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Content Registries: javadoc and small refactor (#3347)
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5 changed files with 27 additions and 9 deletions
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@ -185,9 +185,9 @@ public final class LandPathNodeTypesRegistry {
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* <p>You can specify what to return if the block state is a direct target of an entity path,
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* or a neighbor block of the entity path.
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*
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* <p>For example, for a cactus-like block you should use {@link PathNodeType#DAMAGE_CACTUS} if the block
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* <p>For example, for a cactus-like block you should use {@link PathNodeType#DAMAGE_OTHER} if the block
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* is a direct target in the entity path ({@code neighbor == false}) to specify that an entity should not pass
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* through or above the block because it will cause damage, and you should use{@link PathNodeType#DANGER_CACTUS}
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* through or above the block because it will cause damage, and you should use {@link PathNodeType#DANGER_OTHER}
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* if the block is a neighbor block in the entity path ({@code neighbor == true}) to specify that the entity
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* should not get close to the block because it is dangerous.
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*
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@ -211,9 +211,9 @@ public final class LandPathNodeTypesRegistry {
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* <p>You can specify what to return if the block state is a direct target of an entity path,
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* or a neighbor block of the entity path.
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*
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* <p>For example, for a cactus-like block you should specify {@link PathNodeType#DAMAGE_CACTUS} if the block
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* <p>For example, for a cactus-like block you should specify {@link PathNodeType#DAMAGE_OTHER} if the block
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* is a direct target ({@code neighbor == false}) to specify that an entity should not pass through or above
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* the block because it will cause damage, and {@link PathNodeType#DANGER_CACTUS} if the cactus will be found
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* the block because it will cause damage, and {@link PathNodeType#DANGER_OTHER} if the cactus will be found
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* as a neighbor block in the entity path ({@code neighbor == true}) to specify that the entity should not get
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* close to the block because is dangerous.
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*
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@ -38,7 +38,6 @@ import net.fabricmc.fabric.mixin.content.registry.GiveGiftsToHeroTaskAccessor;
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/**
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* Registries for modifying villager interactions that
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* villagers have with the world.
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* @see VillagerPlantableRegistry for registering plants that farmers can plant
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*/
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public final class VillagerInteractionRegistries {
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private static final Logger LOGGER = LoggerFactory.getLogger(VillagerInteractionRegistries.class);
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@ -58,7 +57,7 @@ public final class VillagerInteractionRegistries {
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}
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/**
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* Registers an item to be use in a composter by farmer villagers.
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* Registers an item to be used in a composter by farmer villagers.
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* @param item the item to register
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*/
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public static void registerCompostable(ItemConvertible item) {
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@ -73,7 +72,6 @@ public final class VillagerInteractionRegistries {
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*/
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public static void registerFood(ItemConvertible item, int foodValue) {
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Objects.requireNonNull(item.asItem(), "Item cannot be null!");
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Objects.requireNonNull(foodValue, "Food value cannot be null!");
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Integer oldValue = getFoodRegistry().put(item.asItem(), foodValue);
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if (oldValue != null) {
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@ -0,0 +1,20 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Includes methods for registering in-game logics.
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*/
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package net.fabricmc.fabric.api.registry;
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@ -40,7 +40,7 @@ public class FlammableBlockRegistryImpl implements FlammableBlockRegistry {
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private FlammableBlockRegistryImpl(Block key) {
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this.key = key;
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// Reset computed values after tags change since they depends on tags.
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// Reset computed values after tags change since they depend on tags.
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CommonLifecycleEvents.TAGS_LOADED.register((registries, client) -> {
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computedEntries = null;
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});
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@ -81,7 +81,7 @@ public final class ContentRegistryTest implements ModInitializer {
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// - copper ore, iron ore, gold ore, and diamond ore can be waxed into their deepslate variants and scraped back again
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// - aforementioned ores can be scraped from diamond -> gold -> iron -> copper
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// - villagers can now collect, consume (at the same level of bread) and compost apples
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// - villagers can now collect and plant oak saplings
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// - villagers can now collect oak saplings
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// - assign a loot table to the nitwit villager type
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// - right-clicking a 'test_event' block will emit a 'test_event' game event, which will have a sculk sensor frequency of 2
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// - instant health potions can be brewed from awkward potions with any item in the 'minecraft:small_flowers' tag
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