Fix Incorrect playerId use

This commit is contained in:
gamerbross 2024-05-12 15:56:28 +02:00
parent 34a6e16385
commit 8ca227c219

View file

@ -53,7 +53,8 @@ class Save
public function new(?data:RawSaveData)
{
if (data == null) this.data = Save.getDefault();
else this.data = data;
else
this.data = data;
}
public static function getDefault():RawSaveData
@ -559,9 +560,9 @@ class Save
switch (inputType)
{
case Keys:
return (playerId == 0) ? data?.options?.controls?.p1.keyboard : data?.options?.controls?.p2.keyboard;
return (playerId == 1) ? data?.options?.controls?.p1.keyboard : data?.options?.controls?.p2.keyboard;
case Gamepad(_):
return (playerId == 0) ? data?.options?.controls?.p1.gamepad : data?.options?.controls?.p2.gamepad;
return (playerId == 1) ? data?.options?.controls?.p1.gamepad : data?.options?.controls?.p2.gamepad;
}
}
@ -576,27 +577,7 @@ class Save
public function setControls(playerId:Int, inputType:Device, controls:SaveControlsData):Void
{
switch (inputType)
{
case Keys:
if (playerId == 0)
{
data.options.controls.p1.keyboard = controls;
}
else
{
data.options.controls.p2.keyboard = controls;
}
case Gamepad(_):
if (playerId == 0)
{
data.options.controls.p1.gamepad = controls;
}
else
{
data.options.controls.p2.gamepad = controls;
}
}
getControls(playerId, inputType) = controls;
flush();
}