geode/README.md
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![Geode Logo](https://github.com/geode-sdk.png?size=80)
# Geode SDK
**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project, which manages loaded mods & hooks itself. Geode has been built to ensure performance, compatibility, portability and ease of use. For devs, Geode means **easy development and portability**; for end users, **a uniform and easy experience** using mods.
## Why Geode?
Here's a **Hello World** mod in Geode:
```cpp
#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>
USE_GEODE_NAMESPACE();
class $modify(MenuLayer) {
void onMoreGames(CCObject*) {
FLAlertLayer::create(
"Geode",
"Hello World from my Custom Mod!",
"OK"
)->show();
}
};
```
This code hooks the "More Games" button in Geometry Dash, and makes it show a different popup when clicked.
> :warning: It is important to note that Geode is **not meant to make learning to mod easier**. To make a good GD mod, you will still need to learn the ins and outs of C++, reverse engineering, byte patching, and everything else. Geode is merely a collection of tools that make modding more enjoyable for people who are already familiar with it; not a magic wand for making mods without the hours of experience and practice required.
## Documentation
Detailed documentation, tutorials, and references on using the Geode SDK can be found [here](https://geode-sdk.github.io/docs/).
## Contribution
You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)!
## Questions, help, etc.
If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!