* Replace FabricEntityTypeBuilder with EntityTypeBuilder + iface injection
* Finish and test entity type builder
* Deprecate FabricBlockEntityTypeBuilder
* Review fix
* Fixes based on review
* Some fixes
* Checkstyle
* Better handling of empty item groups in pagination
Empty/non-displayable item groups are now put after all other groups and only then are they split into pages.
* Serendipitious bugfix
Fixed an issue where empty item groups could get selected when switching pages
* checkstyle
* Fluid rendering fixes
- Fix default overlay block check using TransparentBlock instead of TranslucentBlock
- Fix setBlockTransparency/isBlockTransparent not being thread-safe
- Reuse the same render handler objects for water and lava
* Fix implementation issues
- Fix custom geometry being buffered twice if FluidRenderHandler#renderFluid is invoked directly
- Fix calling FluidRenderHandler.super.renderFluid not using passed arguments to calculate color
- Fix calling FluidRenderHandler.super.renderFluid more than once producing incorrect geometry
- Fix fluids with no handler never receiving water overlay instead of using default behavior
* Add way to render fluid with non-vanilla default
- Fix testmod
* allow data-attachment on ProtoChunks
- moved interfaceInjection from WorldChunk to Chunk
- dataAttachment saving on ProtoChunks in ChunkSerializer
- copy attachment from ProtoChunk to WorldChunk on creation.
- make WrapperProtoChunk wrap attachment calls to WorldChunk
* add test for data-attachment on ProtoChunks, and extend testmod.
* code style and license headers
* fix typos in javadoc
* extend testmod to test setting attachment during worldgen.
* code formatting
* fix testmod: don't crash when feature isn't placed (i.e. on GameTest server)
* add warning when adding persistent attachment to chunk with status EMPTY.
* update javadoc
* update javadoc to reference ServerLivingEntityEvents#MOB_CONVERSION
* Expose a function for querying the non-default fluid renderer
* Do not register default handlers as overrides
* Add @Nullable to getOverride
* Add @Nullable to get
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Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Add CompletableFuture to FabricCodecDataProvider
* Deprecate the old method and constructor, and fix the style
* Fix the style for real this time
* Add exceptions to the configure methods
* Apply suggestions from code review
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Co-authored-by: modmuss <modmuss50@gmail.com>
* First step toward fixing resource pack grouping
* Placeholder pack and pack dependency
* Various fixes
* Fix wrong variable in serialization code
* Hide packs in PackScreen and DatapackCommand
* Apparently Japanese people aren't alone in having their currency signs used as special chars...
* Inject directly to Pack
* Add temporary logging, fix bug
* Add proper sorting
* Improve logging
* Fix duplicate name registration
* Fix client pack handling
* Fix FMJ
* Stop using interface injection for internal interface
* Delete unused GroupResourcePack
* Move refreshAutoEnabledPacks to util
* Improve logging
* Make a few things private
* Use vanilla metadata serialization logic
* Improve javadoc
* Add junit test
* Some final refactors
* Update ja_jp.json
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Co-authored-by: modmuss <modmuss50@gmail.com>
* Data Attachment API
* javadoc
* Remove AttachmentSerializer & independent syncability and persistence
- removed AttachmentSerializer in favor of codecs
- renamed serializability to "persistence"
- made persistence and syncability independent switches
- reworked convenience registry methods to use Suppliers from the get-go
* Move some serialization-related methods to impl
- changed logger name
* rename Attachment to AttachmentType
* Added DefaultedAttachmentType and reworded Javadoc
* add warning in getAttached
* javadoc
* fix defaulted API
* Add unit tests
* remove DefaultedAttachmentType, add helper methods
bikeshedding inbound
* add more unit tests
* add testmod
it works
* stash syncing for a further PR
* missed license header
* address most reviews
* more reviews
* naming convention
* fix tyop
* fix invalid file name error
* simplify API in the absence of sync
It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be.
* couple codec with persistence
committing to the change I mentioned previously
* little fixes
* Fix mixins + requests
- Copy attachments on entity copy,& with a customizable flag in the case of player respawn
- Call relevant change-notifying methods when calling setAttached on BEs and chunks
- Change persistence key
- Fix mixin visibility
* Write tests for entity copy
* replace mixin by COPY_FROM event
* missed license header
* more advanced copy mechanics
- attachments require an EntityCopyHandler to be copied across entities
- a copy handler is automatically derived if there's a codec
- updated javadoc for chunk and BE targets
* Revert "more advanced copy mechanics"
This reverts commit 3f53b554fb.
* replaced complicated API by a stern warning
- also handled cross-world entity teleportation
* add gametest
* fix compilation
* flipped boolean
* forgot some more bools to flip
* requests
* fix FMJ
* fix BE mixin and add gametest
* add client player entity copying
* Use new mob conversion event
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Co-authored-by: modmuss <modmuss50@gmail.com>