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- rewrote Loader to have a public loading API - moved logging away from Loader - moved texture path handling away from Loader into CCFileUtils, added new functions there for that - bumped version to v0.7.0 - moved ModInfo to its own header - added early loading support through mod.json instead of loader stuff - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API) - renamed `src/load` to `src/loader` - other stuff i prolly forgor |
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.. | ||
c++stl | ||
cocos | ||
external | ||
fmod | ||
hook-core | ||
loader | ||
meta | ||
modify | ||
platform | ||
ui | ||
utils | ||
Bindings.hpp | ||
DefaultInclude.hpp | ||
Enums.hpp | ||
Geode.hpp | ||
Loader.hpp | ||
Modify.hpp | ||
UI.hpp | ||
Utils.hpp |