geode/CHANGELOG.md
2024-02-12 21:39:40 +01:00

34 KiB

Geode Changelog

v2.0.0-beta.19

  • Fix Windows forward compatibility mode (eef949c5, 824efbf3, 456075a2)
    • This was caused by Clang not setting /DELAYLOAD properly, but also a mutex introduced in beta.7 causing Geode not to load at all
  • Slightly improve Mod List sorting (3497692)

v2.0.0-beta.18

  • Use sccache for caching instead of PCH to improve compile times (#493)
  • Add translations for Japanese in installer (#504)
  • Add geode::openSupportPopup for opening the Support page for a mod (438252f)
  • Add <ca> to MDTextArea (ca683fa)
  • Add more GameObjectTypes (8e4b76f)
  • Add Mod::hasAvailableUpdate (b71ae17)
  • Add callbacks for Android keyboard inputs (#507)
  • Add option to activate Safe Mode on Windows by holding Shift when launching (a327f72)
  • Move loader commit hash information to the Info popup (94ab199)
  • Make is_json functions more accurate (803df4f)
  • Fix color parsing from hex (131539f)
  • Fix JsonValidation leaking exceptions in into (83847e3)
  • Fix struct returns for CCPoint not actually working properly (1daa671)
  • Fix geode::web::fetchJSON and ColorPickPopup not being DLL-exported (2c1eb67, 8250a73)
  • Fix usernames not showing up on profile links in Markdown (3fe102d)
  • Fix MDPopup height estimations (cc4c32e)
  • Various other small fixes & improvements

v2.0.0-beta.17

  • Add $override macro for syntactic sugar (e7a1913)
  • Add support for platform-specific setting default values as well as platform-specific settings (9c8fcf1)
  • Change cc3bFromHexString and cc4bFromHexString to be more strict with parsing by default (9c8fcf1)
  • JsonMaybeValue::is is now a lot more reasonable (9c8fcf1)
  • Make LayoutOptions also CCObject (3b7621c)
  • Fix RobTop's socials in MenuLayer (cee8c74)
  • Fix issues in CMake (d574248, 4ddd92d)
  • Fix input nodes being clickable when invisible (bf32946)
  • Add gd::vector::push_back and gd::vector::pop_back (1593564)

v2.0.0-beta.16

  • Bump minimum CMake version to 3.25
  • Add support for platform-specific dependencies (30c7d3f)
  • Adjust content size for the bottom menu in MenuLayer to prevent overlaps

v2.0.0-beta.15

  • Add ! for problem mods to crashlog (5c45725)
  • Log crashlog path when saved (f832cc5)
  • Change log filenames (65907ca)
  • Fix o not appearing in crashlog (e95d454)
  • Fix Scrollbar touch (34e80c1)
  • Fix infinite loop in nested dependency chain (fda3790)
  • Fix touch priority messing up after mod download (ba0e13f)
  • Improve safe mode, listing mods as normal (241ddc3)
  • Fix SimpleTextArea text alignment and size (9d92a7c)
  • Install resources on local Geode build (e9aa889)
  • Update json library for better errors (0731f44)
  • Run binding codegen in CMake configure time (2e20ccc)
  • Replace media perms with file perms (5f7af1a)
  • Fix FloatSettingNode not accepting decimal point (c83858d)
  • Throw on invalid json output (e2150cc)
  • Fix icon positioning in InstallListCell (cb7c024)

v2.0.0-beta.14

  • Use Breakpad for crash reports on Android (#481)
  • Fix available label on LocalModInfoPopup (b4037093)
  • Remove trailing CR from headers (17153a4f)
    • Ends up fixing auto update
  • Implement getGameVersion on mac (86ae005f)
  • Fix mysterious AsyncWebRequest crash (c0352782)
  • Show message for old android launcher users (c00ccd35)
  • Add install target for loader itself (36727ced)

v2.0.0-beta.13

  • Add new AnchorLayout feature (#476)
  • Add support for multiple developers in mod.json through the developers key (85180d5f, f21542a8)
    • requires CLI v2.9.0 and VS Code extension v1.7.0
  • No longer consider outdated mods invalid .geode files altogether (d9c65b37)

v2.0.0-beta.12

  • Increase target MacOS version to 10.15 (6dc6e9b4)
    • Not even steam supports 10.13 anymore, and with this change we can finally stop worrying about std::filesystem
  • Add safety hook for save path on android (0188eee5)
    • We had a bug where the game would randomly reset your save file on android, and we believe this to be a hook by the launcher itself not being placed properly. So, we also do the hook on Geode itself, for safety.
  • Fix rob's broken MessageBoxW on Windows (5d631921)
  • Add utils for setting thread name, show it on log (832bcf81, ce53fb31)
  • Add some launch arguments for geode (7ccaef90)
  • Deprecate blocking file picking utils (ee97e2da)
  • Sort mods by id in crashlog (984d1482)

v2.0.0-beta.11

  • Fix InputNode funkiness on Windows (bb1fcbe)
  • Add methods for requesting and querying permissions (9ff9191)

v2.0.0-beta.10

  • Make index loading when not downloading async (e81b5e9)
    • (I can't wait to get rid of the old index)
  • Log nesting and alignment improvements (f7980d3, 4693eb1)
  • Fix Patch intersection code (45ce360)
  • Fix InputNode touch logic (c551d43)
  • Force Windows errors to be in English (6ba656c)
  • Add sprite scaling for MDTextArea (5802b78)

v2.0.0-beta.9

  • Make the index population async as well (3b3e174)
  • Run Android file callbacks on main thread (79d9184)
  • Implement launch arguments support (a2b164a)

v2.0.0-beta.8

  • Fix TulipHook arm32 relocation of conditional branch - blame Dobby (69b9b2d)
  • Remove try-catch blocks, replacing them with other means of handling (065d0c4)
  • Revert touch priority hook, instead make it an opt-in behavior for nodes (7370761)
    • This should fix every touch priority issue that happened before
  • Implement conditional requests to GitHub API (df07409)
  • Add response headers to SentAsyncWebRequest (df07409)
  • Move deletion of old index folder into separate thread (6835f57)
  • Fix MacOS installer erroring after installing anyway (09ebcf9)
  • Fix Windows openFolder opening parent folder (9e973a9)
  • Reenable last crashed popup and index update on MenuLayer (16b9689)

v2.0.0-beta.7

  • MacOS Support! (9869ddc)
    • Huge thanks to @dankmeme01 for almost single-handedly making this work!
    • Note most mods do not support MacOS at the moment.
  • Fix exceptions on android32 (9c87d4c)
  • Move GD version check to loadBinary (d2a51354, 82808c3a)
  • Show updates for mods that are disabled (bd9d0635)
  • Force geode internal mod to be first on list (c2d1e587)
  • Fix geode layer eating inputs if search is selected (18983974)
  • Move clipping rect fix, fixes editor particle editor (eeeedbb9)
  • Fix force priority fix, fixes editor scale warp lock button (fd8c3630, f1a32b6a)
  • Clearer error message when platform binary is missing from mod (dc8cd219)
  • Better error message on windows dll load failure (77736d3)
  • Make Logger::push thread-safe (d9358d8)

v2.0.0-beta.6

  • Fix unzipping skipping first entry (2bc0d1a)
  • Revert the input box fix again (4ab7197)

v2.0.0-beta.5

  • Android 2.205 support, both 32 and 64 bit!
  • Fix Android 32 bit TulipHook relocation of branching (98e1519)
  • Fix logcat adding all crashlogs if it can't strip (d7ed016)
  • Readd the text input box fix from 2.1 (316e652)
  • Fix resource hash mismatches for good (4916669)

v2.0.0-beta.4

  • Show which DLL is needed to remove on Windows installer (d323f0e)
  • Optimize unzipping of index (b22ed7d)
  • Force all children of Layout to ignore anchor point (c42b5dd)
  • Fix squishing of layouts (b61d466)
  • Fix SearchFilterPopup ui (5bacaf3)

v2.0.0-beta.3

  • Avoid virtual functions in forward compat code (dc2fba2)
  • Fix updating index message (b63611e)
  • Use new launcher function for unzipped mod dir (120fa4a)

v2.0.0-beta.2

  • Fix geode::utils::cocos::reloadTextures on windows

v2.0.0-beta.1

  • 2.2 support!
    • Android arm64-v8 support!
    • Future version compatibility mode, where the Geode UI is disabled
  • Split bindings into their own repo (3aa3ae7d)
  • Add gd as a required key in mod.json, to specify target GD version (f7a3947c)
  • Load native binaries from mod resources (acd9bd78)
  • Refactor json library, namespace and headers renamed to matjson (b9a09f73)
  • Refactor AsyncWebRequest class (d56c70fe)
    • postFields renamed to body and bodyRaw
    • customRequest renamed to method
  • Change api for CCDictionaryExt, now 2nd template arg must be a pointer, making it more similar to std::map (e1b7b1f4)
  • Refactor Hook and Patch classes, Mod::addHook renamed to Mod::hook (a5a3a08d)
  • Remove many deprecated keys from mod.json, most importantly required in dependencies (39d372c7, b4235bb5)
  • Refactor logging, now pipes directly to fmtlib (2ba8761f)
  • Refactor gd::string (24bbc65f)
  • Refactor many other parts of the codebase

v1.4.0

  • Add Android support !!!!
    • Implement every Geode functionality except utils::file::openFolder
    • Requires the Geode launcher in order to be used
    • Fixes the text input node allowing typing for 1 less character
    • Uses logcat in order to get crash reports, so reopening the game is required to generate them
    • Broma requires classes to be added [[link(android)]] in order to be linked
    • All Geode and GD files are stored in Android/data/com.geode.launcher/files
      • Game files in game, save files in save
  • Allow logging to be disabled per mod (6d599a5)
  • Mod cells use layouts (114fa46)
  • MacOS console is now separate (182984d)
  • Add uninstall button to Geode mod (Only functional in Windows currently) (a738320)
  • Make new version label invisible on download (0f179da)
  • Fix the toggling of disabled dependencies (cd89ef1)
  • Fix spritesheet issues (ef47647)
  • Change LoadingLayer (ef47647)
  • Make mod info popup top a layout (dd806e0)
  • Add GEODE_HIDDEN to inline unique functions (71a79ab)
  • Fix big mod icons (26a6c7e)
  • Fix CCNode::removeChildByID export (23cd456)
  • Make MDTextArea fit its size (140f38b)
  • Enable ESC/Back to go back in Geode mod list (2847bee)
  • Add SimpleTextArea (7f277a7)
  • Check modified date when unzipping .geode files (5c765c6)
  • Only hash markdown files on resource checking (f563c46)

v1.3.10

  • Panic if decompressString2 fails, to prevent data loss (0787b8f4)

v1.3.9

v1.3.8

  • Implement a save file fix for Windows (391f63ed)
  • Recursively follow jumps in followThunkFunction (44a018cd)
  • Remove need for GEODE_DEBUG for crashlogs (e8a326f7)
  • Some bindings (f18335fa)

v1.3.7

  • Fix web download deadlock (16418562)
  • Set max time for updating index notification (f7962246)
  • Log geode version on startup (c5550a67)
  • Fix logic error in addHook (5cf0f3c2)
  • Improve logging + minor refactors (5083017b)
  • Some bindings changes

v1.3.6

  • Allow error responses in our WebRequest classes (237128bf)
  • Display unhandled C++ exceptions in crash log (fdd78aca, 0d091626, 52421d8c, 0472075f)
  • Fix GEODE_CLI force caching when not found (0a113744)
  • Only write checksum file after unzipping, fixes inconsistent index state (b4fbea51)
  • Fix the index notif staying on all the time (c967b520)
  • Bump minimum required CMake version in codegen (27ed63e7)
  • Only show update indicator if mod is enabled (8762714c)
  • Fix FLAlertLayer m_scrollingLayer not being a ScrollingLayer (9694b35d)
  • Fix gnustl vector dtor (b55e6465, 0bdb0df7)
  • Loads of bindings changes

v1.3.5

  • Follow redirect in web::utils functions (a942a45)
  • Lots of bindings
  • Make codegen symbols private visibility (696a2ca)
  • Add deadstrip to macos (0d62940)
  • Readd the nullptr check in InstallListPopup::createCells (499f256)
  • Fix garagelayer ids on not logged in users (dd0179c)

v1.3.4

  • Implement string setting character filters (cf8fbba)
  • Update bindings

v1.3.3

v1.3.2

  • Fix alignment of some textures (8f39c38)
  • Bring back unknown problems (0663569)
  • Fix some Windows 7 incompatibility (2d2bdd1)
  • Remove enabled from the crashlogs (5b7d318)
  • Make index unzipping async (7c582f1)
  • Fix mods by developer crashing when mod was toggled (a6a47bf)
  • Fix nested lists in the markdown (2723588)
  • Fix search paths (8f39c38, aa55ebe)

v1.3.1

  • Fix TulipHook not relocating RIP relative operands on MacOS (6cad19d)

v1.3.0

  • Completely remove runtime enabling & disabling of mods (d817749)
  • Patches auto enabling can be disabled (69821f3)
  • Move ModEventType::Loaded to after hooks & patches are enabled (23c3095)
  • Update index to be able to store multiple versions of the same mod (5572f9c)
  • Implement UI for selection of downloading specific mod versions (5d15eb0)
  • Change install & uninstall popups to reflect the new changes (d40f467)
  • Keep the scroll when enabling, installing etc. a mod (b3d444a)
  • Update MacOS crashlog to include base and offset (7816c43)
  • Add user agent to AsyncWebRequest (c256207)
  • Add post and custom requests to AsyncWebRequest (c256207)

v1.2.1

  • Mods now target macOS 10.13 instead of 10.14 (7cc1cd4)
  • Fix CustomizeObjectLayer ids moving around when multiple objects are selected (9ee0994, 87749d4)
  • Fix Windows uninstaller trying to uninstall from parent directory instead of current (bcb8a6f)
  • Fix search paths on reload (65b4364)
  • Fix search paths missing for mods without spritesheets (e78eaf0)
  • Fix dependencies getting installed again when they're already installed (4f2835a)

v1.2.0

  • Add Objective-C hooking utilities (a31d072)
  • Rename queueInGDThread to queueInMainThread (277f68b)
  • Fix build on apple silicon (dd16797)
  • Move windows uninstaller to gd folder (bdf11a2)
  • Option to pick features on windows installer (4cc9164)
  • Improve lag in some places due to search paths (9875f5d)
  • Some missing methods for macOS gd::map (db02c3d)
  • Some missing methods for windows gd::string (7139ac4)

v1.1.1

  • Improve installation confirmation popup (9192769)
  • Remove unnecessary main thread queues for mod events (38cc38c)
  • Fix search and filter buttons being not clickable when over the view/restart button of a mod (ef1f1d1)
  • Improve tab textures (108f56a)
    • Properly align the borders
    • Make the selected and unselected tabs the same height

v1.1.0

  • Fix json library not actually being dynamically exported/imported (5f65d97)
  • Update TulipHook, gets rid of keystone dependency and adds stdcall support (efcbf58, 7b90903)
  • Make resources.zip platform dependent (e41784e)
  • Add utils::string::join (82e128b)
  • Add logger nesting: log::pushNest, log::pushNest (7d74f16)
  • Add "any" version to comparable versions (2b1dc17)
  • Deprecate ModInfo, replaced with ModMetadata (53b52ea)
  • Add utils::game::restart (7f449b9, 0e1d639)
  • Rework the way dependencies and mod loading works (5200128)
    • Early load loads mods before the game starts, while non-early load loads on the loading screen now (e718069)
    • Add support for specifying incompatibilities (5200128, 8908235)
    • Add support for specifying suggested and recommended optional dependencies (5200128)
    • Dependencies/dependants automatically get toggled on toggle (5200128, 6ab542d)
    • Add problems list (5200128, aee84c0)
    • Show amount of currently loaded mods on the loading screen while they're loading (e718069, 1d5fae8)
  • Improve index-related UI (73169fb)
    • Remove Android and iOS filters for now
    • Add filter to show non-installable mods
    • API in quick popups to distinguish between pressing button 1 and the Escape key
  • Add "API" label to API mods (cb8759b)
  • Fix index not displaying tags (ed5b5c9)
  • Change "Cancel" to say "Keep" in the remove mod data on mod uninstall dialogue (cd772bd)
  • Fix typos in the word "successfully" (5200128, f316c86)
  • Fix MacOS HSV button missing in CustomizeObjectLayer (d98cb2d)
  • Make missing functions and members private (d98cb2d)
  • Update Broma to latest version (0a58432)
  • Implement standalone function support in codegen (a552160)
  • Add link attribute to codegen for functions linked from elsewhere (a552160)

v1.0.3

  • Fix mod changelogs only showing Geode's own changelog (2945422)
  • Fix some filesystem functions for Geode running under wine (7a83354)
  • Lazy load the real XInput9 dll, removing the need for an XInput 1.3 (041d44c)
  • Fix MacOS requiring openssl@3 directly from homebrew (e489681)
  • Default to Steam installation on MacOS installer (072a18c)
  • Implement uninstaller for MacOS (072a18c)

v1.0.2

v1.0.1

  • New textures for list tabs (8ce1227)
  • Switch libraries for SHA3 256 (bbf2608)
  • Fix MacOS installer (ea5a5f0)
  • Add mod ids to deprecated keys logs of ModInfo (fc72c24)
  • Rename platform labels: (MacOS -> macOS, iOS -> IOS) (cf3ed32)
  • Fix Geode not loading when GeodeBootsrapper.dll exists (c2aacd9)
  • Hide tag from version in cmake when it doesnt exist (fc8a8e1)
  • Change MacOS installer fmod original name for compatibility with the old installer (44d5aff)

v1.0.0

  • Make JSON library exported (a2b8f27)
  • Fix GLFW headers for Windows (6ada069)
  • Add crashlog to MacOS (9b58b33)
  • Implement a new updater / bootstrapper for Windows (b47870e)
  • Don't download resources if the tag doesn't exist (991e714)
  • Fix MacOS wine by using std::filesystem::weakly_canonical (46fab0e)
  • Make the Index pimpl aswell as remove ability for multiple sources (7a0ade2)
  • All mods including disabled ones are now always unzipped in order to load their logos (0a6d31e)
  • Add IDs and layouts for CustomizeObjectLayer (6d92bb8, 138fdbb, f8da816)
  • Add option to disable the Last Crashed popup (e00b3a6)
  • Fix SpacerNode not actually taking up any space (8ca2b99)

v1.0.0-beta.18

  • Fix pickup bounds checks

v1.0.0-beta.17

  • Fix Mod::addHook (372e2aa)
  • Enable ANSI color support on Windows for logs (af8d4a0)
  • Better unicode support for paths on Windows (a1e9ac4)

v1.0.0-beta.16

  • Fix mod.json not loading because of broken working directory on MacOS (d7ccfde)
  • Fix markdown resources not updating between versions (b0cf6dc)

v1.0.0-beta.15

  • Fix ghc::filesystem::create_directories crash on wine (c174f81)
  • Fix fuzzy search giving meaningless results (7af062f)
  • Add logging for gd::string (e7ab46c)
  • Fix ComparableVersionInfo comparison being inverted (e7ab46c)
  • Add FileWatchEvent for file watching (50ff15c)
  • Fix geode::utils::file::pickFile on MacOS (8842e8f)
  • Fix geode::utils::file::writeToJson (1c699c3)
  • Fix notifications not being at the top (4754994)
  • Fix filter copy constructors (4cec5d7)
  • Update json library

v1.0.0-beta.14

  • Error on trying to use missing bindings at compile time
  • Fix every resources getting reloaded every time a mod is loaded
  • Fix every listener getting called on every event post
  • Fix CCTextInputNode content size to be off
  • Return ListenerResult from events
  • Log severity with colors on MacOS

v1.0.0-beta.13

  • Add SpacerNode for layouts
  • Add the Dispatch system for using events without linking to optional dependencies
  • Add EventFilter::getCallback and make EventListener::getFilter return a reference
  • Add CCNode::getEventListenerCount
  • Add IDs to CustomSongWidget
  • Rework event listeners to have them not all be placed in the same queue aswell as fixing issues with dangling pointers
  • Make SentAsyncWebRequest dllexported, allowing mods to use async web requests
  • Fix issues with WeakRef
  • Fix being able to recursively click on developer names to open the list of their created mods

Thank you to Fleeym for contributing to this release!

v1.0.0-beta.12

  • Fix crash when installing mods
  • FMOD is now linked on MacOS
  • GEODE_DEBUG on longer needs to be defined for log::debug to work
  • Make Geode changelog visible in-game
  • Make the changelog only be loaded once the changelog button is pressed in ModInfoPopup
  • Fix the scrollbar not working for the changelog in ModInfoPopup
  • Fix visual issues with scrollbars

v1.0.0-beta.11

  • New geode::prelude namespace to replace the old USE_GEODE_NAMESPACE() macro
  • Add CCNode::removeChildByID
  • Add CCNode::hasAncestor
  • Add CCScene::get and CCScheduler::get
  • Add geode::cocos::getMousePos
  • Add GEODE_DONT_INSTALL_MODS option to CMake
  • Add logging std::vector with log:: functions
  • Add EventListener::getFilter
  • Add AttributeSetEvent for detecting when attributes are added to nodes
  • Add CCNode::addEventListener (along with other related functions) as convenience methods for adding event listeners that target nodes
  • Add WeakRef as a weak pointer alternative to Ref (see the docs for a tutorial)
  • Add option to ignore invisible children to Layout
  • CCNode attributes now use json::Value over std::any for ABI compatability
  • Implement file picker on Mac
  • Define CCNode::retainCount inline
  • Layout now inherits from CCObject, allowing you to share layouts across multiple nodes
  • Update TulipHook version
  • Make sure mod load/enable/etc. events are only ever posted in the GD thread
  • Mod::getResourcesDir now returns geode/unzipped/{mod.id}/resources/{mod.id} in conjunction with CLI v2.1.0
  • Give a name to ccTouchType
  • Fix Scrollbar being funky sometimes
  • Fix mod resources not being loaded if the mod is enabled at runtime
  • Fix EditLevelLayer description update button ID & layout
  • Fix hooking functions with unpredictable calling conventions
  • Fix setup_geode_mod not linking to Geode if CLI calls are disabled
  • Fix code editors showing a ton of warnings with $modify
  • Fix top sprite sizes of CircleButtonSprite and EditorButtonSprite
  • Fix Mod::enableHook error message
  • Lots of bindings on both Windows & Mac (50+ commits related to bindings)

v1.0.0-beta.10

  • Fix loader minimum mod version preventing the loader itself from loading
  • Fix recursive comparison in VersionTag
  • geode/unzipped is now deleted on startup if it exists

v1.0.0-beta.9

  • Fix multiple modifiers not being able to have fields on same class due to having same field index
  • Add Result::ok and Result::err for converting the Result into std::optional

v1.0.0-beta.8

  • Unload the mod even when first time warning pops up
  • Error when address of a function returns nullptr when hooking
  • Add support for Geode CLI v2.0.0 (which has not been released yet)
  • Logging no longer causes a crash on invalid formats, but instead just warns
  • file::pickFile now uses the last item in the default path as the default filename to save/open
  • Fix EditorPauseLayer crashing constantly due to some members being accidentally set to nullptr

v1.0.0-beta.7

  • Add Mod::getResourcesDir for getting the mod resources directory
  • Deprecate file::listFiles for file::readDirectory
  • Fix getting virtual function addresses for CCFileUtils
  • Rename BasedButtonSprite sprite names to be more expressive
  • Fix typeinfo_cast causing a crash if passed a nullptr on MacOS
  • Fix settings not getting broadcasted
  • Make Loader::getLoadedMod and Loader::isModLoaded also check if mod is enabled
  • Display Geode commit hash in the bottom right of the mod info layer
  • Fix EditorPauseLayer info labels on the top left being too big

v1.0.0-beta.6

  • Reworked layouts from the ground up - see the docs page for more information about how the new system works (#137)
  • Update the IDs for a bunch of layers, aswell as adding some predefined layouts (3f64b98, ef9e741, a78bc0c, cb1a6f1, ea037a9, f7ddf0a, ...)
  • Add IDs & layouts to EditorPauseLayer
  • Add CCNode::insertBefore and CCNode::insertAfter for adding children before/after existing ones
  • Add CCSize::aspect convenience method
  • Add Mod::getResourcesDir for getting a mod's runtime resources directory (where [mod.json].resources.files are placed)
  • Add Mod::addCustomSetting for convenience in registering custom settings
  • Add file::readDirectory as a sanely named alternative to file::listFiles
  • Move GEODE_DLL to the structs themselves in JsonValidation
  • Versions now support tag numbers & version tags are now used in comparisons. This change does not affect old betas, which still internally report their version as just v1.0.0-beta, but starting with this beta the version is correctly reported as v1.0.0-beta.6 and correctly compared against other versions
  • Loader::getLoadedMod and Loader::isModLoaded now only return if the mod is also enabled
  • Geode's internal mod representation is now included in the loader's loaded mods list
  • Fix settings value changes not being broadcast. This causes an API break relating to custom settings; SettingValue now requires the owner mod ID in its constructor
  • Fix some warnings
  • Fix CCNode::swapChildIndices
  • Fix typeinfo_cast causing a crash if passed a nullptr
  • Fix ranges::reverse causing UB
  • Other fixes & improvements

v1.0.0-beta.5

  • Make ModInfo Pimpl
  • Fix crash with event listeners
  • Some bindings
  • Make mods binaries not silently fail to load
  • Assume dependency version is >= comparison by default
  • Fix not following thunks

v1.0.0-beta.4

  • Add some bindings
  • Fix macOS libzstd crash

v1.0.0-beta.3

  • Better support for dependencies with Geode CLI v1.4.x: mod dependencies are now automatically installed from the mods index by simply declaring them in your mod.json. See the tutorial page in docs for more
  • The create_geode_file CMake function has been replaced by setup_geode_mod. The old create_geode_file function is still available, but will be deprecated in the future
  • Result::except now works with non-copyable types
  • Zip and Unzip now support in-memory ZIP extraction and creation
  • ComparableVersionInfo::compare now always returns false if the major versions are different
  • ComparableVersionInfo parsing now expects equal to be marked with a single = instead of two (==v1.2.3 => =v1.2.3)
  • Fix DS_Dictionary-related gd::string Cocos2d functions not being linked
  • CC_DLL no longer expands to dllexport/dllimport
  • The JSON lib now default constructs to object, hopefully fixing uncaught bugs
  • Something related to codegen and addresser? I have no clue what it does, so you probably won't have either
  • MacOS minimum version bumped to 10.14

v1.0.0-beta.2

  • Fixed bug where Mod::getSavedValue would cause a crash due to trying operator on a null JSON value
  • Fixed bug where loading would crash if one of the mods' binaries failed to load

v1.0.0-beta.1

  • Switched to a new custom-built JSON library to replace nlohmann::json for compile-time improvements; if you were using the old JSON library, you can add & link to nlohmann::json in your own project, or update to use the new API.
  • Fix resources not being downloaded automatically by using a fallback to latest release
  • Add a new clear instruction popup in case downloading still fails
  • String ID hooks now have higher priority, so they should always be applied regardless of if you call NodeIDs::provideFor or not (though it can still be called to absolutely ensure the IDs are there!)
  • Various internal bugfixes & improvements

v1.0.0-alpha

  • Major rework of the entire framework; most notable changes include switching to a whole new hooking framework (TulipHook), simplifying many parts of the framework, and making it production-ready.

v0.7.0

  • Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework

v0.6.1

  • Add geode::cocos::switchToScene utility for easily switching to a layer with the default fade transition
  • Add Mod::getPackagePath as a replacement for Mod::getPath
  • Add geode/config directory as a standardized place for mods to add their config files
  • Add Mod::getConfigDir for getting a mods' config directory
  • Add open config directory button to mods with a config directory
  • Add open save directory button to mods' settings popup
  • Removed deprecation from Result (it still will be replaced in v1.0.0, we just got tired of the warnings)
  • JsonChecker<nlohmann::json> and JsonChecker<nlohmann::ordered_json> are now defined in-source as exported symbols to speed up compilation times
  • Add more bindings

v0.6.0

  • Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
  • Added Loader::addTexturePath and Loader::removeTexturePath to work with additional resource paths
  • Mods that work with Cocos2d search paths directly should convert to using the above functions
  • New header Geode/ui/LayerBG.hpp with createLayerBG function for creating the blue gradient background GD layers have
  • All Cocos2d include paths have been changed to be relative
  • cocos2dx folder has been removed, cocos2d is now directly inside Geode/cocos
  • Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
  • More codegen optimizations, Geode mods should now compile faster
  • Added NewResult class, which will eventually replace the old Result
  • Add deprecate and nodiscard attributes to the old Result class
  • Cocos2d selectors (like SEL_MenuHandler) no longer require using namespace cocos2d
  • Many more bindings on Mac and Windows
  • Add IDs to LevelSearchLayer (thank you @Jollycistaken)

v0.5.0

  • Added CCFileUtils::get
  • Fix crashes related to setting IDs in MenuLayer
  • Remove Loader::updateModResourcePaths and Loader::updateResourcePaths. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions.
  • Rework how mod resources are added
  • Deprecate geode::utils::vector and geode::utils::container namespaces and replace them with geode::utils::ranges
  • Finally added a license to Geode! The framework is now licensed under BSL v1.0.

v0.4.8

  • CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
  • Resource download text is no longer a popup on top of the title but instead just replaces the loading text
  • Add delegates to EditLevelLayer

v0.4.7

  • Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists

v0.4.6

  • Automatically checks & downloads loader resources if they are missing / corrupt on startup
  • CMake rework; GeodeFile.cmake now checks and verifies CLI version
  • Add optional DONT_INSTALL parameter to create_geode_file
  • Test mods are now no longer automatically installed
  • Add package_geode_resources_now command for packaging resources at configure time and creating a header with their calculated hashes
  • Fix getSceneDelegate
  • Change CCArrayExt to use Ref

v0.4.5

  • Rework bindings and codegen to improve compile times, now individual bindings can be included with <Geode/binding/{ClassName}.hpp>
  • Modify has also been separated, you can now include individual modifiers with <Geode/modify/{ClassName}.hpp>
  • Various other fixes to improve compile times
  • Fix mod resources not being loaded when installed from Index
  • Fix crashes related to downloading mods
  • Fix Loader::queueInGDThread sometimes leaving out functions
  • Fix crashes related to logging
  • Add new overloads to file utils and deprecate ones that don't use ghc::filesystem::path
  • Index mods now show their about.md files
  • More addresses
  • Various other fixes & improvements
  • Index reworked
  • Fix issues with VERSION file
  • Add GEODE_DEBUG macro for enabling log::debug to actually print stuff
  • Show crashlog on crash when GEODE_DEBUG is enabled
  • Add JsonChecker::at and JsonChecker::array for dealing with arrays
  • Add geode::utils::web::fetchBytes for fetching a byte array synchronously
  • Add geode::utils::web::AsyncWebRequest for creating thread-safe asynchronous web requests
  • Add Loader::updateModResourcePaths for adding a mods' resources to search paths. Not recommended to be called manually
  • Add an overload to geode::createQuickPopup for specifying popup width
  • ModInfo::createFromFile now checks for about.md and other special files in the same directory
  • Remove automatic mod updating for now, however automatic update checking for mods is still there

v0.4.4

  • New listenForSettingChanges API for more ergonomically listening for setting changes
  • Fixed bug where GD was unopenable through Steam
  • Various other internal fixes

v0.4.3

  • Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
  • Add Geode/ui/GeodeUI.hpp header for exposing some access to internal Geode UI like opening a mod's settings popup
  • Fix crash with settings that could have a slider control

v0.4.2

  • Moved SDK version to its own file so CLI can query it
  • md4c is now linked statically on MacOS
  • Fix log filenames

v0.4.1

  • Initial dev release of Geode.

Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.

2022/10/10

  • Geode released for developers

2022/10/08

  • ui branch merged to main

2022/10/03

  • New CLI finished
  • ui branch finished

2022/08/01

  • CLI redesign started

2022/07/30

  • sdk, loader and api repos all merged into one geode repo

2022/05/24

  • Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars

2022/05/02

  • Installer on Windows

2022/04/30

  • Installing mods in-game works

2022/01/23

  • CLI started

2022/01/19

  • Lilac and Cacao merged and renamed to Geode

2021/07/30

  • Lilac started by Mat, HJfod and Pie

2021/01/25

  • CacaoSDK started by Camila, based on CappuccinoSDK