#!/bin/bash if [[ "$SHOULD_BUILD" == "yes" ]]; then cp -rp src/* vscode/ cd vscode if [[ "$BUILDARCH" == "ia32" ]]; then export npm_config_arch=ia32 fi ../update_settings.sh yarn mv product.json product.json.bak cat product.json.bak | jq 'setpath(["extensionsGallery"]; {"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", "cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", "itemUrl": "https://marketplace.visualstudio.com/items"}) | setpath(["nameShort"]; "VSCodium") | setpath(["nameLong"]; "VSCodium") | setpath(["applicationName"]; "vscodium") | setpath(["win32MutexName"]; "vscodium") | setpath(["win32DirName"]; "VSCodium") | setpath(["win32NameVersion"]; "VSCodium") | setpath(["win32RegValueName"]; "VSCodium") | setpath(["win32AppUserModelId"]; "Microsoft.VSCodium") | setpath(["win32ShellNameShort"]; "V&SCodium") | setpath(["urlProtocol"]; "vscodium")' > product.json cat product.json ../undo_telemetry.sh export NODE_ENV=production if [[ "$TRAVIS_OS_NAME" != "osx" ]]; then # microsoft adds their apt repo to sources # unless the app name is code-oss # as we are renaming the application to vscodium # we need to edit a line in the post install template sed -i "s/code-oss/vscodium/" resources/linux/debian/postinst.template fi if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then npm run gulp vscode-darwin-min elif [[ "$BUILDARCH" == "ia32" ]]; then npm run gulp vscode-linux-ia32-min npm run gulp vscode-linux-ia32-build-deb npm run gulp vscode-linux-ia32-build-rpm unset npm_config_arch elif [[ "$BUILDARCH" == "arm64" ]]; then npm run gulp vscode-linux-arm64-min npm run gulp vscode-linux-arm64-build-deb # npm run gulp vscode-linux-arm64-build-rpm else npm run gulp vscode-linux-x64-min npm run gulp vscode-linux-x64-build-deb npm run gulp vscode-linux-x64-build-rpm fi fi