* Fabric custom ingredient API
* More Ingredient API work
* Optimize shapeless matching logic
* Fix all the things
* Move custom ingredient network serialization to account for ingredient extension API
* Apply suggestions from code review
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
* Address 🍎 review
* Get rid of the @Overwrite
* Implement graceful fallback for clients not supporting some custom ingredients
* Move custom ingredient code to new Recipe API module
* Fix client package change
* Address review comments
- And/Or -> All/Any
- Move builtin ingredient registration to entrypoint
- Initial protocol version is 1
- Misc other changes
* Add testing instructions
* Use a List for `getMatchingStacks`
* Overengineer ingredient query a bit
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 5176f73dbb)
* Allow OptionalInt in BiomeModificationContext
For some reason, vanilla uses `Optional<Integer>` instead of
the preferred `OptionalInt`. Add an override that allows passing
`OptionalInt`. For consistency with vanilla, the old method is NOT
deprecated.
* Do not rely on Identifier identity when checking registration
`Identifier` is a value-based class and should never be compared
using `==`. Luckily, this does not cause bugs right now.
(Using `equals` is worse, since it'll prevent spawning pigs.)
Instead use the proper method of checking if an entry is registered.
* Fix#2079
(cherry picked from commit b5d379b004)
* Fixed blocks with vanilla loot tables making strict validation of datagen fail
Previously, blocks that used `.dropsLike(block)` in their block settings to use a vanilla block's loot table, or `.dropsNothing()` to use the `minecraft:empty` loot table, would cause strict validation in data generation to fail as the vanilla loot tables wouldn't be present in the mod's own block loot table generator.
This fixes that by ensuring that the block's loot table ID has a namespace that matches the loot table generator before adding it to the missing IDs list.
Two test blocks were added to the testmod, one which uses `.dropsLike(Blocks.STONE)` to use the same loot table as Stone, and one that uses `.dropsNothing()`. Previously, these would have caused strict validation to fail as the `minecraft:stone` and `minecraft:empty` loot tables aren't generated by the testmod's generator. Now they pass just fine.
* Fixed blocks with vanilla loot tables making strict validation of datagen fail
Previously, blocks that used `.dropsLike(block)` in their block settings to use a vanilla block's loot table, or `.dropsNothing()` to use the `minecraft:empty` loot table, would cause strict validation in data generation to fail as the vanilla loot tables wouldn't be present in the mod's own block loot table generator.
This fixes that by ensuring that the block's loot table ID has a namespace that matches the loot table generator before adding it to the missing IDs list.
Two test blocks were added to the testmod, one which uses `.dropsLike(Blocks.STONE)` to use the same loot table as Stone, and one that uses `.dropsNothing()`. Previously, these would have caused strict validation to fail as the `minecraft:stone` and `minecraft:empty` loot tables aren't generated by the testmod's generator. Now they pass just fine.
(cherry picked from commit 87855a703c)
* Fix#2639: Indigo fallback consumer does not respect BlendMode or emissivity
* Change renderer testmod to test material change
* Remove presumably unneeded `quad.geometryFlags()` call
* Also test emissivity
* Call emitBlockQuads in the testmod
* Allow passing the block state explicitly to the fallback consumer. Fixes#1871
* Expand testmod to also test item models
* Also fix fallback consumer ignoring material for items
* Slight changes
* Introduce new interface for the expanded fallback consumer
* Add javadoc to ModelHelper
(cherry picked from commit 9f179aa14c)
* Replace useless nullability comments with jetbrains annotation
* These were old comments
* Revert "These were old comments"
This reverts commit 4e9555ad51.
* checkstyle + nullability in mixin
(cherry picked from commit e498f5f0a9)
- Fire client chunk unload event when the load distance is decreased.
Fixes#1821.
- Fire client chunk unload event before entities are cleared from the
chunk to fix block entity unload event not firing.
Clarify that block entity data is unreliable in the block entity load
events.
Fixes#2423.
(cherry picked from commit 23a79c8a40)
* API for brewing recipes which use Ingredients instead of Items
* Improve comments and JavaDoc
* Update mixin compatibility level
* Replace accessor mixin with access widener
* Fix double space
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
* Generate package-info files for all impl and mixin packages
* Add javadoc to generated package-infos, use multiline string
* Simplify code
* Remove manual ApiStatus.Internal on impl classes
* Update CONTRIBUTING.md to remove ApiStatus.Internal for impl classes
* Fix Gradle deprecations
* Fix more Gradle deprecations
* Add task metadata
* Support client-main split
* Remove workaround for client packages
* Try to fix Gradle 8 deprecations
* Try to fix Gradle 8 deprecations, part 2
I'm hoping that using the SourceDirectorySet instead of converting it to a
Set<File> (which is pointless?) will carry the build dependencies over.
* Add clean packageInfo task
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Move duplicated v0/v1 impl packages to v0 subpackages
Fixes#2616. The convention is adopted from the command API (v1)
whose impl classes have the v1 subpackage.
* Separate client code into its own packages everywhere
* Fix code style
* Fix code style, part 2
* Allow v0 in package names
* Allow v0 in package names (fixed)
* Fix shulker boxes accepting other shulkers
If a mod creates a directionless InventoryStorage, it only calls
Inventory.isValid and not SidedInventory.canInsert. However, shulker
boxes only override the latter, allowing shulkers to be inserted into
them.
* Check for insertion in inventorySlotWrapper instead
As far as I know everyone who was on 1.19.1 has updated to 1.19.2. It's not something that was tested.
This will improve the error message if people try to run this on 1.19.3.