deathcap
9b824b5b88
Legacy ping is only allowed when in HANDSHAKING state (otherwise, varint packet length 254)
2016-01-30 15:28:40 -08:00
deathcap
4840ffe7b1
Splitter prepends length header to legacy ping for deserializer support
2016-01-30 15:20:53 -08:00
deathcap
c24718f64c
Recognize legacy ping in splitter. GH-332
2016-01-30 14:45:41 -08:00
deathcap
9ec6d876ba
Add wait_connect option, to require 'connect_allowed' event before src/client/setProtocol proceeds
...
Intended to allow clients to configure the client object before any data
is sent, specifically, before src/client/setProtocol sends the
set_protocol packet.
2016-01-28 09:49:37 -08:00
deathcap
a53a2977f2
Add dynamic cross-protocol support
2016-01-27 23:28:27 -08:00
deathcap
069a79ba3e
Update client/forgeHandshake.js to be installable as module
2016-01-27 20:42:15 -08:00
deathcap
0ab5b6150d
Rename src/fml.js -> src/client/forgeHandshake.js
2016-01-27 20:34:48 -08:00
deathcap
fd9caddb67
Merge branch 'master' into forge (client modularization)
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Merging https://github.com/PrismarineJS/node-minecraft-protocol/pull/333
2016-01-27 20:27:53 -08:00
Romain Beaumont
a6a673a8c8
Merge pull request #333 from deathcap/m2client
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Modularization attempt of createClient()
2016-01-27 22:46:26 +01:00
deathcap
c3d86d7674
Add client.connect(port, host) for backwards-compatibility
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Would like to remove this method because it is hardcoded to dependent on
TCP/IP, but the serverTest uses it. Load tcp_dns as needed.
2016-01-26 01:15:59 -08:00
deathcap
bf5ce9e569
Pass haveCredentials/accessToken between client/caseCorrect and client/encrypt
2016-01-26 00:55:44 -08:00
deathcap
2f60088fdf
Fix missing tcp_dns host option
2016-01-26 00:47:21 -08:00
deathcap
cf5f8c1c4c
Pass options to all src/client/*, for consistency
2016-01-26 00:01:09 -08:00
deathcap
fe327c85e1
Move net.socket() and dns.resolveSrv() into client/net_tcp
...
This has been the trickest to refactor/remodularize, since it used to
modify the Client prototype to augument connect(host, port). This added
a dependence on TCP/IP host/port socketpairs, refactor to add a
'connect' option instead, called with the client instance. Update ping
accordingly, but it has to call connect itself since it does not include
client/caseCorrect, which normally calls connect. Still may be able to
improve further and untangle these interdependencies cleanlier.
2016-01-25 23:57:10 -08:00
deathcap
de36de8496
Break client/caseCorrect dependence on TCP/IP host/port; generalize options.connect(client)
2016-01-25 23:47:23 -08:00
deathcap
9c2112802a
Fix ursa imports
2016-01-25 23:40:35 -08:00
deathcap
34534b2aa6
Move onLogin set state=PLAY to client/play
2016-01-25 23:36:36 -08:00
deathcap
b37dcc4d08
Move onConnect/set_protocol to client/setProtocol
2016-01-25 23:33:58 -08:00
deathcap
821227d73e
Move making a request to get case-correct username before connecting to client/caseCorrect
2016-01-25 23:28:14 -08:00
deathcap
8c4406b4a2
Move keepAlive/checkTimeoutInterval to client/keepalive
2016-01-25 23:24:20 -08:00
deathcap
20e076ebcf
Move onCompressionRequest to client/compress
2016-01-25 23:22:35 -08:00
deathcap
a727829a98
Move onKeepAlive to client/keepalive
2016-01-25 23:19:57 -08:00
deathcap
cbaaeb8eb2
Move onEncryptionKeyRequest to client/encryption
2016-01-25 23:18:32 -08:00
deathcap
bd72488bf3
Move FML|HS listener to forge_client example, reduce changes in createClient
2016-01-24 11:19:19 -08:00
deathcap
93c5c7315a
Add tagHost option, clients can use to append to set_protocol serverHost
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This is used by Forge clients to tell the server they support FML|HS,
otherwise the server will kick with "you must have FML/Forge installed".
2016-01-24 11:11:47 -08:00
deathcap
92b6c3778b
Add documentation for forge/forgeMods options and forgeMods event
2016-01-23 21:00:00 -08:00
deathcap
c0271874d2
Emit forgeMods event when receiving server's ModList
2016-01-23 20:56:00 -08:00
deathcap
2802ac9d2b
fml console.log -> debug
2016-01-23 20:54:43 -08:00
deathcap
f6ad1d8061
Move FML|HS to fml.js
2016-01-23 20:47:29 -08:00
deathcap
283b75d694
Forge client example pings server to get forgeMods list
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Avoids the need to hardcode the mod list in the client, in order to
successfully connect to arbitrary Forge servers (with various mods).
2016-01-23 20:01:07 -08:00
deathcap
0b45b439bc
Use symbolic values for writeAck() phase
2016-01-23 19:29:27 -08:00
deathcap
6c33ec2856
Refactor FML|HS to use state machine
...
Instead of responding based on the packet type received, maintain a
local state and ensure the correct packets are received. Should help
avoid unexpected states/behavior. See:
https://github.com/ORelio/Minecraft-Console-Client/pull/100/files#diff-65b97c02a9736311374109e22d30ca9cR297
2016-01-23 19:26:50 -08:00
deathcap
8fd30f6af9
Move to fmlHandshakeStep()
2016-01-23 19:03:54 -08:00
deathcap
0b2550e206
Add forgeMods option, set to array of Forge modifications installed on client
2016-01-23 18:17:18 -08:00
deathcap
1349fdfc73
Update examples to log when connection is lost
...
Normally, the client will send a kick packet if the client is
disconnected from the server, but if the connection is lost due to
network or lower-level protocol issues, the 'end' event will be emitted.
Log this event in the examples so it is clear why the scripts exit.
2016-01-23 18:08:18 -08:00
deathcap
46a134c5e9
Fix sending Handshake|Ack phase
2016-01-23 17:44:20 -08:00
deathcap
c680c0d12a
Fix RegistryData hasMore field definition and usage
2016-01-23 17:05:33 -08:00
deathcap
265fcd9d4c
ModList field uses 'modid' to match ServerPingList packet JSON
2016-01-23 17:04:02 -08:00
deathcap
6a6bdff5c8
fmlProtocolVersion client/server no longer collide
2016-01-23 17:03:13 -08:00
deathcap
b9bc0e1cb8
Switch on packet type through an anonymous container
2016-01-23 17:02:07 -08:00
deathcap
74c5b74950
Use a mapper for symbolic subpacket names vs discriminator byte values
2016-01-23 16:29:15 -08:00
deathcap
80cc68e480
Add a mapper for FML|HS discrminator bytes
2016-01-23 16:16:31 -08:00
deathcap
30b347cb99
FML|HS client sends HandshakeAck COMPLETE in response to server
2016-01-23 15:42:03 -08:00
deathcap
e80471753b
Complete the HandshakeAck exchange
2016-01-23 15:41:07 -08:00
deathcap
06f8a5fe28
Send client HandshakeAck with WAITINGSERVERDATA
2016-01-23 15:31:33 -08:00
deathcap
790ba538d9
Show FML|HS ModList from server
2016-01-23 15:19:28 -08:00
deathcap
735b7f6d65
Hardcode a mod list for now
2016-01-23 15:14:02 -08:00
deathcap
1f68b30d87
Add missing string type in FML|HS serializer
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Fixes Error: SizeOf error for mods.2.0.name : missing data type: string
2016-01-23 15:12:40 -08:00
deathcap
459da049c1
FML|HS ModList packet array
2016-01-23 14:45:52 -08:00
deathcap
cb9e6db991
FML|HS: ModList: send empty client modlist
2016-01-23 14:31:03 -08:00