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5af15fba7c
Don't use macros where not necessary! This deprecates the old macro by way of a weird alias namespace.
163 lines
4.6 KiB
C++
163 lines
4.6 KiB
C++
#include <Geode/Loader.hpp>
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using namespace geode::prelude;
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#include <Geode/modify/MenuLayer.hpp>
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#include <Geode/loader/SettingNode.hpp>
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#include <Geode/loader/ModJsonTest.hpp>
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#include <Geode/binding/CCMenuItemSpriteExtra.hpp>
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#include <Geode/binding/FLAlertLayer.hpp>
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enum class Icon {
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Steve,
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Mike,
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LazarithTheDestroyerOfForsakenSouls,
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Geoff,
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};
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constexpr Icon DEFAULT_ICON = Icon::Steve;
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class MySettingValue;
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class MySettingValue : public SettingValue {
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protected:
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Icon m_icon;
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public:
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MySettingValue(std::string const& key, std::string const& modID, Icon icon)
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: SettingValue(key, modID), m_icon(icon) {}
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bool load(json::Value const& json) override {
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try {
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m_icon = static_cast<Icon>(json.as<int>());
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return true;
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} catch(...) {
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return false;
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}
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}
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bool save(json::Value& json) const override {
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json = static_cast<int>(m_icon);
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return true;
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}
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SettingNode* createNode(float width) override;
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void setIcon(Icon icon) {
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m_icon = icon;
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}
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Icon getIcon() const {
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return m_icon;
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}
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};
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class MySettingNode : public SettingNode {
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protected:
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Icon m_currentIcon;
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std::vector<CCSprite*> m_sprites;
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bool init(MySettingValue* value, float width) {
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if (!SettingNode::init(value))
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return false;
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m_currentIcon = value->getIcon();
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this->setContentSize({ width, 40.f });
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auto menu = CCMenu::create();
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menu->setPosition(width / 2, 20.f);
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float x = -75.f;
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for (auto& [spr, icon] : {
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std::pair { "player_01_001.png", Icon::Steve, },
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std::pair { "player_02_001.png", Icon::Mike, },
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std::pair { "player_03_001.png", Icon::LazarithTheDestroyerOfForsakenSouls, },
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std::pair { "player_04_001.png", Icon::Geoff, },
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}) {
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auto btnSpr = CCSprite::createWithSpriteFrameName(spr);
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btnSpr->setScale(.7f);
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m_sprites.push_back(btnSpr);
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if (icon == m_currentIcon) {
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btnSpr->setColor({ 0, 255, 0 });
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} else {
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btnSpr->setColor({ 200, 200, 200 });
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}
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auto btn = CCMenuItemSpriteExtra::create(
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btnSpr, this, menu_selector(MySettingNode::onSelect)
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);
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btn->setTag(static_cast<int>(icon));
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btn->setPosition(x, 0);
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menu->addChild(btn);
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x += 50.f;
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}
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this->addChild(menu);
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return true;
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}
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void onSelect(CCObject* sender) {
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for (auto& spr : m_sprites) {
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spr->setColor({ 200, 200, 200 });
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}
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m_currentIcon = static_cast<Icon>(sender->getTag());
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static_cast<CCSprite*>(
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static_cast<CCMenuItemSpriteExtra*>(sender)->getNormalImage()
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)->setColor({ 0, 255, 0 });
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this->dispatchChanged();
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}
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public:
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void commit() override {
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static_cast<MySettingValue*>(m_value)->setIcon(m_currentIcon);
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this->dispatchCommitted();
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}
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bool hasUncommittedChanges() override {
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return m_currentIcon != static_cast<MySettingValue*>(m_value)->getIcon();
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}
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bool hasNonDefaultValue() override {
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return m_currentIcon != DEFAULT_ICON;
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}
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void resetToDefault() override {
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m_currentIcon = DEFAULT_ICON;
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}
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static MySettingNode* create(MySettingValue* value, float width) {
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auto ret = new MySettingNode;
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if (ret && ret->init(value, width)) {
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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};
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SettingNode* MySettingValue::createNode(float width) {
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return MySettingNode::create(this, width);
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}
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struct MyMenuLayer : Modify<MyMenuLayer, MenuLayer> {
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void onMoreGames(CCObject*) {
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if (Mod::get()->getSettingValue<bool>("its-raining-after-all")) {
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FLAlertLayer::create("Damn", ":(", "OK")->show();
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}
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else {
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FLAlertLayer::create(
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"Yay",
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"The weather report said it wouldn't rain today :)",
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"OK"
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)->show();
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}
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}
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};
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$on_mod(Loaded) {
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Mod::get()->addCustomSetting<MySettingValue>("overcast-skies", DEFAULT_ICON);
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// Dispatcher::get()->addFunction<void(GJGarageLayer*)>("test-garage-open", [](GJGarageLayer*
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// gl) { auto label = CCLabelBMFont::create("Dispatcher works!", "bigFont.fnt");
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// label->setPosition(100, 80);
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// label->setScale(.4f);
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// label->setZOrder(99999);
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// gl->addChild(label);
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// });
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}
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