#include using namespace geode::prelude; #include #include #include #include #include enum class Icon { Steve, Mike, LazarithTheDestroyerOfForsakenSouls, Geoff, }; constexpr Icon DEFAULT_ICON = Icon::Steve; class MySettingValue; class MySettingValue : public SettingValue { protected: Icon m_icon; public: MySettingValue(std::string const& key, std::string const& modID, Icon icon) : SettingValue(key, modID), m_icon(icon) {} bool load(json::Value const& json) override { try { m_icon = static_cast(json.as()); return true; } catch(...) { return false; } } bool save(json::Value& json) const override { json = static_cast(m_icon); return true; } SettingNode* createNode(float width) override; void setIcon(Icon icon) { m_icon = icon; } Icon getIcon() const { return m_icon; } }; class MySettingNode : public SettingNode { protected: Icon m_currentIcon; std::vector m_sprites; bool init(MySettingValue* value, float width) { if (!SettingNode::init(value)) return false; m_currentIcon = value->getIcon(); this->setContentSize({ width, 40.f }); auto menu = CCMenu::create(); menu->setPosition(width / 2, 20.f); float x = -75.f; for (auto& [spr, icon] : { std::pair { "player_01_001.png", Icon::Steve, }, std::pair { "player_02_001.png", Icon::Mike, }, std::pair { "player_03_001.png", Icon::LazarithTheDestroyerOfForsakenSouls, }, std::pair { "player_04_001.png", Icon::Geoff, }, }) { auto btnSpr = CCSprite::createWithSpriteFrameName(spr); btnSpr->setScale(.7f); m_sprites.push_back(btnSpr); if (icon == m_currentIcon) { btnSpr->setColor({ 0, 255, 0 }); } else { btnSpr->setColor({ 200, 200, 200 }); } auto btn = CCMenuItemSpriteExtra::create( btnSpr, this, menu_selector(MySettingNode::onSelect) ); btn->setTag(static_cast(icon)); btn->setPosition(x, 0); menu->addChild(btn); x += 50.f; } this->addChild(menu); return true; } void onSelect(CCObject* sender) { for (auto& spr : m_sprites) { spr->setColor({ 200, 200, 200 }); } m_currentIcon = static_cast(sender->getTag()); static_cast( static_cast(sender)->getNormalImage() )->setColor({ 0, 255, 0 }); this->dispatchChanged(); } public: void commit() override { static_cast(m_value)->setIcon(m_currentIcon); this->dispatchCommitted(); } bool hasUncommittedChanges() override { return m_currentIcon != static_cast(m_value)->getIcon(); } bool hasNonDefaultValue() override { return m_currentIcon != DEFAULT_ICON; } void resetToDefault() override { m_currentIcon = DEFAULT_ICON; } static MySettingNode* create(MySettingValue* value, float width) { auto ret = new MySettingNode; if (ret && ret->init(value, width)) { ret->autorelease(); return ret; } CC_SAFE_DELETE(ret); return nullptr; } }; SettingNode* MySettingValue::createNode(float width) { return MySettingNode::create(this, width); } struct MyMenuLayer : Modify { void onMoreGames(CCObject*) { if (Mod::get()->getSettingValue("its-raining-after-all")) { FLAlertLayer::create("Damn", ":(", "OK")->show(); } else { FLAlertLayer::create( "Yay", "The weather report said it wouldn't rain today :)", "OK" )->show(); } } }; $on_mod(Loaded) { Mod::get()->addCustomSetting("overcast-skies", DEFAULT_ICON); // Dispatcher::get()->addFunction("test-garage-open", [](GJGarageLayer* // gl) { auto label = CCLabelBMFont::create("Dispatcher works!", "bigFont.fnt"); // label->setPosition(100, 80); // label->setScale(.4f); // label->setZOrder(99999); // gl->addChild(label); // }); }