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Geode Changelog
v1.0.0-beta.14
- Error on trying to use missing bindings at compile time
- Fix every resources getting reloaded every time a mod is loaded
- Fix every listener getting called on every event post
- Fix
CCTextInputNode
content size to be off - Return
ListenerResult
from events - Log severity with colors on MacOS
v1.0.0-beta.13
- Add
SpacerNode
for layouts - Add the
Dispatch
system for using events without linking to optional dependencies - Add
EventFilter::getCallback
and makeEventListener::getFilter
return a reference - Add
CCNode::getEventListenerCount
- Add IDs to
CustomSongWidget
- Rework event listeners to have them not all be placed in the same queue aswell as fixing issues with dangling pointers
- Make
SentAsyncWebRequest
dllexported, allowing mods to use async web requests - Fix issues with
WeakRef
- Fix being able to recursively click on developer names to open the list of their created mods
Thank you to Fleeym for contributing to this release!
v1.0.0-beta.12
- Fix crash when installing mods
- FMOD is now linked on MacOS
GEODE_DEBUG
on longer needs to be defined forlog::debug
to work- Make Geode changelog visible in-game
- Make the changelog only be loaded once the changelog button is pressed in ModInfoPopup
- Fix the scrollbar not working for the changelog in ModInfoPopup
- Fix visual issues with scrollbars
v1.0.0-beta.11
- New
geode::prelude
namespace to replace the oldUSE_GEODE_NAMESPACE()
macro - Add
CCNode::removeChildByID
- Add
CCNode::hasAncestor
- Add
CCScene::get
andCCScheduler::get
- Add
geode::cocos::getMousePos
- Add
GEODE_DONT_INSTALL_MODS
option to CMake - Add logging
std::vector
withlog::
functions - Add
EventListener::getFilter
- Add
AttributeSetEvent
for detecting when attributes are added to nodes - Add
CCNode::addEventListener
(along with other related functions) as convenience methods for adding event listeners that target nodes - Add
WeakRef
as a weak pointer alternative toRef
(see the docs for a tutorial) - Add option to ignore invisible children to
Layout
CCNode
attributes now usejson::Value
overstd::any
for ABI compatability- Implement file picker on Mac
- Define
CCNode::retainCount
inline Layout
now inherits fromCCObject
, allowing you to share layouts across multiple nodes- Update TulipHook version
- Make sure mod load/enable/etc. events are only ever posted in the GD thread
Mod::getResourcesDir
now returnsgeode/unzipped/{mod.id}/resources/{mod.id}
in conjunction with CLI v2.1.0- Give a name to
ccTouchType
- Fix
Scrollbar
being funky sometimes - Fix mod resources not being loaded if the mod is enabled at runtime
- Fix
EditLevelLayer
description update button ID & layout - Fix hooking functions with unpredictable calling conventions
- Fix
setup_geode_mod
not linking to Geode if CLI calls are disabled - Fix code editors showing a ton of warnings with
$modify
- Fix top sprite sizes of
CircleButtonSprite
andEditorButtonSprite
- Fix
Mod::enableHook
error message - Lots of bindings on both Windows & Mac (50+ commits related to bindings)
v1.0.0-beta.10
- Fix loader minimum mod version preventing the loader itself from loading
- Fix recursive comparison in VersionTag
geode/unzipped
is now deleted on startup if it exists
## v1.0.0-beta.9
- Fix multiple modifiers not being able to have fields on same class due to having same field index
- Add
Result::ok
andResult::err
for converting theResult
intostd::optional
v1.0.0-beta.8
- Unload the mod even when first time warning pops up
- Error when address of a function returns nullptr when hooking
- Add support for Geode CLI v2.0.0 (which has not been released yet)
- Logging no longer causes a crash on invalid formats, but instead just warns
file::pickFile
now uses the last item in the default path as the default filename to save/open- Fix
EditorPauseLayer
crashing constantly due to some members being accidentally set tonullptr
v1.0.0-beta.7
- Add
Mod::getResourcesDir
for getting the mod resources directory - Deprecate
file::listFiles
forfile::readDirectory
- Fix getting virtual function addresses for CCFileUtils
- Rename
BasedButtonSprite
sprite names to be more expressive - Fix
typeinfo_cast
causing a crash if passed anullptr
on MacOS - Fix settings not getting broadcasted
- Make
Loader::getLoadedMod
andLoader::isModLoaded
also check if mod is enabled - Display Geode commit hash in the bottom right of the mod info layer
- Fix
EditorPauseLayer
info labels on the top left being too big
v1.0.0-beta.6
- Reworked layouts from the ground up - see the docs page for more information about how the new system works (#137)
- Update the IDs for a bunch of layers, aswell as adding some predefined layouts (
3f64b98
,ef9e741
,a78bc0c
,cb1a6f1
,ea037a9
,f7ddf0a
, ...) - Add IDs & layouts to
EditorPauseLayer
- Add
CCNode::insertBefore
andCCNode::insertAfter
for adding children before/after existing ones - Add
CCSize::aspect
convenience method - Add
Mod::getResourcesDir
for getting a mod's runtime resources directory (where[mod.json].resources.files
are placed) - Add
Mod::addCustomSetting
for convenience in registering custom settings - Add
file::readDirectory
as a sanely named alternative tofile::listFiles
- Move
GEODE_DLL
to the structs themselves inJsonValidation
- Versions now support tag numbers & version tags are now used in comparisons. This change does not affect old betas, which still internally report their version as just
v1.0.0-beta
, but starting with this beta the version is correctly reported asv1.0.0-beta.6
and correctly compared against other versions Loader::getLoadedMod
andLoader::isModLoaded
now only return if the mod is also enabled- Geode's internal mod representation is now included in the loader's loaded mods list
- Fix settings value changes not being broadcast. This causes an API break relating to custom settings;
SettingValue
now requires the owner mod ID in its constructor - Fix some warnings
- Fix
CCNode::swapChildIndices
- Fix
typeinfo_cast
causing a crash if passed anullptr
- Fix
ranges::reverse
causing UB - Other fixes & improvements
v1.0.0-beta.5
- Make ModInfo Pimpl
- Fix crash with event listeners
- Some bindings
- Make mods binaries not silently fail to load
- Assume dependency version is >= comparison by default
- Fix not following thunks
v1.0.0-beta.4
- Add some bindings
- Fix macOS libzstd crash
v1.0.0-beta.3
- Better support for dependencies with Geode CLI v1.4.x: mod dependencies are now automatically installed from the mods index by simply declaring them in your
mod.json
. See the tutorial page in docs for more - The
create_geode_file
CMake function has been replaced bysetup_geode_mod
. The oldcreate_geode_file
function is still available, but will be deprecated in the future Result::except
now works with non-copyable typesZip
andUnzip
now support in-memory ZIP extraction and creationComparableVersionInfo::compare
now always returns false if the major versions are differentComparableVersionInfo
parsing now expects equal to be marked with a single=
instead of two (==v1.2.3
=>=v1.2.3
)- Fix
DS_Dictionary
-relatedgd::string
Cocos2d functions not being linked CC_DLL
no longer expands to dllexport/dllimport- The JSON lib now default constructs to object, hopefully fixing uncaught bugs
- Something related to codegen and addresser? I have no clue what it does, so you probably won't have either
- MacOS minimum version bumped to 10.14
## v1.0.0-beta.2
- Fixed bug where
Mod::getSavedValue
would cause a crash due to trying operator on a null JSON value - Fixed bug where loading would crash if one of the mods' binaries failed to load
v1.0.0-beta.1
- Switched to a new custom-built JSON library to replace
nlohmann::json
for compile-time improvements; if you were using the old JSON library, you can add & link tonlohmann::json
in your own project, or update to use the new API. - Fix resources not being downloaded automatically by using a fallback to latest release
- Add a new clear instruction popup in case downloading still fails
- String ID hooks now have higher priority, so they should always be applied regardless of if you call
NodeIDs::provideFor
or not (though it can still be called to absolutely ensure the IDs are there!) - Various internal bugfixes & improvements
v1.0.0-alpha
- Major rework of the entire framework; most notable changes include switching to a whole new hooking framework (TulipHook), simplifying many parts of the framework, and making it production-ready.
v0.7.0
- Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework
v0.6.1
- Add
geode::cocos::switchToScene
utility for easily switching to a layer with the default fade transition - Add
Mod::getPackagePath
as a replacement forMod::getPath
- Add
geode/config
directory as a standardized place for mods to add their config files - Add
Mod::getConfigDir
for getting a mods' config directory - Add open config directory button to mods with a config directory
- Add open save directory button to mods' settings popup
- Removed deprecation from
Result
(it still will be replaced in v1.0.0, we just got tired of the warnings) JsonChecker<nlohmann::json>
andJsonChecker<nlohmann::ordered_json>
are now defined in-source as exported symbols to speed up compilation times- Add more bindings
v0.6.0
- Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
- Added
Loader::addTexturePath
andLoader::removeTexturePath
to work with additional resource paths - Mods that work with Cocos2d search paths directly should convert to using the above functions
- New header
Geode/ui/LayerBG.hpp
withcreateLayerBG
function for creating the blue gradient background GD layers have - All Cocos2d include paths have been changed to be relative
cocos2dx
folder has been removed, cocos2d is now directly insideGeode/cocos
- Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
- More codegen optimizations, Geode mods should now compile faster
- Added
NewResult
class, which will eventually replace the oldResult
- Add
deprecate
andnodiscard
attributes to the oldResult
class - Cocos2d selectors (like
SEL_MenuHandler
) no longer requireusing namespace cocos2d
- Many more bindings on Mac and Windows
- Add IDs to
LevelSearchLayer
(thank you @Jollycistaken)
v0.5.0
- Added
CCFileUtils::get
- Fix crashes related to setting IDs in
MenuLayer
- Remove
Loader::updateModResourcePaths
andLoader::updateResourcePaths
. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions. - Rework how mod resources are added
- Deprecate
geode::utils::vector
andgeode::utils::container
namespaces and replace them withgeode::utils::ranges
- Finally added a license to Geode! The framework is now licensed under BSL v1.0.
v0.4.8
- CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
- Resource download text is no longer a popup on top of the title but instead just replaces the loading text
- Add delegates to
EditLevelLayer
v0.4.7
- Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists
v0.4.6
- Automatically checks & downloads loader resources if they are missing / corrupt on startup
- CMake rework;
GeodeFile.cmake
now checks and verifies CLI version - Add optional
DONT_INSTALL
parameter tocreate_geode_file
- Test mods are now no longer automatically installed
- Add
package_geode_resources_now
command for packaging resources at configure time and creating a header with their calculated hashes - Fix
getSceneDelegate
- Change
CCArrayExt
to useRef
v0.4.5
- Rework bindings and codegen to improve compile times, now individual bindings can be included with
<Geode/binding/{ClassName}.hpp>
- Modify has also been separated, you can now include individual modifiers with
<Geode/modify/{ClassName}.hpp>
- Various other fixes to improve compile times
- Fix mod resources not being loaded when installed from Index
- Fix crashes related to downloading mods
- Fix
Loader::queueInGDThread
sometimes leaving out functions - Fix crashes related to logging
- Add new overloads to
file
utils and deprecate ones that don't useghc::filesystem::path
- Index mods now show their
about.md
files - More addresses
- Various other fixes & improvements
- Index reworked
- Fix issues with
VERSION
file - Add
GEODE_DEBUG
macro for enablinglog::debug
to actually print stuff - Show crashlog on crash when
GEODE_DEBUG
is enabled - Add
JsonChecker::at
andJsonChecker::array
for dealing with arrays - Add
geode::utils::web::fetchBytes
for fetching a byte array synchronously - Add
geode::utils::web::AsyncWebRequest
for creating thread-safe asynchronous web requests - Add
Loader::updateModResourcePaths
for adding a mods' resources to search paths. Not recommended to be called manually - Add an overload to
geode::createQuickPopup
for specifying popup width ModInfo::createFromFile
now checks forabout.md
and other special files in the same directory- Remove automatic mod updating for now, however automatic update checking for mods is still there
v0.4.4
- New
listenForSettingChanges
API for more ergonomically listening for setting changes - Fixed bug where GD was unopenable through Steam
- Various other internal fixes
v0.4.3
- Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
- Add
Geode/ui/GeodeUI.hpp
header for exposing some access to internal Geode UI like opening a mod's settings popup - Fix crash with settings that could have a slider control
v0.4.2
- Moved SDK version to its own file so CLI can query it
- md4c is now linked statically on MacOS
- Fix log filenames
v0.4.1
- Initial dev release of Geode.
Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.
2022/10/10
- Geode released for developers
2022/10/08
ui
branch merged tomain
2022/10/03
- New CLI finished
ui
branch finished
2022/08/01
- CLI redesign started
2022/07/30
sdk
,loader
andapi
repos all merged into onegeode
repo
2022/05/24
- Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars
2022/05/02
- Installer on Windows
2022/04/30
- Installing mods in-game works
2022/01/23
- CLI started
2022/01/19
- Lilac and Cacao merged and renamed to Geode
2021/07/30
- Lilac started by Mat, HJfod and Pie
2021/01/25
- CacaoSDK started by Camila, based on CappuccinoSDK