fix miss animations

This commit is contained in:
Cameron Taylor 2020-10-24 02:36:50 -07:00
parent dc6686e095
commit 43682dd30d
2 changed files with 6 additions and 9 deletions

View file

@ -78,7 +78,7 @@ class Note extends FlxSprite
animation.play('redScroll');
}
trace(prevNote);
// trace(prevNote);
if (isSustainNote && prevNote != null)
{

View file

@ -1037,13 +1037,13 @@ class PlayState extends MusicBeatState
switch (direction)
{
case 1:
boyfriend.playAnim('singUPmiss', true);
case 2:
boyfriend.playAnim('singRIGHTmiss', true);
boyfriend.playAnim('singUPmiss', true);
case 3:
boyfriend.playAnim('singRIGHTmiss', true);
case 1:
boyfriend.playAnim('singDOWNmiss', true);
case 4:
case 0:
boyfriend.playAnim('singLEFTmiss', true);
}
}
@ -1160,10 +1160,7 @@ class PlayState extends MusicBeatState
if (generatedMusic)
{
notes.forEachAlive(function(daNote:Note)
{
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
});
notes.sort(FlxSort.byY, FlxSort.DESCENDING);
}
if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)