Essential hooks for modding with Fabric.
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Syst3ms 25e1b4769d
Data Attachment API (#3476)
* Data Attachment API

* javadoc

* Remove AttachmentSerializer & independent syncability and persistence

- removed AttachmentSerializer in favor of codecs
- renamed serializability to "persistence"
- made persistence and syncability independent switches
- reworked convenience registry methods to use Suppliers from the get-go

* Move some serialization-related methods to impl

- changed logger name

* rename Attachment to AttachmentType

* Added DefaultedAttachmentType and reworded Javadoc

* add warning in getAttached

* javadoc

* fix defaulted API

* Add unit tests

* remove DefaultedAttachmentType, add helper methods

bikeshedding inbound

* add more unit tests

* add testmod

it works

* stash syncing for a further PR

* missed license header

* address most reviews

* more reviews

* naming convention

* fix tyop

* fix invalid file name error

* simplify API in the absence of sync

It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be.

* couple codec with persistence

committing to the change I mentioned previously

* little fixes

* Fix mixins + requests

- Copy attachments on entity copy,& with a customizable flag in the case of player respawn
- Call relevant change-notifying methods when calling setAttached on BEs and chunks
- Change persistence key
- Fix mixin visibility

* Write tests for entity copy

* replace mixin by COPY_FROM event

* missed license header

* more advanced copy mechanics

- attachments require an EntityCopyHandler to be copied across entities
- a copy handler is automatically derived if there's a codec
- updated javadoc for chunk and BE targets

* Revert "more advanced copy mechanics"

This reverts commit 3f53b554fb.

* replaced complicated API by a stern warning

- also handled cross-world entity teleportation

* add gametest

* fix compilation

* flipped boolean

* forgot some more bools to flip

* requests

* fix FMJ

* fix BE mixin and add gametest

* add client player entity copying

* Use new mob conversion event

---------

Co-authored-by: modmuss <modmuss50@gmail.com>
2024-01-19 11:14:33 +00:00
.github Update to loom 1.4 (#3341) 2023-10-01 12:36:35 +01:00
deprecated Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-api-base Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-api-bom add fabric-api-bom and fabric-api-catalog (#3487) 2024-01-11 15:45:18 +00:00
fabric-api-catalog add fabric-api-bom and fabric-api-catalog (#3487) 2024-01-11 15:45:18 +00:00
fabric-api-lookup-api-v1 Check for the correct BE type in the lookup API (#3510) 2024-01-11 15:44:32 +00:00
fabric-biome-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-block-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-block-view-api-v2 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-blockrenderlayer-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-client-tags-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-command-api-v2 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-content-registries-v0 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-convention-tags-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-crash-report-info-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-data-attachment-api-v1 Data Attachment API (#3476) 2024-01-19 11:14:33 +00:00
fabric-data-generation-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-dimensions-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-entity-events-v1 Add mob conversion event (#3511) 2024-01-15 13:39:14 +00:00
fabric-events-interaction-v0 Add Client After Block Break Event (#3367) 2023-12-27 12:59:01 +00:00
fabric-game-rule-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-gametest-api-v1 Don't tick gametests if the server isn't ticking (#3528) 2024-01-15 13:40:07 +00:00
fabric-item-api-v1 Stack aware getFoodComponent (#3520) 2024-01-15 13:39:30 +00:00
fabric-item-group-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-key-binding-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-lifecycle-events-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-loot-api-v2 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-message-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-mining-level-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-model-loading-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-networking-api-v1 fix login network addon not properly initialized (#3531) 2024-01-17 17:55:42 +00:00
fabric-object-builder-api-v1 Test fix: Object Builder API's Testmod crashing on windows. Closes #3480 2023-12-27 12:58:09 +00:00
fabric-particles-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-recipe-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-registry-sync-v0 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-renderer-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-renderer-indigo Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-rendering-fluids-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-rendering-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-resource-conditions-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-resource-loader-v0 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-screen-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-screen-handler-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-sound-api-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
fabric-transfer-api-v1 fix jukebox state getting changed mid-transaction (#3517) 2024-01-11 15:44:19 +00:00
fabric-transitive-access-wideners-v1 Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
gradle Bump version 2024-01-15 13:54:42 +00:00
src Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
.editorconfig Update .editorconfig (#1830) 2021-11-16 12:48:32 +00:00
.gitattributes 22w19a 2022-05-12 21:58:35 +01:00
.gitignore Update loom and Gradle (#3452) 2023-12-08 15:19:29 +00:00
build.gradle Update to loom 1.5 (#3515) 2024-01-15 13:41:00 +00:00
checkstyle.xml Configure spotless for imports, sort imports. (#3365) 2023-10-22 13:35:58 +01:00
CONTRIBUTING.md Generate package-info files for all impl and mixin packages (#2615) 2022-11-22 16:35:52 +00:00
gradle.properties Data Attachment API (#3476) 2024-01-19 11:14:33 +00:00
gradlew Update to loom 1.4 (#3341) 2023-10-01 12:36:35 +01:00
gradlew.bat Update to Loom 1.2 and Gradle 8.1 (#3016) 2023-04-23 13:24:38 +01:00
HEADER Move deprecated modules, create own maven BOM for the deprecated modules. (#2171) 2022-05-01 15:44:16 +01:00
LICENSE first commit - resource pack hook and little else 2018-11-05 15:54:18 +01:00
README.md Fix typos (#3127) 2023-06-25 12:00:39 +01:00
settings.gradle Data Attachment API (#3476) 2024-01-19 11:14:33 +00:00

Fabric API

Essential hooks for modding with Fabric.

Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:

  • Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
  • Adding events, hooks and APIs to improve interopability between mods.
  • Essential features such as registry synchronization and adding information to crash reports.
  • An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.

Also check out Fabric Loader, the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.

For support and discussion for both developers and users, visit the Fabric Discord server.

Using Fabric API to play with mods

Make sure you have installed fabric loader first. More information about installing Fabric Loader can be found here.

To use Fabric API, download it from CurseForge, GitHub Releases or Modrinth.

The downloaded jar file should be placed in your mods folder.

Using Fabric API to develop mods

To set up a Fabric development environment, check out the Fabric example mod and follow the instructions there. The example mod already depends on Fabric API.

To include the full Fabric API with all modules in the development environment, add the following to your dependencies block in the gradle buildscript:

Groovy DSL

modImplementation "net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION"

Kotlin DSL

modImplementation("net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION")

Alternatively, modules from Fabric API can be specified individually as shown below (including module jar to your mod jar):

Groovy DSL

// Make a collection of all api modules we wish to use
Set<String> apiModules = [
    "fabric-api-base",
    "fabric-command-api-v1",
    "fabric-lifecycle-events-v1",
    "fabric-networking-api-v1"
]

// Add each module as a dependency
apiModules.forEach {
    include(modImplementation(fabricApi.module(it, FABRIC_API_VERSION)))
}

Kotlin DSL

// Make a set of all api modules we wish to use
setOf(
    "fabric-api-base",
    "fabric-command-api-v1",
    "fabric-lifecycle-events-v1",
    "fabric-networking-api-v1"
).forEach {
    // Add each module as a dependency
    modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
}

Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the gradle.properties file at the root of a project. More information is available here.

Contributing

See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API. Make sure to read the development guidelines.

Modules

Fabric API is designed to be modular for ease of updating. This also has the advantage of splitting up the codebase into smaller chunks.

Each module contains its own README.md* explaining the module's purpose and additional info on using the module.

* The README for each module is being worked on; not every module has a README at the moment