mirror of
https://github.com/geode-sdk/geode.git
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- rewrote Loader to have a public loading API - moved logging away from Loader - moved texture path handling away from Loader into CCFileUtils, added new functions there for that - bumped version to v0.7.0 - moved ModInfo to its own header - added early loading support through mod.json instead of loader stuff - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API) - renamed `src/load` to `src/loader` - other stuff i prolly forgor |
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.. | ||
actions | ||
base_nodes | ||
cocoa | ||
draw_nodes | ||
effects | ||
extensions | ||
include | ||
kazmath/include/kazmath | ||
keypad_dispatcher | ||
label_nodes | ||
layers_scenes_transitions_nodes | ||
menu_nodes | ||
misc_nodes | ||
particle_nodes | ||
platform | ||
robtop | ||
script_support | ||
shaders | ||
sprite_nodes | ||
support | ||
text_input_node | ||
textures | ||
tilemap_parallax_nodes | ||
touch_dispatcher | ||
.gitignore | ||
CCCamera.h | ||
CCConfiguration.h | ||
CCDirector.h | ||
ccFPSImages.h | ||
CCScheduler.h | ||
CMakeLists.txt | ||
libcocos2d.lib | ||
libcocos2dcpp.so |