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441 lines
15 KiB
C++
Vendored
441 lines
15 KiB
C++
Vendored
/****************************************************************************
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Copyright (c) 2012 - 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDICTIONARY_H__
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#define __CCDICTIONARY_H__
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#include "../support/data_support/uthash.h"
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#include "CCObject.h"
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#include "CCArray.h"
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#include "CCString.h"
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NS_CC_BEGIN
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class CCDictionary;
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/**
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* @addtogroup data_structures
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* @{
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*/
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/**
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* CCDictElement is used for traversing CCDictionary.
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*
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* A CCDictElement is one element of CCDictionary, it contains two properties, key and object.
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* Its key has two different type (integer and string).
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*
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* @note The key type is unique, all the elements in CCDictionary has the same key type(integer or string).
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* @code
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* CCDictElement* pElement;
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* CCDICT_FOREACH(dict, pElement)
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* {
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* const char*key = pElement->getStrKey();
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* // You certainly know the type of value, so we assume that it's a CCSprite.
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* CCSprite* pSprite = (CCSprite*)pElement->getObject();
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* // ......
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* }
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* @endcode
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* @js NA
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* @lua NA
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*/
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class CC_DLL CCDictElement
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{
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GEODE_FRIEND_MODIFY
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private:
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/**
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* Constructor of CCDictElement. It's only for internal usage. CCDictionary is its friend class.
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*
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* @param pszKey The string key of this element.
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* @param pObject The object of this element.
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*/
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CCDictElement(const char* pszKey, CCObject* pObject);
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/**
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* Constructor of CCDictElement. It's only for internal usage. CCDictionary is its friend class.
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*
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* @param iKey The integer key of this element.
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* @param pObject The object of this element.
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*/
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CCDictElement(intptr_t iKey, CCObject* pObject);
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public:
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/**
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* The destructor of CCDictElement.
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*/
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~CCDictElement();
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// Inline functions need to be implemented in header file on Android.
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/**
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* Get the string key of this element.
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* @note This method assumes you know the key type in the element.
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* If the element's key type is integer, invoking this method will cause an assert.
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*
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* @return The string key of this element.
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*/
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inline const char* getStrKey() const
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{
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CCAssert(m_szKey[0] != '\0', "Should not call this function for integer dictionary");
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return m_szKey;
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}
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/**
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* Get the integer key of this element.
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* @note This method assumes you know the key type in the element.
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* If the element's key type is string, invoking this method will cause an assert.
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*
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* @return The integer key of this element.
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*/
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inline intptr_t getIntKey() const
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{
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CCAssert(m_szKey[0] == '\0', "Should not call this function for string dictionary");
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return m_iKey;
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}
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/**
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* Get the object of this element.
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*
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* @return The object of this element.
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*/
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inline CCObject* getObject() const { return m_pObject; }
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private:
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// The max length of string key.
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#define MAX_KEY_LEN 256
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// char array is needed for HASH_ADD_STR in UT_HASH.
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// So it's a pain that all elements will allocate 256 bytes for this array.
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char m_szKey[MAX_KEY_LEN]; // hash key of string type
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intptr_t m_iKey; // hash key of integer type
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CCObject* m_pObject; // hash value
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public:
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UT_hash_handle hh; // makes this class hashable
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friend class CCDictionary; // declare CCDictionary as friend class
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};
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/** The macro for traversing dictionary
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*
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* @note It's faster than getting all keys and traversing keys to get objects by objectForKey.
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* It's also safe to remove elements while traversing.
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*/
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#define CCDICT_FOREACH(__dict__, __el__) \
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CCDictElement* pTmp##__dict__##__el__ = NULL; \
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if (__dict__) \
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HASH_ITER(hh, (__dict__)->m_pElements, __el__, pTmp##__dict__##__el__)
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/**
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* CCDictionary is a class like NSDictionary in Obj-C .
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*
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* @note Only the pointer of CCObject or its subclass can be inserted to CCDictionary.
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* @code
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* // Create a dictionary, return an autorelease object.
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* CCDictionary* pDict = CCDictionary::create();
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*
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* // Insert objects to dictionary
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* CCString* pValue1 = CCString::create("100");
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* CCString* pValue2 = CCString::create("120");
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* CCInteger* pValue3 = CCInteger::create(200);
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* pDict->setObject(pValue1, "key1");
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* pDict->setObject(pValue2, "key2");
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* pDict->setObject(pValue3, "key3");
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*
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* // Get the object for key
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* CCString* pStr1 = (CCString*)pDict->objectForKey("key1");
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* CCLog("{ key1: %s }", pStr1->getCString());
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* CCInteger* pInteger = (CCInteger*)pDict->objectForKey("key3");
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* CCLog("{ key3: %d }", pInteger->getValue());
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* @endcode
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* @js NA
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*
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*/
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class CC_DLL CCDictionary : public CCObject
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{
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GEODE_FRIEND_MODIFY
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public:
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/**
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* The constructor of CCDictionary.
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* @lua NA
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*/
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CCDictionary();
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/**
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* The destructor of CCDictionary
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* @lua NA
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*/
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~CCDictionary();
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/**
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* Get the count of elements in CCDictionary.
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*
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* @return The count of elements.
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*/
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unsigned int count();
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/**
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* Return all keys of elements.
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*
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* @return The array contains all keys of elements. It's an autorelease object yet.
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*/
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CCArray* allKeys();
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/**
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* Get all keys according to the specified object.
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* @warning We use '==' to compare two objects
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* @return The array contains all keys for the specified object. It's an autorelease object yet.
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*/
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CCArray* allKeysForObject(CCObject* object);
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/**
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* Get the object according to the specified string key.
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*
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* @note The dictionary needs to use string as key. If integer is passed, an assert will appear.
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* @param key The string key for searching.
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* @return The object matches the key. You need to force convert it to the type you know.
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* @code
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* // Assume that the elements are CCString* pointers. Convert it by following code.
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* CCString* pStr = (CCString*)pDict->objectForKey("key1");
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* // Do something about pStr.
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* // If you don't know the object type, properly you need to use dynamic_cast<SomeType*> to check it.
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* CCString* pStr2 = dynamic_cast<CCString*>(pDict->objectForKey("key1"));
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* if (pStr2 != NULL) {
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* // Do something about pStr2
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* }
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* @endcode
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* @see objectForKey(intptr_t)
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*/
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CCObject* objectForKey(const gd::string& key);
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/**
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* Get the object according to the specified integer key.
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*
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* @note The dictionary needs to use integer as key. If string is passed, an assert will appear.
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* @param key The integer key for searching.
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* @return The object matches the key.
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* @see objectForKey(const gd::string&)
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*/
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CCObject* objectForKey(intptr_t key);
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/** Get the value according to the specified string key.
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*
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* @note Be careful to use this function since it assumes the objects in the dictionary are CCString pointer.
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* @param key The string key for searching
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* @return An instance of CCString.
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* It will return an empty string if the objects aren't CCString pointer or the key wasn't found.
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* @see valueForKey(intptr_t)
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*/
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const CCString* valueForKey(const gd::string& key);
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/** Get the value according to the specified integer key.
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*
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* @note Be careful to use this function since it assumes the objects in the dictionary are CCString pointer.
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* @param key The string key for searching.
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* @return An instance of CCString.
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* It will return an empty string if the objects aren't CCString pointer or the key wasn't found.
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* @see valueForKey(intptr_t)
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*/
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const CCString* valueForKey(intptr_t key);
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/** Insert an object to dictionary, and match it with the specified string key.
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*
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* @note Whe the first time this method is invoked, the key type will be set to string.
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* After that you can't setObject with an integer key.
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* If the dictionary contains the key you passed, the object matching the key will be released and removed from dictionary.
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* Then the new object will be inserted after that.
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*
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* @param pObject The Object to be inserted.
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* @param key The string key for searching.
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* @see setObject(CCObject*, intptr_t)
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*/
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void setObject(CCObject* pObject, const gd::string& key);
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/** Insert an object to dictionary, and match it with the specified string key.
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*
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* @note Then the first time this method is invoked, the key type will be set to string.
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* After that you can't setObject with an integer key.
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* If the dictionary contains the key you passed, the object matching the key will be released and removed from dictionary.
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* Then the new object will be inserted after that.
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* @param pObject The Object to be inserted.
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* @param key The string key for searching.
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* @see setObject(CCObject*, const gd::string&)
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*/
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void setObject(CCObject* pObject, intptr_t key);
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/**
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* Remove an object by the specified string key.
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*
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* @param key The string key for searching.
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* @see removeObjectForKey(intptr_t), removeObjectsForKeys(CCArray*),
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* removeObjectForElememt(CCDictElement*), removeAllObjects().
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*/
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void removeObjectForKey(const gd::string& key);
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/**
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* Remove an object by the specified integer key.
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*
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* @param key The integer key for searching.
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* @see removeObjectForKey(const gd::string&), removeObjectsForKeys(CCArray*),
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* removeObjectForElememt(CCDictElement*), removeAllObjects().
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*/
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void removeObjectForKey(intptr_t key);
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/**
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* Remove objects by an array of keys.
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*
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* @param pKeyArray The array contains keys to be removed.
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* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
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* removeObjectForElememt(CCDictElement*), removeAllObjects().
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*/
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void removeObjectsForKeys(CCArray* pKeyArray);
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/**
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* Remove an object by an element.
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*
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* @param pElement The element need to be removed.
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* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
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* removeObjectsForKeys(CCArray*), removeAllObjects().
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* @lua NA
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*/
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void removeObjectForElememt(CCDictElement* pElement);
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/**
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* Remove all objects in the dictionary.
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*
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* @see removeObjectForKey(const gd::string&), removeObjectForKey(intptr_t),
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* removeObjectsForKeys(CCArray*), removeObjectForElememt(CCDictElement*).
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*/
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void removeAllObjects();
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/// @{
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/// @name Function override
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/**
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* This function is used for deepcopy elements from source dictionary to destination dictionary.
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* You shouldn't invoke this function manually since it's called by CCObject::copy.
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* @lua NA
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* @js NA
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*/
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virtual CCObject* copyWithZone(CCZone* pZone);
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/// @}
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/**
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* Return a random object in the dictionary.
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*
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* @return The random object.
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* @see objectForKey(intptr_t), objectForKey(const gd::string&)
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* @lua NA
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*/
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CCObject* randomObject();
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/**
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* Create a dictionary.
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* @return A dictionary which is an autorelease object.
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* @see createWithDictionary(CCDictionary*), createWithContentsOfFile(const char*), createWithContentsOfFileThreadSafe(const char*).
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*/
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static CCDictionary* create();
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/**
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* Create a dictionary with an existing dictionary.
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*
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* @param srcDict The exist dictionary.
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* @return A dictionary which is an autorelease object.
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* @see create(), createWithContentsOfFile(const char*), createWithContentsOfFileThreadSafe(const char*).
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*/
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static CCDictionary* createWithDictionary(CCDictionary* srcDict);
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/**
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* Create a dictionary with a plist file.
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* @param pFileName The name of the plist file.
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* @return A dictionary which is an autorelease object.
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* @see create(), createWithDictionary(CCDictionary*), createWithContentsOfFileThreadSafe(const char*).
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*/
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static CCDictionary* createWithContentsOfFile(const char *pFileName);
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/**
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* Write a dictionary to a plist file.
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* @param fullPath The full path of the plist file. You can get writeable path by getWritablePath()
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* @return true if successed, false if failed
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* @lua NA
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*/
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bool writeToFile(const char *fullPath);
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/**
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* Create a dictionary with a plist file.
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*
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* @note the return object isn't an autorelease object.
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* This can make sure not using autorelease pool in a new thread.
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* Therefore, you need to manage the lifecycle of the return object.
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* It means that when you don't need it, CC_SAFE_RELEASE needs to be invoked.
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*
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* @param pFileName The name of the plist file.
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* @return A dictionary which isn't an autorelease object.
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* @lua NA
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*/
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static CCDictionary* createWithContentsOfFileThreadSafe(const char *pFileName);
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/* override functions
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* @lua NA
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*/
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virtual void acceptVisitor(CCDataVisitor &visitor);
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char const* charForKey(gd::string const&);
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gd::string getFirstKey();
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private:
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/**
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* For internal usage, invoked by setObject.
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*/
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void setObjectUnSafe(CCObject* pObject, const gd::string& key);
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void setObjectUnSafe(CCObject* pObject, const intptr_t key);
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public:
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/**
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* All the elements in dictionary.
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*
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* @note For internal usage, we need to declare this member variable as public since it's used in UT_HASH.
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*/
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CCDictElement* m_pElements;
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private:
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/** The support type of dictionary, it's confirmed when setObject is invoked. */
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enum CCDictType
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{
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kCCDictUnknown = 0,
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kCCDictStr,
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kCCDictInt
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};
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/**
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* The type of dictionary, it's assigned to kCCDictUnknown by default.
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*/
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CCDictType m_eDictType;
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};
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// end of data_structure group
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/// @}
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NS_CC_END
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#endif /* __CCDICTIONARY_H__ */
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