mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-14 11:05:08 -05:00
71f56ef49e
Some checks are pending
Build Binaries / Build Windows (push) Waiting to run
Build Binaries / Build macOS (push) Waiting to run
Build Binaries / Build Android (64-bit) (push) Waiting to run
Build Binaries / Build Android (32-bit) (push) Waiting to run
Build Binaries / Publish (push) Blocked by required conditions
Check CHANGELOG.md / Check CHANGELOG.md (push) Waiting to run
|
||
---|---|---|
.. | ||
hash | ||
include | ||
launcher | ||
resources | ||
src | ||
test | ||
CMakeLists.txt | ||
README.md |
Loader
Repository for the Geode Mod Loader
Documentation
See docs
Building
Prerequisites:
- CMake (minimum v3.13.4)
- A supported C++ compiler (clang/MSVC)
- Geode CLI (Highly Recommended)
- git (Highly Recommended)
Quick instructions (for thigh-high programmers)
-
git clone
-
mkdir build; cd build; cmake .. -T host=x64 -A win32
-
cmake --build
Recommended way (for newbies)
-
Install VS Code
-
Install the C/C++ and CMake Tools extensions for VS Code
-
Open up the command line and navigate to any directory where you'd like to build the loader
-
git clone https://github.com/geode-sdk/loader --recurse-submodules
-
Open up the directory in VS Code
-
Press F1 to open the Command Palette and run
CMake: Configure
(make sure to select an x86 generator) -
Open up the Command Palette again and run
CMake: Select Variant
(select eitherRelease
orRelWithDebInfo
) -
Click
Build
on the bottom status bar or runCMake: Build