Romain Beaumont
787f8d3423
fix gamemode3 in proxy : fix #146
...
* correctly generate the same uuidv3 than the vanilla server does in offline mode : fix #282
* remove "one player online mode" in the proxy : it doesn't make sense to identify all players as the user/passwd given in the cli. Now both servers in offline mode.
2015-11-08 23:34:15 +01:00
Romain Beaumont
23b077b76f
fix compression in proxy, fix #292
2015-11-08 23:34:15 +01:00
Romain Beaumont
f45c6dff49
use protodef:
...
* move general datatypes to protodef along with their tests
* move states to states.js file
* use one protodef serializer by state and direction instead of one big serializer for everything (same thing for the deserializer)
* define a packet as a protodef type using a switch and a container, and adding each minecraft packet as a type (packet_ + name)
* use mapper type from protodef to convert id to name in packet definition
* use general string type : pstring
* divide by 10 the number of iteration in the benchmark to get back to a reasonable test execution time
2015-11-08 23:29:51 +01:00
Romain Beaumont
0da2b14607
change dependency from buffertools to buffer-equal in proxy
2015-10-13 17:15:49 +02:00
Romain Beaumont
30fd138ae9
use bufferEqual instead of buffertools
...
native modules are annoying
2015-10-13 17:11:51 +02:00
Romain Beaumont
3f50a6f19a
add an optional argument to the proxy example to specify the version
2015-09-30 00:17:44 +02:00
Romain Beaumont
7871ac446a
fix proxy relatively to the unexposing of createPacketBuffer
...
also fix a small bug in serializer.js
2015-09-30 00:03:42 +02:00
Robin Lambertz
a337e5ae3e
Merge pull request #249 from rom1504/fix_client_chat
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clean up and fix client_chat
2015-09-23 20:25:03 +02:00
Robin Lambertz
84b32fd4d3
Merge pull request #250 from rom1504/fix_server
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fix server example
2015-09-23 19:43:30 +02:00
Robin Lambertz
c2749505e8
Merge pull request #251 from rom1504/fix_client_echo
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fix client_echo example
2015-09-23 19:43:19 +02:00
roblabla
cf1503f9de
Fix proxy.js
2015-09-23 15:22:02 +02:00
Romain Beaumont
272a28701c
fix client_echo example
2015-09-20 22:19:39 +02:00
Romain Beaumont
0d5b122423
fix server example
2015-09-20 22:10:20 +02:00
Romain Beaumont
a3cd6c49ad
clean up and fix client_chat
2015-09-20 22:00:43 +02:00
Romain Beaumont
0ce00f2cc7
put keepAlive: false in proxy.js : fix connecting to a proxy with some lag (ie not with both proxy and vanilla client in localhost)
2015-08-08 17:29:54 +02:00
Romain Beaumont
145c6b4840
add a little info in the proxy example
2015-08-06 00:04:53 +02:00
Romain Beaumont
5743cd8b64
Revert "Add some debug information (useful to update to an updated protocol)"
...
This reverts commit d2435c8dcd
.
2015-08-05 23:30:04 +02:00
Romain Beaumont
d2435c8dcd
Add some debug information (useful to update to an updated protocol)
2015-08-02 18:14:58 +02:00
Romain Beaumont
a3c65de9a4
Display more information in proxy.js
2015-08-02 18:14:52 +02:00
Romain Beaumont
1a9e08cbd8
move createPacketBuffer and parsePacketData functions to serializer, also move protocol's exports to serializer
2015-05-23 03:31:47 +02:00
radare-travis
ad2ad01787
Quickfix for proxy example to properly handle compression changes
2015-05-16 01:08:41 +00:00
Romain Beaumont
1dec8ccffd
fix indentation and a few other stuff webstorm felt like fixing (for example if (condition) -> if(condition) since that was the more frequent style in node-minecraft-protocol)
2015-05-14 22:08:49 +02:00
Will Franzen
f8ca29f892
Update server_helloworld.js
2015-03-26 10:26:43 -05:00
Will Franzen
dbfa0f631f
Update server.js
2015-03-26 10:26:21 -05:00
Will Franzen
879d525fc5
Update proxy.js
2015-03-26 10:26:01 -05:00
Will Franzen
7ede9c3dcd
Update client_echo.js
2015-03-26 10:25:36 -05:00
Will Franzen
bfc39811e4
Update client_chat.js
2015-03-26 10:24:17 -05:00
Will Franzen
c6404f0274
Merge branch 'master' of https://github.com/PrismarineJS/node-minecraft-protocol into fix-122
2015-03-25 14:08:33 -05:00
Will Franzen
f9b3359577
Give each example its own package.json to resolve #122
2015-03-25 14:07:29 -05:00
Josh Wolfe
a43e1af1d5
adding incoming and outgoing filters for proxy.js --dump arguments.
2015-03-24 16:44:11 -07:00
Josh Wolfe
bceea2f896
adding command line switches to examples/proxy.js for dumping messages
2015-03-18 03:58:20 -07:00
roblabla
bbace6b62d
Fix proxy.js template string v2
2015-03-06 23:14:36 +00:00
roblabla
50f216cdaf
Remove template string from proxy.js
2015-03-06 22:58:58 +00:00
roblabla
e94876d30a
Properly close chat example when connection fails or errors
2015-03-06 16:43:05 +00:00
roblabla
c1ced61d47
Make proxy able to spot discrepencies in input/output buffer.
2015-03-03 12:43:46 +00:00
roblabla
25f2658895
Don't output huge packets
2015-02-24 23:44:59 +00:00
roblabla
31f6d8380e
Publish debugging tool, fix bugs in protojs
2015-02-22 22:13:22 +00:00
roblabla
d657371b6b
Fix compression. Implement position. Add some debugging utilities.
2015-01-01 22:20:47 +00:00
roblabla
2f90252eaa
Merge upstream, fix mistakes in examples
2014-03-16 18:14:55 +01:00
roblabla
244ad8ed39
Use ProtocolLib naming scheme. Use hasOwnProperty instead of equality
2014-03-16 18:06:57 +01:00
deathcap
0cd3ed13d9
Add packet names
2014-01-13 21:56:56 -08:00
roblabla
018fb6407f
Add new chat client example
2014-01-06 00:57:29 +01:00
roblabla
875d10ed0b
Protocol 1.7 support, Yggdrasil login support, new Client State API
2014-01-06 00:57:18 +01:00
darthfett
9b274df54a
Cleanup: terminate all statements with semicolons, remove unnecessary semicolons, remove unused variables, add hasOwnProperty checks in 'for x in y' loops.
2013-11-19 16:55:30 -07:00
Xabier de Zuazo
8e02b4f0b0
examples updated to work with 1.6.1
2013-07-09 08:11:09 +02:00
Andrew Kelley
adc47b0f62
fix incorrect playerCount in ping. closes #41
2013-02-10 17:51:47 -05:00
Andrew Kelley
df3f95e1ff
don't require both email and username. closes #32
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This change breaks backwards compatibility.
`createClient` no longer takes an `email` argument. Instead, the
`username` argument is used to authenticate and determine the
case correct username.
There is a special case if you leave out the `password` argument.
In this case, `username` is used to connect directly to the server,
and you may get kicked if the server is in online mode.
2013-01-30 19:56:43 -05:00
Robin Lambertz
ebc6af6a7e
Added server encryption and online mode
2013-01-27 01:12:09 +00:00
Andrew Kelley
2e75851fd6
test passing: clients can log in and chat
2013-01-04 22:47:54 -05:00
Andrew Kelley
c9ed8a2792
server API update
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* add passing test for "starts listening"
* server.socket -> server.socketServer
* add client.id which can be used as entity id
* add server.clients which is {clientId: client}
* update server examples
* server emits 'close' event, not 'end' event
* add server.close()
2013-01-04 20:22:19 -05:00