2020-10-03 02:50:15 -04:00
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package;
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import flixel.FlxSprite;
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2020-10-04 02:42:58 -04:00
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import flixel.graphics.frames.FlxAtlasFrames;
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2021-01-25 04:18:44 -05:00
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import flixel.math.FlxMath;
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2020-10-03 02:50:15 -04:00
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import flixel.util.FlxColor;
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2021-03-20 04:33:44 -04:00
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import flixel.util.FlxTimer;
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import shaderslmfao.ColorSwap;
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2021-03-30 18:10:15 -04:00
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import ui.PreferencesMenu;
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2021-03-20 01:03:42 -04:00
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using StringTools;
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2021-02-10 15:18:14 -05:00
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#if polymod
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2021-01-25 04:18:44 -05:00
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import polymod.format.ParseRules.TargetSignatureElement;
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#end
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2020-10-03 02:50:15 -04:00
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class Note extends FlxSprite
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{
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public var strumTime:Float = 0;
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public var mustPress:Bool = false;
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public var noteData:Int = 0;
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2020-10-03 13:36:39 -04:00
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public var canBeHit:Bool = false;
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public var tooLate:Bool = false;
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public var wasGoodHit:Bool = false;
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public var prevNote:Note;
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private var willMiss:Bool = false;
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public var altNote:Bool = false;
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public var invisNote:Bool = false;
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2020-10-18 20:59:53 -04:00
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public var sustainLength:Float = 0;
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public var isSustainNote:Bool = false;
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public var colorSwap:ColorSwap;
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public static var swagWidth:Float = 160 * 0.7;
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2020-10-13 22:12:31 -04:00
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public static var PURP_NOTE:Int = 0;
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public static var GREEN_NOTE:Int = 2;
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public static var BLUE_NOTE:Int = 1;
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public static var RED_NOTE:Int = 3;
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2021-09-08 13:28:11 -04:00
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// SCORING STUFF
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public static var safeFrames:Int = 10;
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public static var HIT_WINDOW:Float = (safeFrames / 60) * 1000; // 166.67 ms hit window
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// anything above bad threshold is shit
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public static var BAD_THRESHOLD:Float = 0.8; // 125ms , 8 frames
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public static var GOOD_THRESHOLD:Float = 0.55; // 91.67ms , 5.5 frames
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public static var SICK_THRESHOLD:Float = 0.2; // 33.33ms , 2 frames
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2021-11-29 15:26:45 -05:00
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// anything below sick threshold is sick
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public static var arrowColors:Array<Float> = [1, 1, 1, 1];
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public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
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{
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super();
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2020-10-06 21:56:14 -04:00
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if (prevNote == null)
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prevNote = this;
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2020-10-05 01:13:12 -04:00
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this.prevNote = prevNote;
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isSustainNote = sustainNote;
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2020-10-04 04:38:21 -04:00
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x += 50;
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2020-11-10 21:07:56 -05:00
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
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y -= 2000;
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this.strumTime = strumTime;
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2020-10-03 02:50:15 -04:00
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this.noteData = noteData;
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2021-01-25 04:18:44 -05:00
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var daStage:String = PlayState.curStage;
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switch (daStage)
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{
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case 'school' | 'schoolEvil':
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loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
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animation.add('greenScroll', [6]);
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animation.add('redScroll', [7]);
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animation.add('blueScroll', [5]);
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animation.add('purpleScroll', [4]);
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if (isSustainNote)
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{
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loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);
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animation.add('purpleholdend', [4]);
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animation.add('greenholdend', [6]);
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animation.add('redholdend', [7]);
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animation.add('blueholdend', [5]);
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animation.add('purplehold', [0]);
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animation.add('greenhold', [2]);
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animation.add('redhold', [3]);
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animation.add('bluehold', [1]);
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}
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setGraphicSize(Std.int(width * PlayState.daPixelZoom));
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updateHitbox();
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default:
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frames = Paths.getSparrowAtlas('NOTE_assets');
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animation.addByPrefix('greenScroll', 'green instance');
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animation.addByPrefix('redScroll', 'red instance');
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animation.addByPrefix('blueScroll', 'blue instance');
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animation.addByPrefix('purpleScroll', 'purple instance');
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animation.addByPrefix('purpleholdend', 'pruple end hold');
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animation.addByPrefix('greenholdend', 'green hold end');
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animation.addByPrefix('redholdend', 'red hold end');
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animation.addByPrefix('blueholdend', 'blue hold end');
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animation.addByPrefix('purplehold', 'purple hold piece');
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animation.addByPrefix('greenhold', 'green hold piece');
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animation.addByPrefix('redhold', 'red hold piece');
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animation.addByPrefix('bluehold', 'blue hold piece');
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setGraphicSize(Std.int(width * 0.7));
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updateHitbox();
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antialiasing = true;
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// colorSwap.colorToReplace = 0xFFF9393F;
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// colorSwap.newColor = 0xFF00FF00;
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// color = FlxG.random.color();
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// color.saturation *= 4;
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// replaceColor(0xFFC1C1C1, FlxColor.RED);
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}
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colorSwap = new ColorSwap();
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shader = colorSwap.shader;
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updateColors();
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switch (noteData)
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{
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case 0:
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x += swagWidth * 0;
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animation.play('purpleScroll');
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case 1:
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x += swagWidth * 1;
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animation.play('blueScroll');
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case 2:
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x += swagWidth * 2;
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animation.play('greenScroll');
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case 3:
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x += swagWidth * 3;
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animation.play('redScroll');
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}
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2020-10-24 05:36:50 -04:00
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// trace(prevNote);
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2020-10-19 21:59:00 -04:00
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if (isSustainNote && prevNote != null)
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{
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alpha = 0.6;
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2020-10-05 01:13:12 -04:00
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2021-03-30 18:10:15 -04:00
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if (PreferencesMenu.getPref('downscroll'))
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angle = 180;
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2020-10-05 01:13:12 -04:00
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x += width / 2;
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switch (noteData)
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{
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case 2:
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animation.play('greenholdend');
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case 3:
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animation.play('redholdend');
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case 1:
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animation.play('blueholdend');
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case 0:
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animation.play('purpleholdend');
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}
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updateHitbox();
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x -= width / 2;
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2021-02-02 00:48:22 -05:00
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if (PlayState.curStage.startsWith('school'))
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x += 30;
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2020-10-19 21:59:00 -04:00
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if (prevNote.isSustainNote)
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{
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switch (prevNote.noteData)
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{
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case 0:
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prevNote.animation.play('purplehold');
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case 1:
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prevNote.animation.play('bluehold');
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2020-10-19 21:59:00 -04:00
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case 2:
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prevNote.animation.play('greenhold');
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2020-10-19 21:59:00 -04:00
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case 3:
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prevNote.animation.play('redhold');
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}
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2021-02-13 17:39:31 -05:00
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prevNote.updateHitbox();
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2021-08-01 21:29:34 -04:00
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2021-11-29 22:12:18 -05:00
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var scaleThing:Float = Math.round((Conductor.stepCrochet) * (0.45 * FlxMath.roundDecimal(PlayState.SONG.speed[SongLoad.curDiff], 2)));
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2021-08-01 21:29:34 -04:00
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// get them a LIL closer together cuz the antialiasing blurs the edges
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if (antialiasing)
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scaleThing *= 1.0 + (1.0 / prevNote.frameHeight);
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prevNote.scale.y = scaleThing / prevNote.frameHeight;
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prevNote.updateHitbox();
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2020-10-05 01:13:12 -04:00
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}
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2020-10-03 15:32:15 -04:00
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}
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2020-10-03 02:50:15 -04:00
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}
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2021-06-07 21:14:50 -04:00
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override function destroy()
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{
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prevNote = null;
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super.destroy();
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}
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2021-03-21 14:45:46 -04:00
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public function updateColors():Void
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{
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colorSwap.update(arrowColors[noteData]);
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}
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2020-10-03 13:36:39 -04:00
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (mustPress)
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{
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// miss on the NEXT frame so lag doesnt make u miss notes
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if (willMiss && !wasGoodHit)
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{
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tooLate = true;
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canBeHit = false;
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}
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else
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{
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if (strumTime > Conductor.songPosition - HIT_WINDOW)
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{ // * 0.5 if sustain note, so u have to keep holding it closer to all the way thru!
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if (strumTime < Conductor.songPosition + (HIT_WINDOW * (isSustainNote ? 0.5 : 1)))
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canBeHit = true;
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}
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else
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{
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canBeHit = true;
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willMiss = true;
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}
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}
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2020-10-03 13:36:39 -04:00
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}
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else
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{
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canBeHit = false;
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2020-10-04 02:42:58 -04:00
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if (strumTime <= Conductor.songPosition)
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wasGoodHit = true;
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}
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if (tooLate)
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{
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if (alpha > 0.3)
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alpha = 0.3;
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}
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2020-10-03 13:36:39 -04:00
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}
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2020-10-03 02:50:15 -04:00
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}
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