node-minecraft-protocol/examples/server_helloworld/server_helloworld.js

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const mc = require('minecraft-protocol')
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const options = {
'online-mode': true,
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version: '1.16'
}
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const server = mc.createServer(options)
const mcData = require('minecraft-data')(server.version)
const loginPacket = mcData.loginPacket
const nbt = require('prismarine-nbt')
function chatText (text) {
return mcData.supportFeature('chatPacketsUseNbtComponents')
? nbt.comp({ text: nbt.string(text) })
: JSON.stringify({ text })
}
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server.on('playerJoin', function (client) {
const addr = client.socket.remoteAddress
console.log('Incoming connection', '(' + addr + ')')
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client.on('end', function () {
console.log('Connection closed', '(' + addr + ')')
})
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client.on('error', function (error) {
console.log('Error:', error)
})
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// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
isHardcore: false,
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gameMode: 0,
previousGameMode: 1,
worldNames: loginPacket.worldNames,
dimensionCodec: loginPacket.dimensionCodec,
dimension: loginPacket.dimension,
worldName: 'minecraft:overworld',
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
})
client.write('position', {
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x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
})
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const message = {
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translate: 'chat.type.announcement',
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with: [
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'Server',
'Hello, world!'
]
}
if (mcData.supportFeature('signedChat')) {
client.write('player_chat', {
plainMessage: message,
signedChatContent: '',
unsignedChatContent: chatText(message),
type: 0,
senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
senderName: JSON.stringify({ text: 'me' }),
senderTeam: undefined,
timestamp: Date.now(),
salt: 0n,
signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
previousMessages: [],
filterType: 0,
networkName: JSON.stringify({ text: 'me' })
})
} else {
client.write('chat', { message: JSON.stringify({ text: message }), position: 0, sender: 'me' })
}
})
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server.on('error', function (error) {
console.log('Error:', error)
})
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server.on('listening', function () {
console.log('Server listening on port', server.socketServer.address().port)
})