geode/loader
matcool 2c3520f454 Add CPM.cmake, use it for external libraries
this removes submodules and external libraries in the code in favor of
importing them as CPM packages. CPM_SOURCE_CACHE is recommended as
codegen has to readd two of the same dependencies
2022-12-12 18:20:24 -03:00
..
dobby whole of geode except without history 2022-07-30 19:24:03 +03:00
hash Add CPM.cmake, use it for external libraries 2022-12-12 18:20:24 -03:00
include Add CPM.cmake, use it for external libraries 2022-12-12 18:20:24 -03:00
launcher Add CPM.cmake, use it for external libraries 2022-12-12 18:20:24 -03:00
lilac automatic resource repair 2022-10-14 16:26:16 -03:00
resources add suffixes to versions 2022-12-12 15:45:27 +02:00
src Add CPM.cmake, use it for external libraries 2022-12-12 18:20:24 -03:00
test GGCP 2022-11-28 20:17:58 +02:00
CMakeLists.txt Add CPM.cmake, use it for external libraries 2022-12-12 18:20:24 -03:00
old_cmake.txt whole of geode except without history 2022-07-30 19:24:03 +03:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build