vscodium/build.sh

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#!/bin/bash
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if [[ "$SHOULD_BUILD" == "yes" ]]; then
cp -rp src/* vscode/
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cd vscode
if [[ "$BUILDARCH" == "ia32" ]]; then
export npm_config_arch=ia32
fi
../update_settings.sh
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yarn
mv product.json product.json.bak
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cat product.json.bak | jq 'setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"}) | setpath(["nameShort"]; "VSCodium") | setpath(["nameLong"]; "VSCodium") | setpath(["applicationName"]; "vscodium") | setpath(["win32MutexName"]; "vscodium") | setpath(["win32DirName"]; "VSCodium") | setpath(["win32NameVersion"]; "VSCodium") | setpath(["win32RegValueName"]; "VSCodium") | setpath(["win32AppUserModelId"]; "Microsoft.VSCodium") | setpath(["win32ShellNameShort"]; "V&SCodium") | setpath(["urlProtocol"]; "vscodium")' > product.json
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cat product.json
../undo_telemetry.sh
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export NODE_ENV=production
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if [[ "$TRAVIS_OS_NAME" != "osx" ]]; then
# microsoft adds their apt repo to sources
# unless the app name is code-oss
# as we are renaming the application to vscodium
# we need to edit a line in the post install template
sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template
fi
if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
npm run gulp vscode-darwin-min
elif [[ "$BUILDARCH" == "ia32" ]]; then
npm run gulp vscode-linux-ia32-min
npm run gulp vscode-linux-ia32-build-deb
npm run gulp vscode-linux-ia32-build-rpm
unset npm_config_arch
elif [[ "$BUILDARCH" == "arm64" ]]; then
npm run gulp vscode-linux-arm64-min
npm run gulp vscode-linux-arm64-build-deb
# npm run gulp vscode-linux-arm64-build-rpm
else
npm run gulp vscode-linux-x64-min
npm run gulp vscode-linux-x64-build-deb
npm run gulp vscode-linux-x64-build-rpm
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fi
fi