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https://github.com/FunkinCrew/Funkin.git
synced 2024-11-14 11:15:24 -05:00
feat: Added smoother scrolling when using the Chart Editor
smoother drag / movement in chart editor playbarHead movement fixie
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parent
144ba00377
commit
20d9016984
1 changed files with 31 additions and 78 deletions
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@ -94,6 +94,7 @@ import funkin.ui.mainmenu.MainMenuState;
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import funkin.ui.transition.LoadingState;
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import funkin.util.Constants;
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import funkin.util.FileUtil;
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import funkin.util.MathUtil;
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import funkin.util.logging.CrashHandler;
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import funkin.util.SortUtil;
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import funkin.util.WindowUtil;
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@ -244,7 +245,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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/**
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* Duration, in seconds, for the scroll easing animation.
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*/
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public static final SCROLL_EASE_DURATION:Float = 0.2;
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public static final SCROLL_EASE_DURATION:Float = 0.4;
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// Other
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@ -773,9 +774,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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/**
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* The current process that is lerping the scroll position.
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* Used to cancel the previous lerp if the user scrolls again.
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*/
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var currentScrollEase:Null<VarTween>;
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var currentScrollEase:Null<Float>;
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/**
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* The position where the user middle clicked to place a scroll anchor.
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@ -2707,6 +2707,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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playbarHeadLayout.playbarHead.width = FlxG.width;
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playbarHeadLayout.playbarHead.height = 10;
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playbarHeadLayout.playbarHead.styleString = 'padding-left: 0px; padding-right: 0px; border-left: 0px; border-right: 0px;';
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playbarHeadLayout.playbarHead.min = 0;
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playbarHeadLayout.playbarHead.onDragStart = function(_:DragEvent) {
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playbarHeadDragging = true;
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@ -2723,13 +2724,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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}
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}
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playbarHeadLayout.playbarHead.onDrag = function(_:DragEvent) {
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playbarHeadLayout.playbarHead.onDrag = function(d:DragEvent) {
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if (playbarHeadDragging)
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{
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// Set the song position to where the playhead was moved to.
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scrollPositionInPixels = (songLengthInPixels) * playbarHeadLayout.playbarHead.value / 100;
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// Update the conductor and audio tracks to match.
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moveSongToScrollPosition();
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currentScrollEase = d.value;
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}
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}
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@ -2740,6 +2739,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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if (playbarHeadDraggingWasPlaying)
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{
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playbarHeadDraggingWasPlaying = false;
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// Disabled code to resume song playback on drag.
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// startAudioPlayback();
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}
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@ -3417,10 +3417,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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audioInstTrack.time = -Conductor.instance.instrumentalOffset;
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}
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}
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if (!audioInstTrack.isPlaying && currentScrollEase != scrollPositionInPixels) easeSongToScrollPosition(currentScrollEase);
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}
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if (audioInstTrack != null && audioInstTrack.isPlaying)
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{
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currentScrollEase = scrollPositionInPixels;
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if (FlxG.keys.pressed.ALT)
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{
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// If middle mouse panning during song playback, we move ONLY the playhead, without scrolling. Neat!
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@ -4057,27 +4061,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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shouldPause = true;
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}
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if (Math.abs(scrollAmount) > GRID_SIZE * 8)
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{
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shouldEase = true;
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}
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shouldEase = true;
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if (shouldPause) stopAudioPlayback();
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// Resync the conductor and audio tracks.
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if (scrollAmount != 0 || playheadAmount != 0)
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{
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this.playheadPositionInPixels += playheadAmount;
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if (shouldEase)
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{
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easeSongToScrollPosition(this.scrollPositionInPixels + scrollAmount);
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}
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else
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{
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// Apply the scroll amount.
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this.scrollPositionInPixels += scrollAmount;
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moveSongToScrollPosition();
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}
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}
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if (shouldPause) stopAudioPlayback();
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if (playheadAmount != 0) this.playheadPositionInPixels += playheadAmount;
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if (scrollAmount != 0) currentScrollEase += scrollAmount;
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}
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/**
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@ -4333,15 +4323,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
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// Scroll up.
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var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
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scrollPositionInPixels -= diff * 0.5; // Too fast!
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moveSongToScrollPosition();
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currentScrollEase -= diff * 0.5; // Too fast!
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}
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else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
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{
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// Scroll down.
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var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
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scrollPositionInPixels += diff * 0.5; // Too fast!
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moveSongToScrollPosition();
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currentScrollEase += (diff * 0.5); // Too fast!
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}
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// Render the selection box.
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@ -4480,8 +4468,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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var clickedPosInPixels:Float = FlxMath.remapToRange(FlxG.mouse.viewY, (notePreview?.y ?? 0.0), (notePreview?.y ?? 0.0) + (notePreview?.height ?? 0.0),
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0, songLengthInPixels);
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scrollPositionInPixels = clickedPosInPixels;
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moveSongToScrollPosition();
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currentScrollEase = clickedPosInPixels;
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}
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else if (scrollAnchorScreenPos != null)
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{
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@ -4540,15 +4527,13 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
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// Scroll up.
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var diff:Float = MENU_BAR_HEIGHT - FlxG.mouse.viewY;
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scrollPositionInPixels -= diff * 0.5; // Too fast!
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moveSongToScrollPosition();
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currentScrollEase -= (diff * 0.5);
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}
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else if (FlxG.mouse.viewY > (playbarHeadLayout?.y ?? 0.0))
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{
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// Scroll down.
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var diff:Float = FlxG.mouse.viewY - (playbarHeadLayout?.y ?? 0.0);
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scrollPositionInPixels += diff * 0.5; // Too fast!
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moveSongToScrollPosition();
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currentScrollEase += (diff * 0.5);
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}
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// Calculate distance between the position dragged to and the original position.
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@ -5142,18 +5127,15 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
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if (playbarHeadLayout == null) throw "ERROR: Tried to handle playbar, but playbarHeadLayout is null!";
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// Move the playhead to match the song position, if we aren't dragging it.
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playbarHeadLayout.playbarHead.pos = currentScrollEase;
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playbarHeadLayout.playbarHead.max = songLengthInPixels;
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// Make sure the playbar is never nudged out of the correct spot.
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playbarHeadLayout.x = 4;
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playbarHeadLayout.y = FlxG.height - 48 - 8;
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// Move the playhead to match the song position, if we aren't dragging it.
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if (!playbarHeadDragging)
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{
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var songPosPercent = scrollPositionInPixels / (songLengthInPixels) * 100;
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if (playbarHeadLayout.playbarHead.value != songPosPercent) playbarHeadLayout.playbarHead.value = songPosPercent;
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}
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var songPos:Float = Conductor.instance.songPosition + Conductor.instance.instrumentalOffset;
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var songPosMilliseconds:String = Std.string(Math.floor(Math.abs(songPos) % 1000)).lpad('0', 2).substr(0, 2);
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var songPosSeconds:String = Std.string(Math.floor((Math.abs(songPos) / 1000) % 60)).lpad('0', 2);
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@ -6134,43 +6116,12 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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*/
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function easeSongToScrollPosition(targetScrollPosition:Float):Void
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{
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if (currentScrollEase != null) cancelScrollEase(currentScrollEase);
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currentScrollEase = FlxTween.tween(this, {scrollPositionInPixels: targetScrollPosition}, SCROLL_EASE_DURATION,
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{
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ease: FlxEase.quintInOut,
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onUpdate: this.onScrollEaseUpdate,
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onComplete: this.cancelScrollEase,
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type: ONESHOT
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});
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}
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/**
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* Callback function executed every frame that the scroll position is being eased.
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* @param _
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*/
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function onScrollEaseUpdate(_:FlxTween):Void
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{
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currentScrollEase = Math.max(0, targetScrollPosition);
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currentScrollEase = Math.min(currentScrollEase, songLengthInPixels);
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scrollPositionInPixels = MathUtil.smoothLerp(scrollPositionInPixels, currentScrollEase, FlxG.elapsed, SCROLL_EASE_DURATION, 1 / 1000);
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moveSongToScrollPosition();
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}
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/**
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* Callback function executed when cancelling an existing scroll position ease.
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* Ensures that the ease is immediately cancelled and the scroll position is set to the target value.
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*/
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function cancelScrollEase(_:FlxTween):Void
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{
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if (currentScrollEase != null)
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{
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@:privateAccess
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var targetScrollPosition:Float = currentScrollEase._properties.scrollPositionInPixels;
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currentScrollEase.cancel();
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currentScrollEase = null;
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this.scrollPositionInPixels = targetScrollPosition;
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}
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}
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/**
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* Fix the current scroll position after exiting the PlayState used when testing.
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*/
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@ -6351,6 +6302,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
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if (audioInstTrack == null) return;
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currentScrollEase = this.scrollPositionInPixels;
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if (audioInstTrack.isPlaying)
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{
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// Pause
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