Funkin/source/Note.hx

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package;
import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.math.FlxMath;
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import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import shaderslmfao.ColorSwap;
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using StringTools;
#if polymod
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import polymod.format.ParseRules.TargetSignatureElement;
#end
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class Note extends FlxSprite
{
public var strumTime:Float = 0;
public var mustPress:Bool = false;
public var noteData:Int = 0;
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public var canBeHit:Bool = false;
public var tooLate:Bool = false;
public var wasGoodHit:Bool = false;
public var prevNote:Note;
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public var sustainLength:Float = 0;
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public var isSustainNote:Bool = false;
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public var colorSwap:ColorSwap;
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public var noteScore:Float = 1;
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public static var swagWidth:Float = 160 * 0.7;
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public static var PURP_NOTE:Int = 0;
public static var GREEN_NOTE:Int = 2;
public static var BLUE_NOTE:Int = 1;
public static var RED_NOTE:Int = 3;
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public static var arrowColors:Array<Float> = [1, 1, 1, 1];
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public function new(strumTime:Float, noteData:Int, ?prevNote:Note, ?sustainNote:Bool = false)
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{
super();
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if (prevNote == null)
prevNote = this;
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this.prevNote = prevNote;
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isSustainNote = sustainNote;
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x += 50;
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// MAKE SURE ITS DEFINITELY OFF SCREEN?
y -= 2000;
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this.strumTime = strumTime;
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this.noteData = noteData;
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var daStage:String = PlayState.curStage;
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switch (daStage)
{
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case 'school' | 'schoolEvil':
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loadGraphic(Paths.image('weeb/pixelUI/arrows-pixels'), true, 17, 17);
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animation.add('greenScroll', [6]);
animation.add('redScroll', [7]);
animation.add('blueScroll', [5]);
animation.add('purpleScroll', [4]);
if (isSustainNote)
{
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loadGraphic(Paths.image('weeb/pixelUI/arrowEnds'), true, 7, 6);
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animation.add('purpleholdend', [4]);
animation.add('greenholdend', [6]);
animation.add('redholdend', [7]);
animation.add('blueholdend', [5]);
animation.add('purplehold', [0]);
animation.add('greenhold', [2]);
animation.add('redhold', [3]);
animation.add('bluehold', [1]);
}
setGraphicSize(Std.int(width * PlayState.daPixelZoom));
updateHitbox();
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default:
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frames = Paths.getSparrowAtlas('NOTE_assets');
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animation.addByPrefix('greenScroll', 'green instance');
animation.addByPrefix('redScroll', 'red instance');
animation.addByPrefix('blueScroll', 'blue instance');
animation.addByPrefix('purpleScroll', 'purple instance');
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animation.addByPrefix('purpleholdend', 'pruple end hold');
animation.addByPrefix('greenholdend', 'green hold end');
animation.addByPrefix('redholdend', 'red hold end');
animation.addByPrefix('blueholdend', 'blue hold end');
animation.addByPrefix('purplehold', 'purple hold piece');
animation.addByPrefix('greenhold', 'green hold piece');
animation.addByPrefix('redhold', 'red hold piece');
animation.addByPrefix('bluehold', 'blue hold piece');
setGraphicSize(Std.int(width * 0.7));
updateHitbox();
antialiasing = true;
// colorSwap.colorToReplace = 0xFFF9393F;
// colorSwap.newColor = 0xFF00FF00;
// color = FlxG.random.color();
// color.saturation *= 4;
// replaceColor(0xFFC1C1C1, FlxColor.RED);
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}
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colorSwap = new ColorSwap();
shader = colorSwap.shader;
updateColors();
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switch (noteData)
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{
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case 0:
x += swagWidth * 0;
animation.play('purpleScroll');
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case 1:
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x += swagWidth * 1;
animation.play('blueScroll');
case 2:
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x += swagWidth * 2;
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animation.play('greenScroll');
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case 3:
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x += swagWidth * 3;
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animation.play('redScroll');
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}
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// trace(prevNote);
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if (isSustainNote && prevNote != null)
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{
noteScore * 0.2;
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alpha = 0.6;
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x += width / 2;
switch (noteData)
{
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case 2:
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animation.play('greenholdend');
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case 3:
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animation.play('redholdend');
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case 1:
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animation.play('blueholdend');
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case 0:
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animation.play('purpleholdend');
}
updateHitbox();
x -= width / 2;
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if (PlayState.curStage.startsWith('school'))
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x += 30;
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if (prevNote.isSustainNote)
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{
switch (prevNote.noteData)
{
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case 0:
prevNote.animation.play('purplehold');
case 1:
prevNote.animation.play('bluehold');
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case 2:
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prevNote.animation.play('greenhold');
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case 3:
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prevNote.animation.play('redhold');
}
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prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.5 * PlayState.SONG.speed;
prevNote.updateHitbox();
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// prevNote.setGraphicSize();
}
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}
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}
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public function updateColors():Void
{
colorSwap.update(arrowColors[noteData]);
}
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override function update(elapsed:Float)
{
super.update(elapsed);
if (mustPress)
{
// The * 0.5 is so that it's easier to hit them too late, instead of too early
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if (strumTime > Conductor.songPosition - Conductor.safeZoneOffset
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&& strumTime < Conductor.songPosition + (Conductor.safeZoneOffset * 0.5))
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canBeHit = true;
else
canBeHit = false;
if (strumTime < Conductor.songPosition - Conductor.safeZoneOffset && !wasGoodHit)
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tooLate = true;
}
else
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{
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canBeHit = false;
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if (strumTime <= Conductor.songPosition)
wasGoodHit = true;
}
if (tooLate)
{
if (alpha > 0.3)
alpha = 0.3;
}
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}
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}