node-minecraft-protocol/examples/server_helloworld.js

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var mc = require('../');
var options = {
'online-mode': true,
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};
var server = mc.createServer(options);
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server.on('login', function(client) {
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var addr = client.socket.remoteAddress;
console.log('Incoming connection', '('+addr+')');
client.on('end', function() {
console.log('Connection closed', '('+addr+')');
});
// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
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levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
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});
client.write('position', {
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x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
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});
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var msg = {
translate: 'chat.type.announcement',
"with": [
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'Server',
'Hello, world!'
]
};
client.write('chat', { message: JSON.stringify(msg), position: 0 });
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});
server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.on('listening', function() {
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console.log('Server listening on port', server.socketServer.address().port);
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});