vscodium/build.sh

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#!/usr/bin/env bash
# shellcheck disable=SC1091
set -ex
. version.sh
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if [[ "${SHOULD_BUILD}" == "yes" ]]; then
echo "MS_COMMIT=\"${MS_COMMIT}\""
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. prepare_vscode.sh
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cd vscode || { echo "'vscode' dir not found"; exit 1; }
yarn monaco-compile-check
yarn valid-layers-check
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yarn gulp compile-build
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yarn gulp compile-extension-media
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yarn gulp compile-extensions-build
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yarn gulp minify-vscode
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if [[ "${OS_NAME}" == "osx" ]]; then
yarn gulp "vscode-darwin-${VSCODE_ARCH}-min-ci"
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find "../VSCode-darwin-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
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VSCODE_PLATFORM="darwin"
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elif [[ "${OS_NAME}" == "windows" ]]; then
. ../build/windows/rtf/make.sh
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yarn gulp "vscode-win32-${VSCODE_ARCH}-min-ci"
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if [[ "${VSCODE_ARCH}" != "ia32" && "${VSCODE_ARCH}" != "x64" ]]; then
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SHOULD_BUILD_REH="no"
fi
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VSCODE_PLATFORM="win32"
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else # linux
# in CI, packaging will be done by a different job
if [[ "${CI_BUILD}" == "no" ]]; then
yarn gulp "vscode-linux-${VSCODE_ARCH}-min-ci"
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find "../VSCode-linux-${VSCODE_ARCH}" -print0 | xargs -0 touch -c
fi
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VSCODE_PLATFORM="linux"
fi
if [[ "${SHOULD_BUILD_REH}" != "no" ]]; then
if [[ "${OS_NAME}" == "linux" ]]; then
export VSCODE_NODE_GLIBC='-glibc-2.17'
fi
yarn gulp minify-vscode-reh
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yarn gulp "vscode-reh-${VSCODE_PLATFORM}-${VSCODE_ARCH}-min-ci"
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fi
cd ..
fi