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b9e670fffe
too corny
42 lines
1.9 KiB
Markdown
42 lines
1.9 KiB
Markdown
![Geode Logo](https://github.com/geode-sdk.png?size=80)
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# Geode SDK
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**Geode** is a [Geometry Dash](https://store.steampowered.com/app/322170/Geometry_Dash/) **mod loader** and **modding SDK** with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project, which manages loaded mods & hooks itself. Geode has been built to ensure performance, compatibility, portability and ease of use. For devs, Geode means **easy development and portability**; for end users, **a uniform and easy experience** using mods.
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## Why Geode?
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Here's a **Hello World** mod in Geode:
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```cpp
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#include <Geode/Bindings.hpp>
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#include <Geode/modify/MenuLayer.hpp>
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USE_GEODE_NAMESPACE();
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class $modify(MenuLayer) {
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void onMoreGames(CCObject*) {
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FLAlertLayer::create(
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"Geode",
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"Hello World from my Custom Mod!",
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"OK"
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)->show();
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}
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};
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```
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This code hooks the "More Games" button in Geometry Dash, and makes it show a different popup when clicked.
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> :warning: It is important to note that Geode is **not meant to make learning to mod easier**. To make a good GD mod, you will still need to learn the ins and outs of C++, reverse engineering, byte patching, and everything else. Geode is merely a collection of tools that make modding more enjoyable for people who are already familiar with it; not a magic wand for making mods without the hours of experience and practice required.
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## Documentation
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Detailed documentation, tutorials, and references on using the Geode SDK can be found [here](https://geode-sdk.github.io/docs/).
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## Contribution
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You can contribute to Geode by opening a [Pull Request](https://github.com/geode-sdk/geode/pulls)!
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## Questions, help, etc.
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If you have any further questions, need help, or just want to share your love for catgirls, be sure to join [our Discord server](https://discord.gg/9e43WMKzhp)!
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