be used, the game checked if the runtime platform was Android or iOS. As such, using a mouse on these platforms (well, Android, did not test iOS) does not work. On other platforms, touch input appeared to work, however since it was technically mouse input features, some things, such as zooming in and out of levels did not work. This commit should fix that for all platforms.

Instead of checking the runtime platform, now, it checks if the device supports touchscreen (regardless of platform), and if there is at least one current touch. As such, both types of input should now be supported on all platforms. (this was tested on a windows 8.1 tablet pc)
2023-10-03 22:40:58 -04:00
1cdef0f16e Update the README 2023-09-30 21:19:24 -04:00
372c794a84 Fix WebGL once and for all
* Refactored the assetbundle building script (and added a temporary workaround because for some reason the filenames are now lowercase).

* Changed the style used for preprocessor directives.

* Fixed PlayFab, and as such cake race should now work.

* Refactored NetworkManager

* Fixed integer overflows in `TimeManager.ConvertDateTime2Seconds(DateTime)` and `Spine.AnimationState.Update(Single)`. This fixes the instant crashes on development builds.

* Fixed `AnimationCurve`s in levels by telling unity not to strip the `AnimationCurve` class using a `link.xml` file. This should fix crashes in levels such as Little Pig Adventure.

* Updated README.md
2023-09-30 21:17:54 -04:00
3142c035eb Improve variable names in LevelLoader 2023-07-14 11:16:53 -04:00
9bb357de38 Do not add device identifiers to rovio redirect URLs 2023-07-10 10:05:44 -04:00
42009b2916 Clean up the AssetBundles folder 2023-06-14 16:52:47 -04:00
bcbb80abab (maybe) fix NetworkManager on WebGL 2023-06-13 17:16:37 -04:00
b28e5044fb Send empty device data to the playfab/cakerace server
(for privacy reasons)
2023-06-13 16:58:02 -04:00
10e5c53ecf enable fps counter 2023-05-20 14:37:22 -04:00
6587ddab30 fix cursor 2023-05-17 21:10:19 -04:00
a69c28dcad Catch exceptions when saving contraptions before starting
This theoretically should fix issues occurring when playing Bad Piggies on low storage
2023-05-17 20:23:26 -04:00
a1a2883491 Update the project settings more 2023-05-15 21:07:21 -04:00
d22ed00629 Mess with build settings + Partially fix king pig feeding 2023-05-14 22:39:17 -04:00
63252898d4 Fix tags, layers, and sorting layers
Should fix 99.69% of all layering issues
2023-05-13 22:54:03 -04:00
96c3248c21 AssetBundle fixes
rename some more .txt files to .bytes
fix some prebuilt asset bundles being committed
2023-03-03 15:50:59 -05:00
1690 changed files with 636 additions and 1005 deletions

3
.gitignore vendored
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@ -72,4 +72,5 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
# AssetBundles (the user can generate the bundles themselves :trollface:) # AssetBundles (the user can generate the bundles themselves :trollface:)
/[Aa]ssets/[Ss]treamingAssets/AssetBundles/* /[Aa]ssets/AssetBundles/*
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