The ultimate Geometry Dash modding framework
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SMJS a04edcfd54
Settings + some list fixes (#1108)
* Made the force disable work as expected by replacing the NOT AND with an XOR

* Made sure that the mods layer doesn't force disable the geode theme in the settings

* Reverted the previous fix and properly migrated the force disable theme option

* Fixed the name of the last argument of ListBorders::setSpriteFrames

* Made a correction for the vanilla borders being gigantic

* Added a missing force disable theme

* Removed a test line

* Fixed the scroll issue in the entire geode UI

* Fixed the min height of the settings list

* Applied the same fix the mod lists

* Made the fuzzy search less random

* Replaced as with a static cast
2024-10-11 22:27:56 +02:00
.github move ci builds to appleclang (#1030) 2024-09-05 03:44:11 -07:00
cmake i goofed up 2024-07-16 13:25:08 +03:00
installer chore(i18n): updated french translation (#1082) 2024-09-14 16:55:45 +03:00
loader Settings + some list fixes (#1108) 2024-10-11 22:27:56 +02:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitattributes update .gitattributes 2022-12-31 16:33:53 +03:00
.gitignore update docs version 2024-07-20 16:27:24 -03:00
CHANGELOG.md update changelog 2024-10-01 15:31:13 +03:00
CMakeLists.txt add GEODE_GD_VERSION_STRING macro because i do not trust floating point numbers 2024-09-27 21:24:46 +02:00
CODE_OF_CONDUCT.md link geode sdk account in code of conduct 2024-08-09 18:42:39 +03:00
entry.cpp add geodeImplicitEntry and geodeCustomEntry 2024-06-08 15:57:50 +03:00
EULA change separator length 2023-08-24 21:16:20 +03:00
flash.toml update flash.toml on main too 2024-09-09 01:03:27 +03:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md Update README.md 2024-01-01 16:19:10 -03:00
title.png add title.png 2023-01-24 11:32:31 +02:00
VERSION update changelog 2024-10-01 15:31:13 +03:00

Home page

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development.

Why Geode?

Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project that provides all the tools needed for creating mods in one package.

Geode's goal is to solve mod incompatibility - to ensure that mods work together without buttons getting misplaced or hooks mysteriously disappearing.

"Hello World!" Example

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

using namespace geode::prelude;

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code modifies what happens when the "More Games" button is clicked on the home scene in Geometry Dash, showing a custom popup.

Documentation

Detailed documentation, tutorials, and installation instructions on using Geode can be found here.

New to modding GD? Geode's documentation also comes with a handy tutorial book that explains all the basics of GD modding!

Contribution

You can contribute to Geode by opening a Pull Request! Please follow the contribution guidelines.

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!