Parse and serialize minecraft packets, plus authentication and encryption.
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deathcap 283b75d694 Forge client example pings server to get forgeMods list
Avoids the need to hardcode the mod list in the client, in order to
successfully connect to arbitrary Forge servers (with various mods).
2016-01-23 20:01:07 -08:00
doc Release 0.16.4 2015-12-22 00:07:27 +01:00
examples Forge client example pings server to get forgeMods list 2016-01-23 20:01:07 -08:00
src Add forgeMods option, set to array of Forge modifications installed on client 2016-01-23 18:17:18 -08:00
test a few small changes to make the code better 2015-11-30 22:19:56 +01:00
.editorconfig fix the indent_size in .editorconfig 2015-05-14 22:03:43 +02:00
.gitignore Merge branch 'master' of https://github.com/PrismarineJS/node-minecraft-protocol into es6 2015-03-06 22:50:28 -06:00
.jshintrc fix indentation and a few other stuff webstorm felt like fixing (for example if (condition) -> if(condition) since that was the more frequent style in node-minecraft-protocol) 2015-05-14 22:08:49 +02:00
.npmignore Add npmignore 2015-03-23 02:41:49 +00:00
browser.js move createPacketBuffer and parsePacketData functions to serializer, also move protocol's exports to serializer 2015-05-23 03:31:47 +02:00
circle.yml Test on node v4 2016-01-12 22:16:51 -08:00
gulpfile.js update to babel6 and remove some dependencies 2016-01-20 00:50:04 +01:00
HISTORY.md Release 0.16.6 2016-01-04 20:57:16 +01:00
index.js *facepalm* 2015-02-22 11:27:44 -06:00
package.json use uuid-1345 instead of 3 uuid packages, fix #297 2016-01-22 12:42:04 +01:00
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minecraft protocol

NPM version Build Status Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol

Parse and serialize minecraft packets, plus authentication and encryption.

Features

  • Supports Minecraft version 1.8.8 and 1.9 (15w40b)
  • Parses all packets and emits events with packet fields as JavaScript objects.
  • Send a packet by supplying fields as a JavaScript object.
  • Client
    • Authenticating and logging in
    • Encryption
    • Compression
    • Both online and offline mode
    • Respond to keep-alive packets.
    • Ping a server for status
  • Server
    • Online/Offline mode
    • Encryption
    • Compression
    • Handshake
    • Keep-alive checking
    • Ping status
  • Robust test coverage.
  • Optimized for rapidly staying up to date with Minecraft protocol updates.

Projects Using node-minecraft-protocol

  • mineflayer - create minecraft bots with a stable, high level API.
  • mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
  • flying-squid create minecraft servers with a high level API, also a minecraft server by itself.

Usage

Echo client example

var mc = require('minecraft-protocol');
var client = mc.createClient({
  host: "localhost",   // optional
  port: 25565,         // optional
  username: "email@example.com",
  password: "12345678",
});
client.on('chat', function(packet) {
  // Listen for chat messages and echo them back.
  var jsonMsg = JSON.parse(packet.message);
  if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
    var username = jsonMsg.with[0].text;
    var msg = jsonMsg.with[1];
    if(username === client.username) return;
    client.write('chat', {message: msg});
  }
});

If the server is in offline mode, you may leave out the password option.

Hello World server example

var mc = require('minecraft-protocol');
var server = mc.createServer({
  'online-mode': true,   // optional
  encryption: true,      // optional
  host: '0.0.0.0',       // optional
  port: 25565,           // optional
});
server.on('login', function(client) {
  client.write('login', {
    entityId: client.id,
    levelType: 'default',
    gameMode: 0,
    dimension: 0,
    difficulty: 2,
    maxPlayers: server.maxPlayers,
    reducedDebugInfo: false
  });
  client.write('position', {
    x: 0,
    y: 1.62,
    z: 0,
    yaw: 0,
    pitch: 0,
    flags: 0x00
  });
  var msg = {
    translate: 'chat.type.announcement',
    "with": [
      'Server',
      'Hello, world!'
    ]
  };
  client.write("chat", { message: JSON.stringify(msg), position: 0 });
});

Installation

npm install minecraft-protocol

URSA, an optional dependency, should improve login times for servers. However, it can be somewhat complicated to install.

Follow the instructions from Obvious/ursa

Documentation

See doc

Testing

  • Ensure your system has the java executable in PATH.
  • MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test

Debugging

You can enable some protocol debugging output using NODE_DEBUG environment variable:

NODE_DEBUG="minecraft-protocol" node [...]

History

See history