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Since these textures use GL_REPEAT, the resolution should be powers of two otherwise it might not work on some devices (such as iOS) Source: https://registry.khronos.org/OpenGL-Refpages/es2.0/xhtml/glTexParameter.xml |
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swelve-layer0.png | ||
swelve-layer1.png | ||
swelve-layer2.png | ||
swelve-layer3.png |