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662a9e99f5
- remove cocos2dx folder - change all include paths in cocos2d to be relative
274 lines
7.2 KiB
C++
274 lines
7.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCPARTICLE_EXAMPLE_H__
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#define __CCPARTICLE_EXAMPLE_H__
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#include "CCParticleSystemQuad.h"
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NS_CC_BEGIN
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/**
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* @addtogroup particle_nodes
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* @{
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*/
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//! @brief A fire particle system
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class CC_DLL CCParticleFire : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleFire(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleFire(){}
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bool init(){ return initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleFire* create();
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static CCParticleFire* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A fireworks particle system
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class CC_DLL CCParticleFireworks : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleFireworks(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleFireworks(){}
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bool init(){ return initWithTotalParticles(1500); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleFireworks* create();
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static CCParticleFireworks* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A sun particle system
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class CC_DLL CCParticleSun : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleSun(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleSun(){}
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bool init(){ return initWithTotalParticles(350); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleSun* create();
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static CCParticleSun* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A galaxy particle system
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class CC_DLL CCParticleGalaxy : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleGalaxy(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleGalaxy(){}
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bool init(){ return initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleGalaxy* create();
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static CCParticleGalaxy* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A flower particle system
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class CC_DLL CCParticleFlower : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleFlower(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleFlower(){}
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bool init(){ return initWithTotalParticles(250); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleFlower* create();
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static CCParticleFlower* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A meteor particle system
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class CC_DLL CCParticleMeteor : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleMeteor(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleMeteor(){}
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bool init(){ return initWithTotalParticles(150); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleMeteor * create();
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static CCParticleMeteor* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief An spiral particle system
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class CC_DLL CCParticleSpiral : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleSpiral(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleSpiral(){}
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bool init(){ return initWithTotalParticles(500); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleSpiral* create();
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static CCParticleSpiral* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief An explosion particle system
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class CC_DLL CCParticleExplosion : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleExplosion(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleExplosion(){}
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bool init(){ return initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleExplosion* create();
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static CCParticleExplosion* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief An smoke particle system
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class CC_DLL CCParticleSmoke : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleSmoke(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleSmoke(){}
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bool init(){ return initWithTotalParticles(200); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleSmoke* create();
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static CCParticleSmoke* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief An snow particle system
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class CC_DLL CCParticleSnow : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleSnow(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleSnow(){}
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bool init(){ return initWithTotalParticles(700); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleSnow* create();
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static CCParticleSnow* createWithTotalParticles(unsigned int numberOfParticles);
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};
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//! @brief A rain particle system
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class CC_DLL CCParticleRain : public CCParticleSystemQuad
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* @js ctor
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*/
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CCParticleRain(){}
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~CCParticleRain(){}
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bool init(){ return initWithTotalParticles(1000); }
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virtual bool initWithTotalParticles(unsigned int numberOfParticles);
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static CCParticleRain* create();
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static CCParticleRain* createWithTotalParticles(unsigned int numberOfParticles);
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};
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// end of particle_nodes group
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/// @}
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NS_CC_END
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#endif //__CCPARTICLE_EXAMPLE_H__
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