mirror of
https://github.com/geode-sdk/geode.git
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* Made the force disable work as expected by replacing the NOT AND with an XOR * Made sure that the mods layer doesn't force disable the geode theme in the settings * Reverted the previous fix and properly migrated the force disable theme option * Fixed the name of the last argument of ListBorders::setSpriteFrames * Made a correction for the vanilla borders being gigantic * Added a missing force disable theme * Removed a test line * Fixed the scroll issue in the entire geode UI * Fixed the min height of the settings list * Applied the same fix the mod lists * Made the fuzzy search less random * Replaced as with a static cast |
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README.md |
Loader
Repository for the Geode Mod Loader
Documentation
See docs
Building
Prerequisites:
- CMake (minimum v3.13.4)
- A supported C++ compiler (clang/MSVC)
- Geode CLI (Highly Recommended)
- git (Highly Recommended)
Quick instructions (for thigh-high programmers)
-
git clone
-
mkdir build; cd build; cmake .. -T host=x64 -A win32
-
cmake --build
Recommended way (for newbies)
-
Install VS Code
-
Install the C/C++ and CMake Tools extensions for VS Code
-
Open up the command line and navigate to any directory where you'd like to build the loader
-
git clone https://github.com/geode-sdk/loader --recurse-submodules
-
Open up the directory in VS Code
-
Press F1 to open the Command Palette and run
CMake: Configure
(make sure to select an x86 generator) -
Open up the Command Palette again and run
CMake: Select Variant
(select eitherRelease
orRelWithDebInfo
) -
Click
Build
on the bottom status bar or runCMake: Build