Compare commits

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23 commits

Author SHA1 Message Date
gamerbross
1b5946f905
Merge 1107c1e160 into 0d8e4a5330 2024-11-10 00:28:53 +00:00
Cameron Taylor
0d8e4a5330
fix: re-enable precise chart editor scrolling, and also fix smooth scroll playhead/playbar playback (#3806) 2024-10-30 12:41:28 -04:00
Cameron Taylor
6321983eba assets submod 2024-10-28 14:27:00 -04:00
Cameron Taylor
101b9f59b3 assets submod 2024-10-28 14:24:30 -04:00
Keoiki
e570dfb8e7
fix: Fix beat/step ticks sometimes not appearing on non-4/4 time signatures in chart editor (#2860)
Beat and step ticks now appear fully on 5/4, 6/4 and 9/8 time signatures.
2024-10-26 16:11:49 -04:00
Hyper_
e6b6b41766
revert: "[BUGFIX?] Reset CWD before Preloader" (#3538) 2024-10-26 16:03:42 -04:00
Cameron Taylor
090ddd1f1c fix: fixes the initial camera position on the debug menu 2024-10-26 15:59:13 -04:00
Abnormal
76c8c8b520
docs: Fix a 'ludem' -> 'ludum' typo in CHANGELOG.md 2024-10-26 15:58:12 -04:00
Cameron Taylor
20d9016984 feat: Added smoother scrolling when using the Chart Editor
smoother drag / movement in chart editor

playbarHead movement fixie
2024-10-26 15:54:15 -04:00
Cameron Taylor
144ba00377 refactor: remove commented out code from draw() in PlayState.hx 2024-10-26 15:53:22 -04:00
Cameron Taylor
7159cad2c1 style: remove a buncho unused imports from PlayState.hx 2024-10-26 15:51:38 -04:00
Eric
62de2a0345
...sandwiches. 2024-10-23 13:40:35 -04:00
Eric
8cf346c3b0
Update CHANGELOG.md 2024-10-22 20:36:10 -04:00
Cameron Taylor
a0cefba9fd changelog yoink 2024-10-22 12:14:14 -04:00
Cameron Taylor
f46f57e23d proj hxp version bump 2024-10-18 19:51:06 -04:00
EliteMasterEric
5819a43522 Fix a typo. 2024-10-18 19:11:27 -04:00
EliteMasterEric
dff4135fc9 Update save data format and error handling. 2024-10-18 19:11:27 -04:00
EliteMasterEric
24ad7f4a39 Remove unused custom type resolver. 2024-10-18 19:11:27 -04:00
EliteMasterEric
4dbb0baa17 Enable log messages on all builds by default after we got too many complaints. 2024-10-18 19:11:27 -04:00
EliteMasterEric
ce85ee20a7 Only display the Stage Editor in builds that enable it, and enable it by default (this re-enables the Stage Editor keybind). 2024-10-18 19:11:27 -04:00
EliteMasterEric
4effd709eb Updated Save data version to indicate new values. 2024-10-18 19:11:27 -04:00
gamerbross
1107c1e160 fix formatting :trollface: 2024-05-12 15:57:51 +02:00
gamerbross
8ca227c219 Fix Incorrect playerId use 2024-05-12 15:56:28 +02:00
16 changed files with 219 additions and 292 deletions

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@ -4,6 +4,17 @@ All notable changes will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [0.5.3] - 2024-10-18
This patch resolves a critical issue which could cause user's save data to become corrupted. It is recommended that users switch to this version immediately and avoid using version 0.5.2.
### Fixed
- Fixed a critical issue in which the Stage Editor theme value could not be parsed by older versions of the game, resulting in all save data being destroyed.
- Added a check which prevents save data from being loaded if it is corrupted rather than overriding it.
- `optionsStageEditor.theme` in the save data converted from an Enum to a String to fix save data compatibility issues.
- In the future, Enum values should not be used in order to prevent incompatibilities caused by introducing new types to the save data that older versions cannot parse.
- `optionsChartEditor.theme` in the save data converted from an Enum to a String to fix save data compatibility issues.
- `optionsChartEditor.chartEditorLiveInputStyle` in the save data converted from an Enum to a String to fix save data compatibility issues.
- Fixed an issue where some publicly distributed builds of the game were debug builds instead of release builds.
## [0.5.2] - 2024-10-11 ## [0.5.2] - 2024-10-11
### Changed ### Changed
@ -371,7 +382,7 @@ which would remove their rank if they had a lower one.
- Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted. - Improvements to video cutscenes and dialogue, allowing them to be easily skipped or restarted.
- Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes. - Updated Polymod by several major versions, allowing for fully dynamic asset replacement and support for scripted classes.
- Completely refactored almost every part of the game's code for performance, stability, and extensibility. - Completely refactored almost every part of the game's code for performance, stability, and extensibility.
- This is not the Ludem Dare game held together with sticks and glue you played three years ago. - This is not the Ludum Dare game held together with sticks and glue you played three years ago.
- Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded. - Characters, stages, songs, story levels, and dialogue are now built from JSON data registries rather than being hardcoded.
- All of these also support attaching scripts for custom behavior, more documentation on this soon. - All of these also support attaching scripts for custom behavior, more documentation on this soon.
- You can forcibly reload the game's JSON data and scripts by pressing F5. - You can forcibly reload the game's JSON data and scripts by pressing F5.

2
art

@ -1 +1 @@
Subproject commit fbd3e3df77734606d88516770b71b56e6fa04bce Subproject commit 66572f85d826ce2ec1d45468c12733b161237ffa

2
assets

@ -1 +1 @@
Subproject commit 4abd6cc06e56c6d56440fa858262932db118250c Subproject commit c1899ffbefb9a7c98b030c75a33623431d7ea6ba

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@ -11,7 +11,7 @@
"name": "flixel", "name": "flixel",
"type": "git", "type": "git",
"dir": null, "dir": null,
"ref": "f2b090d6c608471e730b051c8ee22b8b378964b1", "ref": "ffa691cb2d2d81de35b900a4411e4062ac84ab58",
"url": "https://github.com/FunkinCrew/flixel" "url": "https://github.com/FunkinCrew/flixel"
}, },
{ {

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@ -25,7 +25,7 @@ class Project extends HXProject {
* REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES! * REMEMBER TO CHANGE THIS WHEN THE GAME UPDATES!
* You only have to change it here, the rest of the game will query this value. * You only have to change it here, the rest of the game will query this value.
*/ */
static final VERSION:String = "0.5.2"; static final VERSION:String = "0.5.3";
/** /**
* The game's name. Used as the default window title. * The game's name. Used as the default window title.
@ -460,7 +460,6 @@ class Project extends HXProject {
// Should be false unless explicitly requested. // Should be false unless explicitly requested.
GITHUB_BUILD.apply(this, false); GITHUB_BUILD.apply(this, false);
FEATURE_STAGE_EDITOR.apply(this, false);
FEATURE_NEWGROUNDS.apply(this, false); FEATURE_NEWGROUNDS.apply(this, false);
FEATURE_GHOST_TAPPING.apply(this, false); FEATURE_GHOST_TAPPING.apply(this, false);
@ -471,10 +470,14 @@ class Project extends HXProject {
FEATURE_FUNKVIS.apply(this, true); FEATURE_FUNKVIS.apply(this, true);
FEATURE_PARTIAL_SOUNDS.apply(this, true); FEATURE_PARTIAL_SOUNDS.apply(this, true);
FEATURE_VIDEO_PLAYBACK.apply(this, true); FEATURE_VIDEO_PLAYBACK.apply(this, true);
FEATURE_STAGE_EDITOR.apply(this, true);
// Should be true on debug builds or if GITHUB_BUILD is enabled. // Should be true on debug builds or if GITHUB_BUILD is enabled.
FEATURE_DEBUG_FUNCTIONS.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this)); FEATURE_DEBUG_FUNCTIONS.apply(this, isDebug() || GITHUB_BUILD.isEnabled(this));
FEATURE_LOG_TRACE.apply(this, isDebug());
// Got a lot of complains about this being turned off by default on some builds.
// TODO: Look into ways to optimize logging (maybe by using a thread pool?)
FEATURE_LOG_TRACE.apply(this, true);
// Should default to true on workspace builds and false on release builds. // Should default to true on workspace builds and false on release builds.
REDIRECT_ASSETS_FOLDER.apply(this, isDebug() && isDesktop()); REDIRECT_ASSETS_FOLDER.apply(this, isDebug() && isDesktop());

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@ -1,17 +1,13 @@
package funkin.play; package funkin.play;
import flixel.addons.display.FlxPieDial;
import flixel.addons.transition.FlxTransitionableState; import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.Transition; import flixel.addons.transition.Transition;
import flixel.FlxCamera; import flixel.FlxCamera;
import flixel.FlxObject; import flixel.FlxObject;
import flixel.FlxState;
import flixel.FlxSubState; import flixel.FlxSubState;
import flixel.math.FlxMath; import flixel.math.FlxMath;
import flixel.math.FlxPoint; import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.text.FlxText; import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween; import flixel.tweens.FlxTween;
import flixel.ui.FlxBar; import flixel.ui.FlxBar;
import flixel.util.FlxColor; import flixel.util.FlxColor;
@ -22,7 +18,6 @@ import funkin.audio.FunkinSound;
import funkin.audio.VoicesGroup; import funkin.audio.VoicesGroup;
import funkin.data.dialogue.conversation.ConversationRegistry; import funkin.data.dialogue.conversation.ConversationRegistry;
import funkin.data.event.SongEventRegistry; import funkin.data.event.SongEventRegistry;
import funkin.data.notestyle.NoteStyleData;
import funkin.data.notestyle.NoteStyleRegistry; import funkin.data.notestyle.NoteStyleRegistry;
import funkin.data.song.SongData.SongCharacterData; import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongEventData; import funkin.data.song.SongData.SongEventData;
@ -45,7 +40,6 @@ import funkin.play.cutscene.VanillaCutscenes;
import funkin.play.cutscene.VideoCutscene; import funkin.play.cutscene.VideoCutscene;
import funkin.play.notes.NoteDirection; import funkin.play.notes.NoteDirection;
import funkin.play.notes.notekind.NoteKindManager; import funkin.play.notes.notekind.NoteKindManager;
import funkin.play.notes.NoteSplash;
import funkin.play.notes.NoteSprite; import funkin.play.notes.NoteSprite;
import funkin.play.notes.notestyle.NoteStyle; import funkin.play.notes.notestyle.NoteStyle;
import funkin.play.notes.Strumline; import funkin.play.notes.Strumline;
@ -58,15 +52,9 @@ import funkin.ui.debug.charting.ChartEditorState;
import funkin.ui.debug.stage.StageOffsetSubState; import funkin.ui.debug.stage.StageOffsetSubState;
import funkin.ui.mainmenu.MainMenuState; import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.MusicBeatSubState; import funkin.ui.MusicBeatSubState;
import funkin.ui.options.PreferencesMenu;
import funkin.ui.story.StoryMenuState;
import funkin.ui.transition.LoadingState; import funkin.ui.transition.LoadingState;
import funkin.util.SerializerUtil; import funkin.util.SerializerUtil;
import haxe.Int64; import haxe.Int64;
import lime.ui.Haptic;
import openfl.display.BitmapData;
import openfl.geom.Rectangle;
import openfl.Lib;
#if FEATURE_DISCORD_RPC #if FEATURE_DISCORD_RPC
import funkin.api.discord.DiscordClient; import funkin.api.discord.DiscordClient;
#end #end
@ -760,24 +748,6 @@ class PlayState extends MusicBeatSubState
refresh(); refresh();
} }
public override function draw():Void
{
// if (FlxG.renderBlit)
// {
// camGame.fill(BACKGROUND_COLOR);
// }
// else if (FlxG.renderTile)
// {
// FlxG.log.warn("PlayState background not displayed properly on tile renderer!");
// }
// else
// {
// FlxG.log.warn("PlayState background not displayed properly, unknown renderer!");
// }
super.draw();
}
function assertChartExists():Bool function assertChartExists():Bool
{ {
// Returns null if the song failed to load or doesn't have the selected difficulty. // Returns null if the song failed to load or doesn't have the selected difficulty.

View file

@ -1,25 +1,23 @@
package funkin.save; package funkin.save;
import flixel.util.FlxSave; import flixel.util.FlxSave;
import funkin.util.FileUtil;
import funkin.input.Controls.Device; import funkin.input.Controls.Device;
import funkin.play.scoring.Scoring; import funkin.play.scoring.Scoring;
import funkin.play.scoring.Scoring.ScoringRank; import funkin.play.scoring.Scoring.ScoringRank;
import funkin.save.migrator.RawSaveData_v1_0_0; import funkin.save.migrator.RawSaveData_v1_0_0;
import funkin.save.migrator.SaveDataMigrator; import funkin.save.migrator.SaveDataMigrator;
import funkin.save.migrator.SaveDataMigrator;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle; import funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle;
import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme;
import funkin.ui.debug.stageeditor.StageEditorState.StageEditorTheme; import funkin.ui.debug.stageeditor.StageEditorState.StageEditorTheme;
import funkin.util.FileUtil;
import funkin.util.SerializerUtil; import funkin.util.SerializerUtil;
import thx.semver.Version; import thx.semver.Version;
import thx.semver.Version;
@:nullSafety @:nullSafety
class Save class Save
{ {
public static final SAVE_DATA_VERSION:thx.semver.Version = "2.0.4"; public static final SAVE_DATA_VERSION:thx.semver.Version = "2.1.0";
public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = "2.0.x"; public static final SAVE_DATA_VERSION_RULE:thx.semver.VersionRule = ">=2.1.0 <2.2.0";
// We load this version's saves from a new save path, to maintain SOME level of backwards compatibility. // We load this version's saves from a new save path, to maintain SOME level of backwards compatibility.
static final SAVE_PATH:String = 'FunkinCrew'; static final SAVE_PATH:String = 'FunkinCrew';
@ -861,9 +859,9 @@ class Save
switch (inputType) switch (inputType)
{ {
case Keys: case Keys:
return (playerId == 0) ? data?.options?.controls?.p1.keyboard : data?.options?.controls?.p2.keyboard; return (playerId == 1) ? data?.options?.controls?.p1.keyboard : data?.options?.controls?.p2.keyboard;
case Gamepad(_): case Gamepad(_):
return (playerId == 0) ? data?.options?.controls?.p1.gamepad : data?.options?.controls?.p2.gamepad; return (playerId == 1) ? data?.options?.controls?.p1.gamepad : data?.options?.controls?.p2.gamepad;
} }
} }
@ -878,27 +876,7 @@ class Save
public function setControls(playerId:Int, inputType:Device, controls:SaveControlsData):Void public function setControls(playerId:Int, inputType:Device, controls:SaveControlsData):Void
{ {
switch (inputType) getControls(playerId, inputType) = controls;
{
case Keys:
if (playerId == 0)
{
data.options.controls.p1.keyboard = controls;
}
else
{
data.options.controls.p2.keyboard = controls;
}
case Gamepad(_):
if (playerId == 0)
{
data.options.controls.p1.gamepad = controls;
}
else
{
data.options.controls.p2.gamepad = controls;
}
}
flush(); flush();
} }
@ -961,39 +939,61 @@ class Save
*/ */
static function loadFromSlot(slot:Int):Save static function loadFromSlot(slot:Int):Save
{ {
trace("[SAVE] Loading save from slot " + slot + "..."); trace('[SAVE] Loading save from slot $slot...');
// Prevent crashes if the save data is corrupted.
SerializerUtil.initSerializer();
FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH); FlxG.save.bind('$SAVE_NAME${slot}', SAVE_PATH);
if (FlxG.save.isEmpty()) switch (FlxG.save.status)
{ {
trace('[SAVE] Save data is empty, checking for legacy save data...'); case EMPTY:
var legacySaveData = fetchLegacySaveData(); trace('[SAVE] Save data in slot ${slot} is empty, checking for legacy save data...');
if (legacySaveData != null) var legacySaveData = fetchLegacySaveData();
{ if (legacySaveData != null)
trace('[SAVE] Found legacy save data, converting...'); {
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData); trace('[SAVE] Found legacy save data, converting...');
var gameSave = SaveDataMigrator.migrateFromLegacy(legacySaveData);
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
}
else
{
trace('[SAVE] No legacy save data found.');
var gameSave = new Save();
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
}
case ERROR(_):
return handleSaveDataError(slot);
case BOUND(_, _):
trace('[SAVE] Loaded existing save data in slot ${slot}.');
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data, true); FlxG.save.mergeData(gameSave.data, true);
return gameSave; return gameSave;
} }
else }
{
trace('[SAVE] No legacy save data found.'); /**
var gameSave = new Save(); * Call this when there is an error loading the save data in slot X.
FlxG.save.mergeData(gameSave.data, true); */
return gameSave; static function handleSaveDataError(slot:Int):Save
} {
var msg = 'There was an error loading your save data in slot ${slot}.';
msg += '\nPlease report this issue to the developers.';
lime.app.Application.current.window.alert(msg, "Save Data Failure");
// Don't touch that slot anymore.
// Instead, load the next available slot.
var nextSlot = slot + 1;
if (nextSlot < 1000)
{
return loadFromSlot(nextSlot);
} }
else else
{ {
trace('[SAVE] Found existing save data.'); throw "End of save data slots. Can't load any more.";
var gameSave = SaveDataMigrator.migrate(FlxG.save.data);
FlxG.save.mergeData(gameSave.data, true);
return gameSave;
} }
} }
@ -1058,7 +1058,15 @@ class Save
{ {
var targetSaveData = new FlxSave(); var targetSaveData = new FlxSave();
targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH); targetSaveData.bind('$SAVE_NAME${slot}', SAVE_PATH);
return !targetSaveData.isEmpty(); switch (targetSaveData.status)
{
case EMPTY:
return false;
case ERROR(_):
return false;
case BOUND(_, _):
return true;
}
} }
/** /**

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@ -5,11 +5,17 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [2.0.4] - 2024-09-12 ## [2.1.0] - 2024-10-18
Note to self: Only update to 2.1.0 when migration is needed. This version introduces changes to save data loading in order to improve compatibility with older versions.
### Changed
- `optionsStageEditor.theme` converted from an Enum to a String to fix save data compatibility issues.
- In the future, Enum values should not be used in order to prevent incompatibilities caused by introducing new types to the save data that older versions cannot parse.
- `optionsChartEditor.theme` converted from an Enum to a String to fix save data compatibility issues.
- `optionsChartEditor.chartEditorLiveInputStyle` converted from an Enum to a String to fix save data compatibility issues.
## [2.0.6] - 2024-10-11
### Added ### Added
- `unlocks.charactersSeen:Array<String>` to `Save` - `optionsStageEditor` to `Save` for storing user preferences for the stage editor.
- `unlocks.oldChar:Bool` to `Save`
## [2.0.5] - 2024-05-21 ## [2.0.5] - 2024-05-21
### Fixed ### Fixed
@ -17,6 +23,8 @@ Note to self: Only update to 2.1.0 when migration is needed.
## [2.0.4] - 2024-05-21 ## [2.0.4] - 2024-05-21
### Added ### Added
- `unlocks.charactersSeen:Array<String>` to `Save`
- `unlocks.oldChar:Bool` to `Save`
- `favoriteSongs:Array<String>` to `Save` - `favoriteSongs:Array<String>` to `Save`
## [2.0.3] - 2024-01-09 ## [2.0.3] - 2024-01-09

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@ -32,6 +32,10 @@ class SaveDataMigrator
var save:Save = new Save(saveDataWithDefaults); var save:Save = new Save(saveDataWithDefaults);
return save; return save;
} }
else if (VersionUtil.validateVersion(version, "2.0.x"))
{
return migrate_v2_0_0(inputData);
}
else else
{ {
var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.'; var message:String = 'Error migrating save data, expected ${Save.SAVE_DATA_VERSION}.';
@ -43,6 +47,20 @@ class SaveDataMigrator
} }
} }
static function migrate_v2_0_0(inputData:Dynamic):Save
{
// Import the structured data.
var saveDataWithDefaults:RawSaveData = cast thx.Objects.deepCombine(Save.getDefault(), inputData);
// Reset these values to valid ones.
saveDataWithDefaults.optionsChartEditor.chartEditorLiveInputStyle = funkin.ui.debug.charting.ChartEditorState.ChartEditorLiveInputStyle.None;
saveDataWithDefaults.optionsChartEditor.theme = funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme.Light;
saveDataWithDefaults.optionsStageEditor.theme = funkin.ui.debug.stageeditor.StageEditorState.StageEditorTheme.Light;
var save:Save = new Save(saveDataWithDefaults);
return save;
}
/** /**
* Migrate from 1.x to the latest version. * Migrate from 1.x to the latest version.
*/ */

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@ -0,0 +1,26 @@
package funkin.save.migrator;
// Internal enums used to ensure old save data can be parsed by the default Haxe unserializer.
// In the future, only primitive types and abstract enums should be used in save data!
@:native("funkin.ui.debug.stageeditor.StageEditorTheme")
enum StageEditorTheme
{
Light;
Dark;
}
@:native("funkin.ui.debug.charting.ChartEditorTheme")
enum ChartEditorTheme
{
Light;
Dark;
}
@:native("funkin.ui.debug.charting.ChartEditorLiveInputStyle")
enum ChartEditorLiveInputStyle
{
None;
NumberKeys;
WASDKeys;
}

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@ -55,16 +55,19 @@ class DebugMenuSubState extends MusicBeatSubState
// Create each menu item. // Create each menu item.
// Call onMenuChange when the first item is created to move the camera . // Call onMenuChange when the first item is created to move the camera .
#if FEATURE_CHART_EDITOR #if FEATURE_CHART_EDITOR
onMenuChange(createItem("CHART EDITOR", openChartEditor)); createItem("CHART EDITOR", openChartEditor);
#end
createItem("ANIMATION EDITOR", openAnimationEditor);
#if FEATURE_STAGE_EDITOR
createItem("STAGE EDITOR", openStageEditor);
#end #end
// createItem("Input Offset Testing", openInputOffsetTesting); // createItem("Input Offset Testing", openInputOffsetTesting);
createItem("CHARACTER SELECT", openCharSelect, true); // createItem("CHARACTER SELECT", openCharSelect, true);
createItem("ANIMATION EDITOR", openAnimationEditor);
createItem("STAGE EDITOR", openStageEditor);
// createItem("TEST STICKERS", testStickers); // createItem("TEST STICKERS", testStickers);
#if sys #if sys
createItem("OPEN CRASH LOG FOLDER", openLogFolder); createItem("OPEN CRASH LOG FOLDER", openLogFolder);
#end #end
onMenuChange(items.members[0]);
FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500)); FlxG.camera.focusOn(new FlxPoint(camFocusPoint.x, camFocusPoint.y + 500));
} }

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@ -94,6 +94,7 @@ import funkin.ui.mainmenu.MainMenuState;
import funkin.ui.transition.LoadingState; import funkin.ui.transition.LoadingState;
import funkin.util.Constants; import funkin.util.Constants;
import funkin.util.FileUtil; import funkin.util.FileUtil;
import funkin.util.MathUtil;
import funkin.util.logging.CrashHandler; import funkin.util.logging.CrashHandler;
import funkin.util.SortUtil; import funkin.util.SortUtil;
import funkin.util.WindowUtil; import funkin.util.WindowUtil;
@ -244,7 +245,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
/** /**
* Duration, in seconds, for the scroll easing animation. * Duration, in seconds, for the scroll easing animation.
*/ */
public static final SCROLL_EASE_DURATION:Float = 0.2; public static final SCROLL_EASE_DURATION:Float = 0.4;
// Other // Other
@ -773,9 +774,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
/** /**
* The current process that is lerping the scroll position. * The current process that is lerping the scroll position.
* Used to cancel the previous lerp if the user scrolls again.
*/ */
var currentScrollEase:Null<VarTween>; var currentScrollEase:Null<Float>;
/** /**
* The position where the user middle clicked to place a scroll anchor. * The position where the user middle clicked to place a scroll anchor.
@ -2707,6 +2707,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
playbarHeadLayout.playbarHead.width = FlxG.width; playbarHeadLayout.playbarHead.width = FlxG.width;
playbarHeadLayout.playbarHead.height = 10; playbarHeadLayout.playbarHead.height = 10;
playbarHeadLayout.playbarHead.styleString = 'padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;'; playbarHeadLayout.playbarHead.styleString = 'padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;';
playbarHeadLayout.playbarHead.min = 0;
playbarHeadLayout.playbarHead.onDragStart = function(_:DragEvent) { playbarHeadLayout.playbarHead.onDragStart = function(_:DragEvent) {
playbarHeadDragging = true; playbarHeadDragging = true;
@ -2723,13 +2724,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
} }
} }
playbarHeadLayout.playbarHead.onDrag = function(_:DragEvent) { playbarHeadLayout.playbarHead.onDrag = function(d:DragEvent) {
if (playbarHeadDragging) if (playbarHeadDragging)
{ {
// Set the song position to where the playhead was moved to.
scrollPositionInPixels = (songLengthInPixels) * playbarHeadLayout.playbarHead.value / 100;
// Update the conductor and audio tracks to match. // Update the conductor and audio tracks to match.
moveSongToScrollPosition(); currentScrollEase = d.value;
easeSongToScrollPosition(currentScrollEase);
} }
} }
@ -2740,8 +2740,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
if (playbarHeadDraggingWasPlaying) if (playbarHeadDraggingWasPlaying)
{ {
playbarHeadDraggingWasPlaying = false; playbarHeadDraggingWasPlaying = false;
// Disabled code to resume song playback on drag. // Disabled code to resume song playback on drag.
// startAudioPlayback(); startAudioPlayback();
} }
} }
@ -3417,10 +3418,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
audioInstTrack.time = -Conductor.instance.instrumentalOffset; audioInstTrack.time = -Conductor.instance.instrumentalOffset;
} }
} }
if (!audioInstTrack.isPlaying && currentScrollEase != scrollPositionInPixels) easeSongToScrollPosition(currentScrollEase);
} }
if (audioInstTrack != null && audioInstTrack.isPlaying) if (audioInstTrack != null && audioInstTrack.isPlaying)
{ {
currentScrollEase = scrollPositionInPixels;
if (FlxG.keys.pressed.ALT) if (FlxG.keys.pressed.ALT)
{ {
// If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat! // If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat!
@ -3869,7 +3874,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
} }
// Mouse Wheel = Scroll // Mouse Wheel = Scroll
if (FlxG.mouse.wheel != 0 && !FlxG.keys.pressed.CONTROL) if (FlxG.mouse.wheel != 0)
{ {
scrollAmount = -50 * FlxG.mouse.wheel; scrollAmount = -50 * FlxG.mouse.wheel;
shouldPause = true; shouldPause = true;
@ -4057,27 +4062,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
shouldPause = true; shouldPause = true;
} }
if (Math.abs(scrollAmount) > GRID_SIZE * 8) shouldEase = true;
{ if (shouldPause) stopAudioPlayback();
shouldEase = true;
}
// Resync the conductor and audio tracks. // Resync the conductor and audio tracks.
if (scrollAmount != 0 || playheadAmount != 0) if (playheadAmount != 0) this.playheadPositionInPixels += playheadAmount;
{
this.playheadPositionInPixels += playheadAmount; if (scrollAmount != 0) currentScrollEase += scrollAmount;
if (shouldEase)
{
easeSongToScrollPosition(this.scrollPositionInPixels + scrollAmount);
}
else
{
// Apply the scroll amount.
this.scrollPositionInPixels += scrollAmount;
moveSongToScrollPosition();
}
}
if (shouldPause) stopAudioPlayback();
} }
/** /**
@ -4333,15 +4324,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
// Scroll up. // Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY; var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast! currentScrollEase -= diff * 0.5; // Too fast!
moveSongToScrollPosition();
} }
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0)) else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{ {
// Scroll down. // Scroll down.
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0); var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast! currentScrollEase += (diff * 0.5); // Too fast!
moveSongToScrollPosition();
} }
// Render the selection box. // Render the selection box.
@ -4480,8 +4469,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.viewY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0), var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.viewY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0),
0, songLengthInPixels); 0, songLengthInPixels);
scrollPositionInPixels = clickedPosInPixels; currentScrollEase = clickedPosInPixels;
moveSongToScrollPosition(); easeSongToScrollPosition(currentScrollEase);
} }
else if (scrollAnchorScreenPos != null) else if (scrollAnchorScreenPos != null)
{ {
@ -4540,15 +4529,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
// Scroll up. // Scroll up.
var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY; var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
scrollPositionInPixels -= diff * 0.5; // Too fast! currentScrollEase -= (diff * 0.5);
moveSongToScrollPosition();
} }
else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0)) else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
{ {
// Scroll down. // Scroll down.
var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0); var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
scrollPositionInPixels += diff * 0.5; // Too fast! currentScrollEase += (diff * 0.5);
moveSongToScrollPosition();
} }
// Calculate distance between the position dragged to and the original position. // Calculate distance between the position dragged to and the original position.
@ -5142,18 +5129,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
if (playbarHeadLayout == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!"; if (playbarHeadLayout == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!";
// Move the playhead to match the song position, if we aren't dragging it.
playbarHeadLayout.playbarHead.pos = currentScrollEase;
playbarHeadLayout.playbarHead.max = songLengthInPixels;
// Make sure the playbar is never nudged out of the correct spot. // Make sure the playbar is never nudged out of the correct spot.
playbarHeadLayout.x = 4; playbarHeadLayout.x = 4;
playbarHeadLayout.y = FlxG.height - 48 - 8; playbarHeadLayout.y = FlxG.height - 48 - 8;
// Move the playhead to match the song position, if we aren't dragging it.
if (!playbarHeadDragging)
{
var songPosPercent = scrollPositionInPixels / (songLengthInPixels) * 100;
if (playbarHeadLayout.playbarHead.value != songPosPercent) playbarHeadLayout.playbarHead.value = songPosPercent;
}
var songPos:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset; var songPos:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset;
var songPosMilliseconds:String = Std.string(Math.floor(Math.abs(songPos) % 1000)).lpad('0', 2).substr(0, 2); var songPosMilliseconds:String = Std.string(Math.floor(Math.abs(songPos) % 1000)).lpad('0', 2).substr(0, 2);
var songPosSeconds:String = Std.string(Math.floor((Math.abs(songPos) / 1000) % 60)).lpad('0', 2); var songPosSeconds:String = Std.string(Math.floor((Math.abs(songPos) / 1000) % 60)).lpad('0', 2);
@ -5654,7 +5638,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
function handleHelpKeybinds():Void function handleHelpKeybinds():Void
{ {
// F1 = Open Help // F1 = Open Help
if (FlxG.keys.justPressed.F1 && !isHaxeUIDialogOpen) { if (FlxG.keys.justPressed.F1 && !isHaxeUIDialogOpen)
{
this.openUserGuideDialog(); this.openUserGuideDialog();
} }
} }
@ -6133,43 +6118,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
*/ */
function easeSongToScrollPosition(targetScrollPosition:Float):Void function easeSongToScrollPosition(targetScrollPosition:Float):Void
{ {
if (currentScrollEase != null) cancelScrollEase(currentScrollEase); currentScrollEase = Math.max(0, targetScrollPosition);
currentScrollEase = Math.min(currentScrollEase, songLengthInPixels);
currentScrollEase = FlxTween.tween(this, {scrollPositionInPixels: targetScrollPosition}, SCROLL_EASE_DURATION, scrollPositionInPixels = MathUtil.smoothLerp(scrollPositionInPixels, currentScrollEase, FlxG.elapsed, SCROLL_EASE_DURATION, 1 / 1000);
{
ease: FlxEase.quintInOut,
onUpdate: this.onScrollEaseUpdate,
onComplete: this.cancelScrollEase,
type: ONESHOT
});
}
/**
* Callback function executed every frame that the scroll position is being eased.
* @param _
*/
function onScrollEaseUpdate(_:FlxTween):Void
{
moveSongToScrollPosition(); moveSongToScrollPosition();
} }
/**
* Callback function executed when cancelling an existing scroll position ease.
* Ensures that the ease is immediately cancelled and the scroll position is set to the target value.
*/
function cancelScrollEase(_:FlxTween):Void
{
if (currentScrollEase != null)
{
@:privateAccess
var targetScrollPosition:Float = currentScrollEase._properties.scrollPositionInPixels;
currentScrollEase.cancel();
currentScrollEase = null;
this.scrollPositionInPixels = targetScrollPosition;
}
}
/** /**
* Fix the current scroll position after exiting the PlayState used when testing. * Fix the current scroll position after exiting the PlayState used when testing.
*/ */
@ -6350,6 +6304,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
{ {
if (audioInstTrack == null) return; if (audioInstTrack == null) return;
currentScrollEase = this.scrollPositionInPixels;
if (audioInstTrack.isPlaying) if (audioInstTrack.isPlaying)
{ {
// Pause // Pause
@ -6543,22 +6499,22 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
/** /**
* Available input modes for the chart editor state. Numbers/arrows/WASD available for other keybinds. * Available input modes for the chart editor state. Numbers/arrows/WASD available for other keybinds.
*/ */
enum ChartEditorLiveInputStyle enum abstract ChartEditorLiveInputStyle(String)
{ {
/** /**
* No hotkeys to place notes at the playbar. * No hotkeys to place notes at the playbar.
*/ */
None; var None;
/** /**
* 1/2/3/4 to place notes on opponent's side, 5/6/7/8 to place notes on player's side. * 1/2/3/4 to place notes on opponent's side, 5/6/7/8 to place notes on player's side.
*/ */
NumberKeys; var NumberKeys;
/** /**
* WASD to place notes on opponent's side, Arrow keys to place notes on player's side. * WASD to place notes on opponent's side, Arrow keys to place notes on player's side.
*/ */
WASDKeys; var WASDKeys;
} }
typedef ChartEditorParams = typedef ChartEditorParams =
@ -6577,15 +6533,15 @@ typedef ChartEditorParams =
/** /**
* Available themes for the chart editor state. * Available themes for the chart editor state.
*/ */
enum ChartEditorTheme enum abstract ChartEditorTheme(String)
{ {
/** /**
* The default theme for the chart editor. * The default theme for the chart editor.
*/ */
Light; var Light;
/** /**
* A theme which introduces darker colors. * A theme which introduces darker colors.
*/ */
Dark; var Dark;
} }

View file

@ -253,42 +253,23 @@ class ChartEditorThemeHandler
var bottomTickY:Float = state.measureTickBitmap.height - (measureTickWidth / 2); var bottomTickY:Float = state.measureTickBitmap.height - (measureTickWidth / 2);
state.measureTickBitmap.fillRect(new Rectangle(0, bottomTickY, state.measureTickBitmap.width, measureTickWidth / 2), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.measureTickBitmap.fillRect(new Rectangle(0, bottomTickY, state.measureTickBitmap.width, measureTickWidth / 2), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
// Draw the beat ticks. // Draw the beat and step ticks. No need for two seperate loops thankfully.
var beatTick2Y:Float = state.measureTickBitmap.height * 1 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); // This'll be fun to update when beat tuplets become functional.
var beatTick3Y:Float = state.measureTickBitmap.height * 2 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); for (i in 1...(Conductor.instance.stepsPerMeasure))
var beatTick4Y:Float = state.measureTickBitmap.height * 3 / Conductor.instance.beatsPerMeasure - (beatTickWidth / 2); {
var beatTickLength:Float = state.measureTickBitmap.width * 2 / 3; if ((i % Constants.STEPS_PER_BEAT) == 0) // If we're on a beat, draw a beat tick.
state.measureTickBitmap.fillRect(new Rectangle(0, beatTick2Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); {
state.measureTickBitmap.fillRect(new Rectangle(0, beatTick3Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); var beatTickY:Float = state.measureTickBitmap.height * i / Conductor.instance.stepsPerMeasure - (beatTickWidth / 2);
state.measureTickBitmap.fillRect(new Rectangle(0, beatTick4Y, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT); var beatTickLength:Float = state.measureTickBitmap.width * 2 / 3;
state.measureTickBitmap.fillRect(new Rectangle(0, beatTickY, beatTickLength, beatTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
// Draw the step ticks. }
// TODO: Make this a loop or something. else // Else, draw a step tick.
var stepTick2Y:Float = state.measureTickBitmap.height * 1 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); {
var stepTick3Y:Float = state.measureTickBitmap.height * 2 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTickY:Float = state.measureTickBitmap.height * i / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick4Y:Float = state.measureTickBitmap.height * 3 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); var stepTickLength:Float = state.measureTickBitmap.width * 1 / 3;
var stepTick6Y:Float = state.measureTickBitmap.height * 5 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); state.measureTickBitmap.fillRect(new Rectangle(0, stepTickY, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
var stepTick7Y:Float = state.measureTickBitmap.height * 6 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); }
var stepTick8Y:Float = state.measureTickBitmap.height * 7 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2); }
var stepTick10Y:Float = state.measureTickBitmap.height * 9 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick11Y:Float = state.measureTickBitmap.height * 10 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick12Y:Float = state.measureTickBitmap.height * 11 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick14Y:Float = state.measureTickBitmap.height * 13 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick15Y:Float = state.measureTickBitmap.height * 14 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTick16Y:Float = state.measureTickBitmap.height * 15 / Conductor.instance.stepsPerMeasure - (stepTickWidth / 2);
var stepTickLength:Float = state.measureTickBitmap.width * 1 / 3;
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick2Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick3Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick4Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick6Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick7Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick8Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick10Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick11Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick12Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick14Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick15Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.measureTickBitmap.fillRect(new Rectangle(0, stepTick16Y, stepTickLength, stepTickWidth), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
} }
/** /**
@ -314,23 +295,16 @@ class ChartEditorThemeHandler
state.offsetTickBitmap.fillRect(new Rectangle(rightTickX, 0, majorTickWidth / 2, majorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT); state.offsetTickBitmap.fillRect(new Rectangle(rightTickX, 0, majorTickWidth / 2, majorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
// Draw the minor ticks. // Draw the minor ticks.
var minorTick2X:Float = state.offsetTickBitmap.width * 1 / 10 - (minorTickWidth / 2); for (i in 1...11)
var minorTick3X:Float = state.offsetTickBitmap.width * 2 / 10 - (minorTickWidth / 2); {
var minorTick4X:Float = state.offsetTickBitmap.width * 3 / 10 - (minorTickWidth / 2); if (i % 5 == 0)
var minorTick5X:Float = state.offsetTickBitmap.width * 4 / 10 - (minorTickWidth / 2); {
var minorTick7X:Float = state.offsetTickBitmap.width * 6 / 10 - (minorTickWidth / 2); continue;
var minorTick8X:Float = state.offsetTickBitmap.width * 7 / 10 - (minorTickWidth / 2); }
var minorTick9X:Float = state.offsetTickBitmap.width * 8 / 10 - (minorTickWidth / 2); var minorTickX:Float = state.offsetTickBitmap.width * i / 10 - (minorTickWidth / 2);
var minorTick10X:Float = state.offsetTickBitmap.width * 9 / 10 - (minorTickWidth / 2); var minorTickLength:Float = state.offsetTickBitmap.height * 1 / 3;
var minorTickLength:Float = state.offsetTickBitmap.height * 1 / 3; state.offsetTickBitmap.fillRect(new Rectangle(minorTickX, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick2X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT); }
state.offsetTickBitmap.fillRect(new Rectangle(minorTick3X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick4X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick5X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick7X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick8X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick9X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
state.offsetTickBitmap.fillRect(new Rectangle(minorTick10X, 0, minorTickWidth, minorTickLength), GRID_MEASURE_DIVIDER_COLOR_LIGHT);
// Draw the offset ticks. // Draw the offset ticks.
// var ticksWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT); // 1 grid squares wide. // var ticksWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT); // 1 grid squares wide.

View file

@ -1458,17 +1458,17 @@ class StageEditorState extends UIState
/** /**
* Available themes for the stage editor state. * Available themes for the stage editor state.
*/ */
enum StageEditorTheme enum abstract StageEditorTheme(String)
{ {
/** /**
* The default theme for the stage editor. * The default theme for the stage editor.
*/ */
Light; var Light;
/** /**
* A theme which introduces stage colors. * A theme which introduces stage colors.
*/ */
Dark; var Dark;
} }
enum StageEditorDialogType enum StageEditorDialogType

View file

@ -136,8 +136,6 @@ class FunkinPreloader extends FlxBasePreloader
// We can't even call trace() yet, until Flixel loads. // We can't even call trace() yet, until Flixel loads.
trace('Initializing custom preloader...'); trace('Initializing custom preloader...');
funkin.util.CLIUtil.resetWorkingDir();
this.siteLockTitleText = Constants.SITE_LOCK_TITLE; this.siteLockTitleText = Constants.SITE_LOCK_TITLE;
this.siteLockBodyText = Constants.SITE_LOCK_DESC; this.siteLockBodyText = Constants.SITE_LOCK_DESC;
} }

View file

@ -63,31 +63,6 @@ class SerializerUtil
} }
} }
public static function initSerializer():Void
{
haxe.Unserializer.DEFAULT_RESOLVER = new FunkinTypeResolver();
}
/**
* Serialize a Haxe object using the built-in Serializer.
* @param input The object to serialize
* @return The serialized object as a string
*/
public static function fromHaxeObject(input:Dynamic):String
{
return haxe.Serializer.run(input);
}
/**
* Convert a serialized Haxe object back into a Haxe object.
* @param input The serialized object as a string
* @return The deserialized object
*/
public static function toHaxeObject(input:String):Dynamic
{
return haxe.Unserializer.run(input);
}
/** /**
* Customize how certain types are serialized when converting to JSON. * Customize how certain types are serialized when converting to JSON.
*/ */
@ -115,26 +90,3 @@ class SerializerUtil
return result; return result;
} }
} }
class FunkinTypeResolver
{
public function new()
{
// Blank constructor.
}
public function resolveClass(name:String):Class<Dynamic>
{
if (name == 'Dynamic')
{
FlxG.log.warn('Found invalid class type in save data, indicates partial save corruption.');
return null;
}
return Type.resolveClass(name);
};
public function resolveEnum(name:String):Enum<Dynamic>
{
return Type.resolveEnum(name);
};
}