* Fix registry resource conditions on loot tables.
* assert we dont already have the DRM set on this thread.
* Use a sync map
(cherry picked from commit de5c6cca0a)
(cherry picked from commit 239dafd8f9)
Fixes FabricBlockSettings' copyOf method missing several new settings introduced as a result of the removal of Materials.
Specifically, burnable, liquid, forceNotSolid, forceSolid, pistonBehavior, instrument, and replaceable. These are all copied by the vanilla `BlockSettings.copy` as well.
The emissiveLightingPredicate is also now copied in vanilla, so I moved the copy of that to reflect that change.
(cherry picked from commit 2ff98d3bac)
* Fix inconsistency of placed feature locations
`BiomeSource#getBiomes` mixin applies to all biome sources, including one for Overworld.
The return value is a set; however one caller in the worldgen code iterates over it: `PlacedFeatureIndexer`.
Using a hash set here randomizes the return value, affecting feature placement.
Use a linked hash set instead.
* Improve fix to only make changes when required.
---------
Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 661cc8c6dc)
* Add cull check and item transformation mode getter to FRAPI
* Terminally deprecate `fallbackConsumer` and `bakedModelConsumer`
* Fix uvs in octagonal column test mod
* Review comments
* Add JsonKeySortOrderCallback
* Use an entry point rather than an event for sort keys and priorities
* Resolve static imports
* Add a bit of javadoc
* Check if a key is null and modify the javadoc
* Add a field reference in the javadoc
* Rename JsonKeySortOrderAdder to JsonKeySortOrderCallback
* Improve flat shade
- Use AO mode to make flat shade calculation consistent with shade applied by smooth lighting
- Use face normal to calculate shade if necessary
- Use normal shade even if no custom normals are set
* Improve FRAPI test mod
- Add octagonal column to test irregular face lighting
- Use obsidian sprite instead of missing sprite for frame mesh
- Simplify and organize registration
- Inline `simple` package
* Fix crumbling on 45 degree faces
- Fix checkstyle
- Give octagonal column a non-zero hardness
* Fix checkstyle
* Improve PillarBakedModel to fully support custom block appearance
* Explain OverlayVertexConsumer fix
* Fix datagen for custom dynamic registry
* Test datagen for custom dynamic registry
* Check if the dynamic registry is registered with Fabric API
* Cleanup testmod
* Don't apply to registries not added using the fabric api.
---------
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Clarify nullability of AfterBake modifier
* Fix documentation
Null baked models are cached, but only in the inner cache, which is not accessible after all baking is finished. The term "cache" is also ambiguous, so its use has been removed.
* Add breaks for v0 <0.4.0
* Some more TAWs
Added some TAWs for various methods in `Blocks` used to create certain types of blocks that mods may want to also create. Using these methods will allow them to ensure they have all the right block settings they need to stay consistent with vanilla blocks that use the same methods.
* Add some fields from BlockLootTableGenerator
useful fields from BlockLootTableGenerator. also cleaned up the datagen api's accesswidener file
* Fix crash when beehive is broken by fake player
When a beehive is broken, every nearby bee targets a random player.
However, if there are no nearby players, the game crashes.
This should not occur under normal (vanilla) conditions. However, if a
beehive is broken by a fake player there are no players in range, and so
we see a crash.
* Checkstyle, my beloved
* Remove public modifier
* See see see
* Add API for adding custom dynamic registries
Closes#1012, supersedes #1031 and #2719.
* Add missing license headers
* Clarify RegistryLoaderMixin namespace injection
* Replace event with static registration, add skeleton for sorting registries
* Fix typo
* Refactor event phase sorting system for use with dynamic registries (#1)
* Make minor changes to Technici4n's PR
* Add test for nested dynamic objects
* Revert "Add test for nested dynamic objects"
This reverts commit 486e3e1ce0.
* Revert "Make minor changes to Technici4n's PR"
This reverts commit 741bd52c1e.
* Revert "Refactor event phase sorting system for use with dynamic registries (#1)"
This reverts commit bb7c8b8790.
* Remove sorting API
* Add support for defaulted dynamic registries
* Re-add test for nested dynamic objects
* Add missing license headers
* Fix typo
* Remove defaulted dynamic registries; flatten registration methods
* Remove last reference to registry sorting
* Add option to skip syncing for empty dynregs
* Update DynamicRegistrySyncOption docs
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Address review feedback
* Add registry namespace to tag paths for modded registries
* Move dynamic registry tests into their own class for readibility
* Finish DynamicRegistries doc
* Only apply tag change to dynamic registries
* Fix checkstyle
* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/api/event/registry/DynamicRegistries.java
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
---------
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
This PR deprecates and supersedes the old `fabric-models-v0` module.
## Refactors compared to v0
### Model loading hooks
Mods now register a single `ModelLoadingPlugin` for any change they want to make to the model loading process. (Or multiple plugins if they want to). This replaces the old `ModelLoadingRegistry`.
Here is an example:
```java
ModelLoadingPlugin.register(pluginContext -> {
// ResourceManager access is provided like in the v0 API, but in a central place, and can be used for shared processing in the plugin.
ResourceManager manager = pluginContext.resourceManager();
// Model resource providers still exist, but they are called model resolvers now
pluginContext.resolveModel().register(context -> {
// ...
});
});
```
#### `ModelVariantProvider` -> `BlockStateResolver`
`ModelVariantProvider` was heavily reworked, and is now replaced by the `BlockStateResolver`, with a much better defined contract.
#### `ModelResourceProvider` -> `ModelResolver`
The resource provider is mostly unchanged. The biggest difference is that it is now registered as an event listener. This allows mods to use event phases for ordering between conflicting ~~providers~~ resolvers.
#### Removed custom exception
Additionally, `ModelProviderException` could be thrown by a variant or resource provider in the v0 API. This was not explained in the documentation, and would according to the code stop further processing of the providers and log an error.
In the new API, any `Exception` is caught and logged. If that happens, the other resolvers are still processed. There is no custom `Exception` subclass anymore.
### Helper method to get a `BakedModel` by `Identifier` from the manager
The v0 had such a method in a helper class: `BakedModelManagerHelper#getBakedModel`. It is now interface-injected instead. See `FabricBakedModelManager`.
## New model wrapping hooks
New hooks are added for the various needs of mods that want to override or wrap specific models. Thanks to @embeddedt for contributing an initial version of them!
Here is an example of wrapping the gold model to remove the bottom quads, for example:
```java
ModelLoadingPlugin.register(pluginContext -> {
// remove bottom face of gold blocks
pluginContext.modifyModelAfterBake().register(ModelModifier.WRAP_PHASE, (model, context) -> {
if (context.identifier().getPath().equals("block/gold_block")) {
return new DownQuadRemovingModel(model);
} else {
return model;
}
});
});
```
There are 3 events, for the following use cases:
- Wrapping `UnbakedModel`s right when they are loaded. This allows replacing them entirely in dependent models too.
- Wrapping `UnbakedModel`s right before they are baked. This allows replacing them without affecting dependent models (which might not be expecting a model class change).
- Wrapping `BakedModel`s right when they are baked.
Multiple mods have implemented their own version of them. Providing them in Fabric API will make it easier on these mods, and will additionally allow optimization mods that perform on-demand model loading to simply fire the hooks themselves instead of working around injections performed by other mods.
Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com>
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
* Fix injected resources not overriding certain vanilla resources
* Adjust comment
* Add test blocks for High Contrast pack, too
* Fix `GroupResourcePack`
* Deduplicate logic between `GroupResourcePack` and `FabricWrappedVanillaResourcePack`
* Fix checkstyle
* Delete gravel texture override, change dirt to diamond block