node-minecraft-protocol/examples/server/server.js

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const mc = require('minecraft-protocol')
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const options = {
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motd: 'Vox Industries',
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'max-players': 127,
port: 25565,
'online-mode': false
}
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const server = mc.createServer(options)
const mcData = require('minecraft-data')(server.version)
const loginPacket = mcData.loginPacket
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server.on('playerJoin', function (client) {
broadcast(client.username + ' joined the game.')
const addr = client.socket.remoteAddress + ':' + client.socket.remotePort
console.log(client.username + ' connected', '(' + addr + ')')
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client.on('end', function () {
broadcast(client.username + ' left the game.', client)
console.log(client.username + ' disconnected', '(' + addr + ')')
})
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// send init data so client will start rendering world
client.write('login', {
...loginPacket,
entityId: client.id,
isHardcore: false,
gameMode: 0,
previousGameMode: 1,
hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
})
client.write('position', {
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x: 0,
y: 256,
z: 0,
yaw: 0,
pitch: 0,
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flags: 0x00
})
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function handleChat (data) {
const message = '<' + client.username + '>' + ' ' + data.message
broadcast(message, null, client.username)
console.log(message)
}
client.on('chat', handleChat) // pre-1.19
client.on('chat_message', handleChat) // post 1.19
})
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server.on('error', function (error) {
console.log('Error:', error)
})
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server.on('listening', function () {
console.log('Server listening on port', server.socketServer.address().port)
})
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function sendBroadcastMessage (server, clients, message, sender) {
if (mcData.supportFeature('signedChat')) {
server.writeToClients(clients, 'player_chat', {
plainMessage: message,
signedChatContent: '',
unsignedChatContent: JSON.stringify({ text: message }),
type: 0,
senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
senderName: JSON.stringify({ text: sender }),
senderTeam: undefined,
timestamp: Date.now(),
salt: 0n,
signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
previousMessages: [],
filterType: 0,
networkName: JSON.stringify({ text: sender })
})
} else {
server.writeToClients(clients, 'chat', { message: JSON.stringify({ text: message }), position: 0, sender: sender || '0' })
}
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}
function broadcast (message, exclude, username) {
sendBroadcastMessage(server, Object.values(server.clients).filter(client => client !== exclude), message)
}