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57 KiB
57 KiB
Geode Changelog
v4.0.0-alpha.2
- Button to manually install mods from files (
e881dc5
) - Add
ModRequestedAction::Update
(e881dc5
) - Add
ModMetadata::checkGeodeVersion
andModMetadata::checkTargetVersions
(e881dc5
) - Add
geode::createModLogo
for creating a logo from a.geode
package (e881dc5
) - Tags now use names provided by the server (
893b03e
) - Fix
Task::chain
using the wrong type in the impl (22a11b9
) - Fix installing mods not checking the current version (#1148)
- Fix crash when checking tags (
01807fe
) - Fix 'Outdated' label being visible while updating (
6679a69
)
v4.0.0-alpha.1
- Support for the 2.2074 update
- Developers, see this page for a migration guide
- Major API breaks:
- Remove everything previously marked deprecated
utils::MiniFunction
removed- Rewritten
geode::Result
class - Rewritten matjson library
- Settings V2 completely removed, use V3 now
JsonChecker
removed
- Add new system for ordered hook priority, see docs (
673317d
,6db3084
) - C++20 coroutine support for
geode::Task
, see docs (e61b2c0
,ab196b9
) - Add
Task::chain
, see docs (3248831
) - Single page local mods list (
efb1fbf
) - Split mod problems into load and outdated (
12e8bbb
,09fa872
,df2528c
)- This means mods made for outdated gd or geode versions no longer count as actual errors, resulting in less clutter in the ui
- Fix safe mode popup on windows showing up when not supposed to (
038788b
) - WebRequest::ignoreContentLength (#1126)
- Lots of smaller fixes to the geode ui (
c9afa75
,f5f3365
,2d66279
,02845d9
,9b95301
,6d13f78
,123b3ab
,0b2fc66
,f96ea5e
,cad670f
) - Fix CCArrayExt::pop_back() return type (#1130)
- Add missing spanish translations to installer (#1145)
- Add hashtag symbol to CommonFilter::Any (#1131)
- Disable forward compat on android (
c9e97af
)
v3.9.0
- Many changes to the settings ui (#1108)
- Fuzzy search is now more reasonable
- Add
CCNode::getChildByType
utility method, replacing thegetChildOfType
util (0089d13
,c8aa2e3
,5f70080
) - Add
geode::utils::string::caseInsensitiveCompare
(f3d38a7
)- Now local mods are ordered correctly
- Add
CCCallFuncExt
util, which accepts lambdas and such (d1053b1
,1d31576
) - Add missing
m_nExtraKerning
toCCLabelBMFont
(#1088) - Truncate numbers in
numToAbbreviatedString
, no longer rounding up (82e703b
) - Fix string settings not having their character filters applied (
6d0b583
) - Error on
numFromString
when string has left over data (d4ca28c
) - Change positioning of MenuLayer
top-right-menu
menu (6d2557b
) - Add
SceneManager::getPersistedNodes
(5009caa
) - Fix android
std::unordered_map
copy constructor (67f59e7
) - Fix crash on Linux when piping output to terminal (
8ecb1c5
) - Fix crash when geode menu is disabled (
b69f810
) - Fix infinite recursion in
WeakRef
hashing (d68e358
)
v3.8.1
- Fix CCLightning header
- Fix server query default value (
8be97b7
) - Fix importance resolving in disabled mods (
d40ba6d
)
v3.8.0
- Add Modtober integration! For more about Modtober, join the GDP Discord server (
964624b
) - Add
Popup::CloseEvent
(6270e1c
) - Add
openSettingsPopup
overload that returns the createdPopup
(dc8d271
) - Fix
CCNode::querySelector
logspamming (b53759f
) - Fix
followThunkFunction
following through into hook handlers (ad26357
)
v3.7.1
- Fix crash with saving older custom settings (
c3e7f23
) - Add missing CCDrawNode::drawRect overload (
145adb2
)
v3.7.0
- Add persistent directory for mods to save data that won't be deleted when the mod/Geode is uninstalled (
68ab475
) - Fix touch priority issues in the settings popup (
b3d5474
) - Fix settings with custom types not being saved & loaded properly (
f0b6a70
)
v3.6.1
- Fix modrm rip relative instruction displacement saving the clobbered register (ddfe8e2)
- Fix
DataSaved
andDataLoaded
events (8615bbd
,43adb35
) - Fix file settings mixed separators (
1281c76
)
v3.6.0
- Major rework of the entire settings system with lots of new features; see the docs page for more
- Rework JSON validation; now uses the
JsonExpectedValue
class with thecheckJson
helper (89d1a51
) - Add
Task::cancelled
for creating immediately cancelled Tasks (1a82d12
) - Add function type utilities in
utils/function.hpp
(659c168
) - Add
typeinfo_pointer_cast
for castingstd::shared_ptr
s (28cc6fd
) - Add
GEODE_PLATFORM_SHORT_IDENTIFIER_NOARCH
(1032d9a
) - Add
PlatformID::getCovered
(d5718be
) - Add
limitNodeWidth
andlimitNodeHeight
utils (e8751bf
) - Add
std::hash<WeakRef>
(2d9ce8f
) - Allow limiting image width/height in
MDTextArea
(e8751bf
) - The current working directory is automatically always set to the game directory (
7c558ee
) - Rename
toByteArray
totoBytes
(6eb0797
) - Improve
AxisLayout::getSizeHint
(85e7b5e
) - Fix issues with file dialogs on Windows (
62b6241
,971e3fb
) - Fix PCH issues (
aedd986
) - Mod incompatibilities may now be platform-specific (
9f1c70a
) - Show appropriate popup for unavailable mods (
6944f80
,30dc70c
) - Add support for description as a default value on file settings (
75186f6
) - Remove early ub related to console (
54ff48c
) - Temporary workaround for Wine crash due to console (
dc170d7
) - Check also for incompatibilities with newly installed mods when downloading (
9115091
) - Make cocos geometry classes constexpr (
db8a6c8
) - Fix rip displacement issues when hooking some functions on Windows (
175dc27
)
v3.5.0
- Move CCLightning to cocos headers (#1036)
- Add new
gd::string
constructor (bae22b4
) - Use
getChildren
instead of member ingetChildByID
(fe730ed
) - Fix sprite order in
CCMenuItemExt::createToggler
(d729a12
,59a0ade
) - Add restart button to windows's crashlog window (#1025)
- Update FMOD headers (
63b82f9
) - Change SwelvyBG sprites to be 2048x512 (#1029)
- Fix missing
GEODE_DLL
(e4054d4
) - Add code of conduct (
80693c1
,ab8ace0
,ca3a2a3
) - Add ID system to Geode's web requests (#1040,
1f2aa2c
,1b5ae86
) - Add
Notification::cancel
(cd5a66c
) - Update matjson (
e5dd2c9
) - Update TulipHook (
a31c68f
) - Fix a bug where only 1 word wrap variant can exist (#1058)
- Fix ScrollLayer when anchor point is not ignored (
d95a43b
) - Move macOS builds to using apple clang, fixing issues on older macOS versions (#1030)
- Allow dashes when searching for developers (#1023)
- Split update checks into multiple batches (#1066)
- Show invalid mods on mod search (#1065)
v3.4.0
- Add an API for modifying the Geode UI via events; see the corresponding docs page (
2a3c35f
) - Add
openInfoPopup
overload that accepts a mod ID and can open both an installed mod page or a server page (028bbf9
) - Add
LoadingSpinner
for creating loading circles easily (5c84012
) - Add
TextInput::focus
andTextInput::unfocus
(749fdf1
) - MDTextArea changes: hex colors are now formatted as
<c-XXXXXX></c>
; added support for<cc>
,<cd>
,<cf>
, and<cs>
; fixedmod:
links (028bbf9
) - Deprecate
cc3x
(6080fdb
) - Don't cancel subtasks on
Task
destructor (4b4bc0e
)
v3.3.1
- Move ObjectDecoder and its delegate to Cocos headers (
95f9eeb
,dceb91e
) - Fix weird behavior with textures, objects and more by changing en-US.utf8 locale to C (
2cd1a9e
) - Change all C number parsing to use
numFromString
to further remove the risk of this happening again (006ede8
)
v3.3.0
- Update network libraries, fixing problems with old Wine versions (
e26fe95
) - Fix scale on mod logos for low quality (
ba7b0fa
) - Fix platform-specific dependencies by using CLI 3.2.0 (
98f82ff
) - Add
GEODE_DONT_USE_CCACHE
CMake option (2edfb71
) - Remove now useless
std::hash
impl forstd::filesystem::path
on android (2b35e0e
) - Implement custom window for showing crashlog on windows (
4f32197
) - Update docs version to show v3.0.0 (
f86d4db
) - Check hash for downloaded mods (
61e000d
) - Update chinese installer translation (#995, #997)
- Update polish installer translation (#998)
v3.2.0
- Fix auto-updater on MacOS (
d752bc2
) - Use tasks for
FileSettingNode
(f94e95e
) - Fix single argument overload of
Task
(6fe1ac9
) - Fix the GLFW message box fix (
09c188a
) - Shrink
TextInput
input to give some padding (1da73cf
) - Undither account and editor blank sprites, add missing editor blank sprites (
427e86e
,efc4a00
,9fd9a78
) - Fix populating web headers and add some new getters (
a96ec91
) - Build mods to load stack statically (
255066a
) - Force internal mod to always appear enabled (
e659b97
) - Bring back uninstall Geode button on Windows (
22b2580
) - Add
geode::openChangelogPopup
(e432e72
) - Add special visuals for paid tag (
0082765
) - Add 64-bit check to the Windows installer (
c45d8f6
) - Add
Mod::checkUpdates
(9d02155
) - Error on attempting to hook missing or inlined functions (
2dc989f
) - Implement function bound checking on Windows crashlog for symbol resolution (
66c2f9a
) - Add new syntax for image scale arguments (#983)
v3.1.1
- Update Windows installer translations (
ae589d2
,dca28db
,d12fb37
,08d8af3
,f52cf02
,3fa1d9b
) - Add safe mode by holding shift on MacOS (
e4905a0
) - Fix bug on android where
FileOperation::getFilePath
was not actually hooked (9885212
)- This was a problem with our bindings, there the return type was TodoReturn instead of gd::string causing the hook to silently fail, leaving only the launcher hook (which is prone to failing) as a fallback.
v3.1.0
- Implement LoaderImpl::getGameVersion on android, requires 1.4.0 launcher (
00799b6
) - Better compression for windows installer, saves 6mb (
54da3b0
) - Fix mod install confirmation popup not properly showing mods (
5886324
) - Fix missing version check for incompatibilities (
83bb3c2
) - Update TulipHook (
f6260a5
)- This fixes a crash with CustomKeybinds
- Add more options to
web::WebRequest
(83f8a32
) (#943) - Prioritize mod updates over failed mods on the main menu icon (
89ed81a
) - Windows installer improvements:
- Improve CI by cross compiling from linux (#935, #939)
- Alternate way of getting main function address on Windows (
1384604
)- Previously this would affect about 2 people on earth
- Show special error on proxy loader if bad dlls are in gd folder (
fd476fe
)
v3.0.0
- Show loader commit hashes again (
b72bb9e
) - Don't save data if mod is uninstalled with save (
518f941
) - Add "open in browser" button to mods (
581e2d3
) - Remove the unimplemented Versions tab temporarily (
581e2d3
,1f5ebf9
) - Texture fix (#941)
- Implement Android 64 bit exception fix in client side (
cfb682e
)- Most of the fix is in the launcher itself, so you need to update to 1.4.0 for the full fix
v3.0.0-beta.5
- Add More Details button for mod problems (
9095005
) - Display mods not on current platform (
2cd0990
) - Fix
DefaultEventListenerPool
missing constructor ABI break for Dispatch (d88a93e
) - Implement
one-of
setting without ABI break (7742b57
) - Remove the missing custom setting warning (
4509607
)
v3.0.0-beta.4
- Fix events crash caused by immediate enabling & disabling (
e796711
) - Make some classes final (
ea96e2c
)
v3.0.0-beta.3
- Fix a crash that might happen when entering the Geode mods page (
79689cd
) - Fix a locale related crash (
fdb473a
) - Cleanup old field syntax remnants (
34e51ff
) - Use
clamp
forSwelvyBG
instead ofrepeat
(0a6a5e6
) - Add support for
one-of
settings for mods (3f674e5
,7d79ddd
) - Remove
RT_ADD
andRT_REMOVE
(7bd8a1a
) - Add
CCDirector::m_bFastMenu
back (c3058ff
) - Fix UI visual bugs in
ModsLayer
(e273ef2
,b3925f1
,255a42c
) - Fix race conditions for event pools (
636be07
,4c15bdb
,abc34f9
) - Add a
static_assert
to prevent old field syntax (5f37d30
) - Fix dangling
string_view
forTask
names (92704b9
) - Download the exact update suggested by Index instead of latest version (
115f0e7
) - Small cleanup and improvements for Windows stacktraces (
2824c17
) - Fix bugs related to
delayload
(ec1d846
)
v3.0.0-beta.2
- (WebRequest) Don't change the method from POST to GET on redirect follow (
6ae11dd
) - Make
file::openFolder
actually work on selecting paths on Windows (0309e01
) - Hide platform console option on Android (
df3d147
) - Add
gd::vector::erase
for Android (c3c2afa
) - thanks SpaghettDev - Stop using
android_stl=c++_shared
on mods (100dbdc
) - Show confirm dialog directly when updating mods (
8f1a9cf
) - Only check for updates once per launch (
3313a44
) - Fix various bugs with texture pack reloading (
aeaf7f7
) - Fix
Ref
andWeakRef
move assignment (f352503
) - Add comma to download counts (
de50b98
) - Add check for Texture Loader's fallback function for mod logos (
a421047
) - Bring back safe mode UI (
6e6dace
) - Fix texture corruption bug on
ModsLayer
(76e2ed4
) - Fix
CCArrayExt::value_type
(97d2e44
) - Add
AxisAlignment::Between
, for equal space between elements (adc4469
) - Add discord and website links to loader mod.json (
8792747
) - thanks coopeeo - Make mod updates log into an info log instead of error (
815c4a3
) - Hopefully finally fix Windows crashlogs (
70fe096
)
v3.0.0-beta.1
- Add a special error for 1114 - vcredist update (
d0821f5
) - Properly fix Windows exceptions (
84a2c6b
) - Add keyboard support to ModsLayer (
2b53e8a
) - Fix "Loading mods cancelled" appearing with no reason (
698112a
) - Fix various compile warnings (
68ac2b0
,cb1e7de
) - Use
string_view
instead ofstring
for some Task functions (da617ee
) - Add
Task::listen
for listening to Tasks globally (fa7a2de
,eb7c4d9
) - Add 2.2
CCDrawNode
members (562fbf6
) - thanks Prevter - Use
SPACE_WRAP
for mod problem textarea (4d267d3
) - Fix download links for mods being generated without prerelease tag (
06bd2e2
) - Make developer filter search by username (
014ec68
,1c40a63
) - Fix
Notification
crashing when shown during a transition fade (0270d47
) - Split
GEODE_PLATFORM_NAME
for Mac ARM and Mac Intel (48a7981
) - Use
string_view
instead ofconst char*
forexpandSpriteName
(22cc33b
) - Make
_spr
compile time (b22a59d
,bacab92
) - Update server UserAgent format (
9679b40
) - Allow mods with old
gd
key syntax inmod.json
to be checked for updates (c1fbc08
) - Replace the "Recommended" tab with "Featured" (#897)
- Use c++_shared STL on Android64 (
115b9cf
,d0cc62a
,fbc6416
) file::pick
andfile::pickMany
are the new file APIs, which use Tasks (#899)
v3.0.0-alpha.2
- Add
WebResponse::into()
for writing responses to files (f909a73
) - Add
geodeImplicitEntry
andgeodeCustomEntry
(6b2ac24
,5969c90
) - Fix padding and add a custom color for borders (#868)
- Add more SMJS nodes to UI include (#869)
- Fix an issue with CCParticleQuad (
330c20e
, #865) - Hopefully fix Windows crashlogs
- Fix supersede incompatiblity IDs being validated (
754ae3c
) - Fix dates not respecting timezones (
1c36854
) - Change dependency / incompatibility / settings 'platform' string values (
80d95cf
) - Make tasks cancel when the handle is destroyed (
c82112f
) - Increase delay when restarting GD (
84c0ba5
) - trigger $on_mod(Loaded) for Loader
- Make Windows installer use x64 vc_redist (
6793fbd
) - Fix some cocos members (#872, #881) - thanks Acaruso and SpaghettDev
- geode::ui::Border fixes (#883) - thanks SMJS
- Update the developer popup, and various other UI fixes (#877) - thanks Alphalaneous
- Check if is_json is defined for getSavedValue custom types
v3.0.0-alpha.1
- Deprecated the old web API, replacing it with a new one (
b129808
) - Replace
ghc::filesystem
withstd::filesystem
(#713) - Make
queueInMainThread
take a move only function - Remove "gd" shorthand from mod.json (#471)
- Remove old fields syntax (#715)
- Make
TodoReturn
unusable (#714) - Remove unused wstring utilities
- Add support for Geometry Dash 2.206
- New UI for the Index, which also uses a server implementation (#833)
- Implements new popups
ConfirmUninstallPopup
,DevPopup
,FiltersPopup
,ModErrorPopup
,ModPopup
,SortPopup
- Adds 4 tabs to the Geode menu: Installed, Recommended, Download, Recent
- Creates a fancy new background with
SwelvyBG
- The entire color scheme has been changed to fit Geode's color language of pastel purple-pastel gold gradient
- Implements new popups
- Remove old web utilities (
b129808
) - Implement Windows 64-bit and MacOS M1 arm64 support
- Add color support to
ListView
(#854, #859) - Use
std::string
forgd::string
on Windows (144b2d7
) - Make
queueInMainThread
take in a movable callback (0c35a92
) - Add
CCMenuItemExt
for lambda versions of CCMenuItem classes (de73317
) - Add
scrollToTop
for ScrollLayer (7071bb1
) - Add a new
Task
class for generic asynchronous task implementations- Documentation can be found here
- Add a special task named
WebTask
for handling web requests
- Fix
Unzip
crash on missing progress callback (1145426
) - Fix
AnchorLayout
not ignoringignoreAnchorPointForPosition
(547c047
) - Add
ObjWrapper
class for wrapping objects inside aCCObject
(5e76da1
) - Adjust fuzzy searching (
cc5cb07
) - Add
TextInput::setLabel
(991fce0
)
v2.0.0-beta.27
- Implement some
BasedButtonSprite
fixes (edb8e6c
) - Add early version check for MacOS (
4083950
) - Move
Enums.hpp
to bindings (23e04a0
) - Add a query selector for query based child selection (
c75ec63
) - Add
getDisplayFactor
utility for MacOS Retina (d725126
) - Add
Result::unwrapOrDefault
(1dc9ec4
) - Fix texture pack removal (
006413a
)
v2.0.0-beta.26
- Bring in several UI helpers from the
new-index-but-better
branch:ListBorders
,addSideArt
,AxisLayout
improvements, ... (26729c3
,7ff257c
) - Make it possible to compile mods in Debug mode (
517ad45
) - Add
GJDifficultyName
andGJFeatureState
(#706) - Add
geode::cocos::isSpriteName
andgeode::cocos::getChildBySpriteName
(#725) - Add some Android keycodes (
4fa8098
) - Update FMOD on Mac (
c4a682b
) - Bump JSON version (
5cc23e7
) - Fixes to
InputNode
touches (29b4732
) - Fix
file::readFromJson
(77e0f2e
) - Fix issues with TulipHook (
f2ce7d0
)
v2.0.0-beta.25
- Fix updater sometimes skipping releases (
18dd0b7
) - Fix resources getting downloaded every time (
5f571d9
) - Modify fields are now done using an explicit
Fields
struct to avoid forgettingm_fields
(4505b0d
) - Fix memory leak on new field containers (
db32732
)
v2.0.0-beta.24
- CMake error when compiling with Android SDK below 23 (
ea34e12
) - Fix rendering of soft line breaks in MDTextArea (
c7f8b5f
) - Fix
getChildOfType
entering an infinite loop with negative indices (a795487
) - Don't cache fonts on Windows (
e9da55f
) - Add
level:
andmod:
to MDTextArea (8c61a6f
) - Fix json floating precision errors (
318a7f2
) - Fix loading bar going out of bounds (
e50c3ab
) - Fix field containers for modified classes that have an inheritance relationship sharing the container (
00e971a
) - Error if mod target geode version doesn't match installed SDK version (
2c559f8
) - Fix dangling pointer in
disownPatch
(4c492c1
) - Add a way to access internal setting container (
798cacc
) - Add the crashed thread to Windows crashlog (
f84e866
) - Add Greek, Ukranian, Simplified and Traditional Chinese, French translations for the installer (
8002ca0
,bd5db26
,33fcd52
,c02cc6d
)
v2.0.0-beta.23
- Fix
CCMenuItem::activate
crashes (005d245
,7f9dcc6
) - Fix ProfilePage fix misaligning profiles (
b44184c
) - Fix Impostor PlayLayer Fix being enabled in forward compatibility mode (
96fee44
) - Fix IPC using an incorrect mod ID (
c02dc7d
) - Fix opening folders not working with certain mods installed (
43cf9fa
) - Update Android
gd::map
(d165616
,e4ab881
,ea6ac9f
) - Change outdated GD message on Windows (
8ab3f56
) - Enable FMOD initialization check on all platforms (
682144f
,1a67f9b
) - Re-implement
gd::unordered_map
andgd::unordered_set
on Windows (#636, #644,912aa23
) - Fix handleTouchPriority not retaining nodes and sometimes crashing (
2d13d4f
,c8d1e88
) - Fix restarting the game if executable filename includes spaces (
223f168
) - Implement "Report Issue" button (#634)
- Fix a thread safety issue in logging (
7155705
) - Operation Big Sister - disallow modifying TodoReturn functions (
f3267b0
,55e1f6a
,dd6e20b
) - Tuliphook: Fix parameters bigger than 4 bytes being passed through registers (
f7bda30
) - Tuliphook: Double the size of the handler and the trampoline (
1a67f9b
)
v2.0.0-beta.22
- Add
Patch::updateBytes
to update a patch (ba648340
) - (Possibly) fix random curl crashes (
dd440433
,1fb12f2d
,6cd6e4d0
,8998041e
,2be58549
)- This was done by using a build with the thread resolver enabled, possibly fixing race conditions when initing curl
- Prevent
GeodeUpdater.exe
from hanging (d139049b
) - Fix a duplicated node ID in LoadingLayer (#574)
- Fix minor memory leak in AsyncWebRequest (
52ea6ea5
) - Fix Wine crashing when launching via terminal (#501)
- Use C locale instead of US (#566)
- Impostor playlayer fix (#562)
v2.0.0-beta.21
- Fix
numFromString
for floating point numbers (6d91804
) - Fix
ScrollLayer
cropping (5c8ee29
) - Show featured mods on top (
4e06c20
) - Don't require admin for installer (
5f8dc3a
) - Add
char const*
andstd::string
overloads forgd::string
(982e8ab
,a19d26d
) - Remove dithering from some textures (
b9a76b3
,76a615c
) - Replace node attributes with id based user objects (
363a028
) - Add FMOD initialization check for Android (
0623563
) - Remove deprecated values from
Permissions
(b082dd1
) - Add a progress percentage to index unzipping (
baf3a6b
) - Fix
pushNest/popNest
not doing correct indent value (c7a1f76
) - Optimize
DispatchEvent
to use their own pools, greatly increasing performance (d8ac85b
) - Check for presence of children in
handleTouchPriority
(28bd757
) - Fix floating point returns for optcall/membercall functions (
dba5b01
)
v2.0.0-beta.20
- Enable PCH on Mac for better compile times (
dd62eac
) - Add
numFromString
utility for safely parsing numbers (c4e9c17
) - Add
CCNode::setContentWidth
along with respective height setter and getters (e06b907
) - Add
getChildBySpriteFrameName
(85f8a20
) - Add
isSpriteFrameName
(eea3556
) - Add new more refined
TextInput
class, deprecatingInputNode
(28f393b
) - Fix
InputNode
andTextInput
using tags on their internal input node for controlling behaviour (29f99c2
) - Remove
strfmt
andcstrfmt
utilties for being outdated and unsafe (b69ac71
) - Make
clamp
utility use template magic for better type inference (4ba0b7d
) - Improve user errors (
4b667cc
) - Deprecate invalidally formatted mod IDs (
e80d228
) - Add new
superseded
importance level to incompatabilities (e80d228
) - Fix
pickFile
on Android (9051779
)
v2.0.0-beta.19
- Fix Windows forward compatibility mode (
eef949c5
,824efbf3
,456075a2
)- This was caused by Clang not setting
/DELAYLOAD
properly, but also a mutex introduced in beta.7 causing Geode not to load at all
- This was caused by Clang not setting
- Slightly improve Mod List sorting (
3497692
)
v2.0.0-beta.18
- Use sccache for caching instead of PCH to improve compile times (#493)
- Add translations for Japanese in installer (#504)
- Add
geode::openSupportPopup
for opening the Support page for a mod (438252f
) - Add
<ca>
to MDTextArea (ca683fa
) - Add more
GameObjectType
s (8e4b76f
) - Add
Mod::hasAvailableUpdate
(b71ae17
) - Add callbacks for Android keyboard inputs (#507)
- Add option to activate Safe Mode on Windows by holding Shift when launching (
a327f72
) - Move loader commit hash information to the Info popup (
94ab199
) - Make
is_json
functions more accurate (803df4f
) - Fix color parsing from hex (
131539f
) - Fix
JsonValidation
leaking exceptions ininto
(83847e3
) - Fix struct returns for
CCPoint
not actually working properly (1daa671
) - Fix
geode::web::fetchJSON
andColorPickPopup
not being DLL-exported (2c1eb67
,8250a73
) - Fix usernames not showing up on profile links in Markdown (
3fe102d
) - Fix
MDPopup
height estimations (cc4c32e
) - Various other small fixes & improvements
v2.0.0-beta.17
- Add
$override
macro for syntactic sugar (e7a1913
) - Add support for platform-specific setting default values as well as platform-specific settings (
9c8fcf1
) - Change
cc3bFromHexString
andcc4bFromHexString
to be more strict with parsing by default (9c8fcf1
) JsonMaybeValue::is
is now a lot more reasonable (9c8fcf1
)- Make
LayoutOptions
alsoCCObject
(3b7621c
) - Fix RobTop's socials in MenuLayer (
cee8c74
) - Fix issues in CMake (
d574248
,4ddd92d
) - Fix input nodes being clickable when invisible (bf32946)
- Add
gd::vector::push_back
andgd::vector::pop_back
(1593564
)
v2.0.0-beta.16
- Bump minimum CMake version to 3.25
- Add support for platform-specific dependencies (
30c7d3f
) - Adjust content size for the bottom menu in MenuLayer to prevent overlaps
v2.0.0-beta.15
- Add
!
for problem mods to crashlog (5c45725
) - Log crashlog path when saved (
f832cc5
) - Change log filenames (
65907ca
) - Fix
o
not appearing in crashlog (e95d454
) - Fix Scrollbar touch (
34e80c1
) - Fix infinite loop in nested dependency chain (
fda3790
) - Fix touch priority messing up after mod download (
ba0e13f
) - Improve safe mode, listing mods as normal (
241ddc3
) - Fix
SimpleTextArea
text alignment and size (9d92a7c
) - Install resources on local Geode build (
e9aa889
) - Update json library for better errors (
0731f44
) - Run binding codegen in CMake configure time (
2e20ccc
) - Replace media perms with file perms (
5f7af1a
) - Fix
FloatSettingNode
not accepting decimal point (c83858d
) - Throw on invalid json output (
e2150cc
) - Fix icon positioning in
InstallListCell
(cb7c024
)
v2.0.0-beta.14
- Use Breakpad for crash reports on Android (#481)
- Fix available label on LocalModInfoPopup (
b4037093
) - Remove trailing CR from headers (
17153a4f
)- Ends up fixing auto update
- Implement getGameVersion on mac (
86ae005f
) - Fix mysterious AsyncWebRequest crash (
c0352782
) - Show message for old android launcher users (
c00ccd35
) - Add install target for loader itself (
36727ced
)
v2.0.0-beta.13
- Add new
AnchorLayout
feature (#476) - Add support for multiple developers in
mod.json
through thedevelopers
key (85180d5f
,f21542a8
)- requires CLI v2.9.0 and VS Code extension v1.7.0
- No longer consider outdated mods invalid .geode files altogether (
d9c65b37
)
v2.0.0-beta.12
- Increase target MacOS version to 10.15 (
6dc6e9b4
)- Not even steam supports 10.13 anymore, and with this change we can finally stop worrying about std::filesystem
- Add safety hook for save path on android (
0188eee5
)- We had a bug where the game would randomly reset your save file on android, and we believe this to be a hook by the launcher itself not being placed properly. So, we also do the hook on Geode itself, for safety.
- Fix rob's broken MessageBoxW on Windows (
5d631921
) - Add utils for setting thread name, show it on log (
832bcf81
,ce53fb31
) - Add some launch arguments for geode (
7ccaef90
) - Deprecate blocking file picking utils (
ee97e2da
) - Sort mods by id in crashlog (
984d1482
)
v2.0.0-beta.11
- Fix
InputNode
funkiness on Windows (bb1fcbe
) - Add methods for requesting and querying permissions (
9ff9191
)
v2.0.0-beta.10
- Make index loading when not downloading async (
e81b5e9
)- (I can't wait to get rid of the old index)
- Log nesting and alignment improvements (
f7980d3
,4693eb1
) - Fix
Patch
intersection code (45ce360
) - Fix
InputNode
touch logic (c551d43
) - Force Windows errors to be in English (
6ba656c
) - Add sprite scaling for
MDTextArea
(5802b78
)
v2.0.0-beta.9
- Make the index population async as well (
3b3e174
) - Run Android file callbacks on main thread (
79d9184
) - Implement launch arguments support (
a2b164a
)
v2.0.0-beta.8
- Fix TulipHook arm32 relocation of conditional branch - blame Dobby (
69b9b2d
) - Remove try-catch blocks, replacing them with other means of handling (
065d0c4
) - Revert touch priority hook, instead make it an opt-in behavior for nodes (
7370761
)- This should fix every touch priority issue that happened before
- Implement conditional requests to GitHub API (
df07409
) - Add response headers to
SentAsyncWebRequest
(df07409
) - Move deletion of old index folder into separate thread (
6835f57
) - Fix MacOS installer erroring after installing anyway (
09ebcf9
) - Fix Windows
openFolder
opening parent folder (9e973a9
) - Reenable last crashed popup and index update on MenuLayer (
16b9689
)
v2.0.0-beta.7
- MacOS Support! (
9869ddc
)- Huge thanks to @dankmeme01 for almost single-handedly making this work!
- Note most mods do not support MacOS at the moment.
- Fix exceptions on android32 (
9c87d4c
) - Move GD version check to loadBinary (
d2a51354
,82808c3a
) - Show updates for mods that are disabled (
bd9d0635
) - Force geode internal mod to be first on list (
c2d1e587
) - Fix geode layer eating inputs if search is selected (
18983974
) - Move clipping rect fix, fixes editor particle editor (
eeeedbb9
) - Fix force priority fix, fixes editor scale warp lock button (
fd8c3630
,f1a32b6a
) - Clearer error message when platform binary is missing from mod (
dc8cd219
) - Better error message on windows dll load failure (
77736d3
) - Make Logger::push thread-safe (
d9358d8
)
v2.0.0-beta.6
v2.0.0-beta.5
- Android 2.205 support, both 32 and 64 bit!
- Fix Android 32 bit TulipHook relocation of branching (
98e1519
) - Fix logcat adding all crashlogs if it can't strip (
d7ed016
) - Readd the text input box fix from 2.1 (
316e652
) - Fix resource hash mismatches for good (
4916669
)
v2.0.0-beta.4
- Show which DLL is needed to remove on Windows installer (
d323f0e
) - Optimize unzipping of index (
b22ed7d
) - Force all children of Layout to ignore anchor point (
c42b5dd
) - Fix squishing of layouts (
b61d466
) - Fix
SearchFilterPopup
ui (5bacaf3
)
v2.0.0-beta.3
- Avoid virtual functions in forward compat code (
dc2fba2
) - Fix updating index message (
b63611e
) - Use new launcher function for unzipped mod dir (
120fa4a
)
v2.0.0-beta.2
- Fix
geode::utils::cocos::reloadTextures
on windows
v2.0.0-beta.1
- 2.2 support!
- Android arm64-v8 support!
- Future version compatibility mode, where the Geode UI is disabled
- Split bindings into their own repo (
3aa3ae7d
) - Add
gd
as a required key in mod.json, to specify target GD version (f7a3947c
) - Load native binaries from mod resources (
acd9bd78
) - Refactor json library, namespace and headers renamed to
matjson
(b9a09f73
) - Refactor
AsyncWebRequest
class (d56c70fe
)postFields
renamed tobody
andbodyRaw
customRequest
renamed tomethod
- Change api for
CCDictionaryExt
, now 2nd template arg must be a pointer, making it more similar to std::map (e1b7b1f4
) - Refactor Hook and Patch classes, Mod::addHook renamed to Mod::hook (
a5a3a08d
) - Remove many deprecated keys from
mod.json
, most importantlyrequired
in dependencies (39d372c7
,b4235bb5
) - Refactor logging, now pipes directly to fmtlib (
2ba8761f
) - Refactor gd::string (
24bbc65f
) - Refactor many other parts of the codebase
v1.4.0
- Add Android support !!!!
- Implement every Geode functionality except
utils::file::openFolder
- Requires the Geode launcher in order to be used
- Fixes the text input node allowing typing for 1 less character
- Uses
logcat
in order to get crash reports, so reopening the game is required to generate them - Broma requires classes to be added
[[link(android)]]
in order to be linked - All Geode and GD files are stored in
Android/data/com.geode.launcher/files
- Game files in
game
, save files insave
- Game files in
- Implement every Geode functionality except
- Allow logging to be disabled per mod (
6d599a5
) - Mod cells use layouts (
114fa46
) - MacOS console is now separate (
182984d
) - Add uninstall button to Geode mod (Only functional in Windows currently) (
a738320
) - Make new version label invisible on download (
0f179da
) - Fix the toggling of disabled dependencies (
cd89ef1
) - Fix spritesheet issues (
ef47647
) - Change
LoadingLayer
(ef47647
) - Make mod info popup top a layout (
dd806e0
) - Add
GEODE_HIDDEN
to inline unique functions (71a79ab
) - Fix big mod icons (
26a6c7e
) - Fix
CCNode::removeChildByID
export (23cd456
) - Make
MDTextArea
fit its size (140f38b
) - Enable ESC/Back to go back in Geode mod list (
2847bee
) - Add
SimpleTextArea
(7f277a7
) - Check modified date when unzipping
.geode
files (5c765c6
) - Only hash markdown files on resource checking (
f563c46
)
v1.3.10
- Panic if decompressString2 fails, to prevent data loss (
0787b8f4
)
v1.3.9
- Fix followThunkFunction (
4b766301
)
v1.3.8
- Implement a save file fix for Windows (
391f63ed
) - Recursively follow jumps in followThunkFunction (
44a018cd
) - Remove need for GEODE_DEBUG for crashlogs (
e8a326f7
) - Some bindings (
f18335fa
)
v1.3.7
- Fix web download deadlock (
16418562
) - Set max time for updating index notification (
f7962246
) - Log geode version on startup (
c5550a67
) - Fix logic error in addHook (
5cf0f3c2
) - Improve logging + minor refactors (
5083017b
) - Some bindings changes
v1.3.6
- Allow error responses in our WebRequest classes (
237128bf
) - Display unhandled C++ exceptions in crash log (
fdd78aca
,0d091626
,52421d8c
,0472075f
) - Fix GEODE_CLI force caching when not found (
0a113744
) - Only write checksum file after unzipping, fixes inconsistent index state (
b4fbea51
) - Fix the index notif staying on all the time (
c967b520
) - Bump minimum required CMake version in codegen (
27ed63e7
) - Only show update indicator if mod is enabled (
8762714c
) - Fix FLAlertLayer m_scrollingLayer not being a ScrollingLayer (
9694b35d
) - Fix gnustl vector dtor (
b55e6465
,0bdb0df7
) - Loads of bindings changes
v1.3.5
- Follow redirect in web::utils functions (
a942a45
) - Lots of bindings
- Make codegen symbols private visibility (
696a2ca
) - Add deadstrip to macos (
0d62940
) - Readd the nullptr check in InstallListPopup::createCells (
499f256
) - Fix garagelayer ids on not logged in users (
dd0179c
)
v1.3.4
- Implement string setting character filters (
cf8fbba
) - Update bindings
v1.3.3
- Reunify resources.zip (
81de161
)
v1.3.2
- Fix alignment of some textures (
8f39c38
) - Bring back unknown problems (
0663569
) - Fix some Windows 7 incompatibility (
2d2bdd1
) - Remove enabled from the crashlogs (
5b7d318
) - Make index unzipping async (
7c582f1
) - Fix mods by developer crashing when mod was toggled (
a6a47bf
) - Fix nested lists in the markdown (
2723588
) - Fix search paths (
8f39c38
,aa55ebe
)
v1.3.1
- Fix TulipHook not relocating RIP relative operands on MacOS (
6cad19d
)
v1.3.0
- Completely remove runtime enabling & disabling of mods (
d817749
) - Patches auto enabling can be disabled (
69821f3
) - Move ModEventType::Loaded to after hooks & patches are enabled (
23c3095
) - Update index to be able to store multiple versions of the same mod (
5572f9c
) - Implement UI for selection of downloading specific mod versions (
5d15eb0
) - Change install & uninstall popups to reflect the new changes (
d40f467
) - Keep the scroll when enabling, installing etc. a mod (
b3d444a
) - Update MacOS crashlog to include base and offset (
7816c43
) - Add user agent to AsyncWebRequest (
c256207
) - Add post and custom requests to AsyncWebRequest (
c256207
)
v1.2.1
- Mods now target macOS 10.13 instead of 10.14 (
7cc1cd4
) - Fix CustomizeObjectLayer ids moving around when multiple objects are selected (
9ee0994
,87749d4
) - Fix Windows uninstaller trying to uninstall from parent directory instead of current (
bcb8a6f
) - Fix search paths on reload (
65b4364
) - Fix search paths missing for mods without spritesheets (
e78eaf0
) - Fix dependencies getting installed again when they're already installed (
4f2835a
)
v1.2.0
- Add Objective-C hooking utilities (
a31d072
) - Rename queueInGDThread to queueInMainThread (
277f68b
) - Fix build on apple silicon (
dd16797
) - Move windows uninstaller to gd folder (
bdf11a2
) - Option to pick features on windows installer (
4cc9164
) - Improve lag in some places due to search paths (
9875f5d
) - Some missing methods for macOS gd::map (
db02c3d
) - Some missing methods for windows gd::string (
7139ac4
)
v1.1.1
- Improve installation confirmation popup (
9192769
) - Remove unnecessary main thread queues for mod events (
38cc38c
) - Fix search and filter buttons being not clickable when over the view/restart button of a mod (
ef1f1d1
) - Improve tab textures (
108f56a
)- Properly align the borders
- Make the selected and unselected tabs the same height
v1.1.0
- Fix json library not actually being dynamically exported/imported (
5f65d97
) - Update TulipHook, gets rid of keystone dependency and adds stdcall support (
efcbf58
,7b90903
) - Make resources.zip platform dependent (
e41784e
) - Add utils::string::join (
82e128b
) - Add logger nesting: log::pushNest, log::pushNest (
7d74f16
) - Add "any" version to comparable versions (
2b1dc17
) - Deprecate ModInfo, replaced with ModMetadata (
53b52ea
) - Add utils::game::restart (
7f449b9
,0e1d639
) - Rework the way dependencies and mod loading works (
5200128
)- Early load loads mods before the game starts, while non-early load loads on the loading screen now (
e718069
) - Add support for specifying incompatibilities (
5200128
,8908235
) - Add support for specifying suggested and recommended optional dependencies (
5200128
) - Dependencies/dependants automatically get toggled on toggle (
5200128
,6ab542d
) - Add problems list (
5200128
,aee84c0
) - Show amount of currently loaded mods on the loading screen while they're loading (
e718069
,1d5fae8
)
- Early load loads mods before the game starts, while non-early load loads on the loading screen now (
- Improve index-related UI (
73169fb
)- Remove Android and iOS filters for now
- Add filter to show non-installable mods
- API in quick popups to distinguish between pressing button 1 and the Escape key
- Add "API" label to API mods (
cb8759b
) - Fix index not displaying tags (
ed5b5c9
) - Change "Cancel" to say "Keep" in the remove mod data on mod uninstall dialogue (
cd772bd
) - Fix typos in the word "successfully" (
5200128
,f316c86
) - Fix MacOS HSV button missing in
CustomizeObjectLayer
(d98cb2d
) - Make missing functions and members private (
d98cb2d
) - Update Broma to latest version (
0a58432
) - Implement standalone function support in codegen (
a552160
) - Add link attribute to codegen for functions linked from elsewhere (
a552160
)
v1.0.3
- Fix mod changelogs only showing Geode's own changelog (
2945422
) - Fix some filesystem functions for Geode running under wine (
7a83354
) - Lazy load the real XInput9 dll, removing the need for an XInput 1.3 (
041d44c
) - Fix MacOS requiring openssl@3 directly from homebrew (
e489681
) - Default to Steam installation on MacOS installer (
072a18c
) - Implement uninstaller for MacOS (
072a18c
)
v1.0.2
- Fix auto-updating (
1f7e6da
)
v1.0.1
- New textures for list tabs (
8ce1227
) - Switch libraries for SHA3 256 (
bbf2608
) - Fix MacOS installer (
ea5a5f0
) - Add mod ids to deprecated keys logs of ModInfo (
fc72c24
) - Rename platform labels: (MacOS -> macOS, iOS -> IOS) (
cf3ed32
) - Fix Geode not loading when GeodeBootsrapper.dll exists (
c2aacd9
) - Hide tag from version in cmake when it doesnt exist (
fc8a8e1
) - Change MacOS installer fmod original name for compatibility with the old installer (
44d5aff
)
v1.0.0
- Make JSON library exported (
a2b8f27
) - Fix GLFW headers for Windows (
6ada069
) - Add crashlog to MacOS (
9b58b33
) - Implement a new updater / bootstrapper for Windows (
b47870e
) - Don't download resources if the tag doesn't exist (
991e714
) - Fix MacOS wine by using
std::filesystem::weakly_canonical
(46fab0e
) - Make the Index pimpl aswell as remove ability for multiple sources (
7a0ade2
) - All mods including disabled ones are now always unzipped in order to load their logos (
0a6d31e
) - Add IDs and layouts for
CustomizeObjectLayer
(6d92bb8
,138fdbb
,f8da816
) - Add option to disable the Last Crashed popup (
e00b3a6
) - Fix
SpacerNode
not actually taking up any space (8ca2b99
)
v1.0.0-beta.18
- Fix pickup bounds checks
v1.0.0-beta.17
- Fix
Mod::addHook
(372e2aa
) - Enable ANSI color support on Windows for logs (
af8d4a0
) - Better unicode support for paths on Windows (
a1e9ac4
)
v1.0.0-beta.16
- Fix mod.json not loading because of broken working directory on MacOS (
d7ccfde
) - Fix markdown resources not updating between versions (
b0cf6dc
)
v1.0.0-beta.15
- Fix
ghc::filesystem::create_directories
crash on wine (c174f81
) - Fix fuzzy search giving meaningless results (
7af062f
) - Add logging for gd::string (
e7ab46c
) - Fix
ComparableVersionInfo
comparison being inverted (e7ab46c
) - Add
FileWatchEvent
for file watching (50ff15c
) - Fix
geode::utils::file::pickFile
on MacOS (8842e8f
) - Fix
geode::utils::file::writeToJson
(1c699c3
) - Fix notifications not being at the top (
4754994
) - Fix filter copy constructors (
4cec5d7
) - Update json library
v1.0.0-beta.14
- Error on trying to use missing bindings at compile time
- Fix every resources getting reloaded every time a mod is loaded
- Fix every listener getting called on every event post
- Fix
CCTextInputNode
content size to be off - Return
ListenerResult
from events - Log severity with colors on MacOS
v1.0.0-beta.13
- Add
SpacerNode
for layouts - Add the
Dispatch
system for using events without linking to optional dependencies - Add
EventFilter::getCallback
and makeEventListener::getFilter
return a reference - Add
CCNode::getEventListenerCount
- Add IDs to
CustomSongWidget
- Rework event listeners to have them not all be placed in the same queue aswell as fixing issues with dangling pointers
- Make
SentAsyncWebRequest
dllexported, allowing mods to use async web requests - Fix issues with
WeakRef
- Fix being able to recursively click on developer names to open the list of their created mods
Thank you to Fleeym for contributing to this release!
v1.0.0-beta.12
- Fix crash when installing mods
- FMOD is now linked on MacOS
GEODE_DEBUG
on longer needs to be defined forlog::debug
to work- Make Geode changelog visible in-game
- Make the changelog only be loaded once the changelog button is pressed in ModInfoPopup
- Fix the scrollbar not working for the changelog in ModInfoPopup
- Fix visual issues with scrollbars
v1.0.0-beta.11
- New
geode::prelude
namespace to replace the oldUSE_GEODE_NAMESPACE()
macro - Add
CCNode::removeChildByID
- Add
CCNode::hasAncestor
- Add
CCScene::get
andCCScheduler::get
- Add
geode::cocos::getMousePos
- Add
GEODE_DONT_INSTALL_MODS
option to CMake - Add logging
std::vector
withlog::
functions - Add
EventListener::getFilter
- Add
AttributeSetEvent
for detecting when attributes are added to nodes - Add
CCNode::addEventListener
(along with other related functions) as convenience methods for adding event listeners that target nodes - Add
WeakRef
as a weak pointer alternative toRef
(see the docs for a tutorial) - Add option to ignore invisible children to
Layout
CCNode
attributes now usejson::Value
overstd::any
for ABI compatability- Implement file picker on Mac
- Define
CCNode::retainCount
inline Layout
now inherits fromCCObject
, allowing you to share layouts across multiple nodes- Update TulipHook version
- Make sure mod load/enable/etc. events are only ever posted in the GD thread
Mod::getResourcesDir
now returnsgeode/unzipped/{mod.id}/resources/{mod.id}
in conjunction with CLI v2.1.0- Give a name to
ccTouchType
- Fix
Scrollbar
being funky sometimes - Fix mod resources not being loaded if the mod is enabled at runtime
- Fix
EditLevelLayer
description update button ID & layout - Fix hooking functions with unpredictable calling conventions
- Fix
setup_geode_mod
not linking to Geode if CLI calls are disabled - Fix code editors showing a ton of warnings with
$modify
- Fix top sprite sizes of
CircleButtonSprite
andEditorButtonSprite
- Fix
Mod::enableHook
error message - Lots of bindings on both Windows & Mac (50+ commits related to bindings)
v1.0.0-beta.10
- Fix loader minimum mod version preventing the loader itself from loading
- Fix recursive comparison in VersionTag
geode/unzipped
is now deleted on startup if it exists
v1.0.0-beta.9
- Fix multiple modifiers not being able to have fields on same class due to having same field index
- Add
Result::ok
andResult::err
for converting theResult
intostd::optional
v1.0.0-beta.8
- Unload the mod even when first time warning pops up
- Error when address of a function returns nullptr when hooking
- Add support for Geode CLI v2.0.0 (which has not been released yet)
- Logging no longer causes a crash on invalid formats, but instead just warns
file::pickFile
now uses the last item in the default path as the default filename to save/open- Fix
EditorPauseLayer
crashing constantly due to some members being accidentally set tonullptr
v1.0.0-beta.7
- Add
Mod::getResourcesDir
for getting the mod resources directory - Deprecate
file::listFiles
forfile::readDirectory
- Fix getting virtual function addresses for CCFileUtils
- Rename
BasedButtonSprite
sprite names to be more expressive - Fix
typeinfo_cast
causing a crash if passed anullptr
on MacOS - Fix settings not getting broadcasted
- Make
Loader::getLoadedMod
andLoader::isModLoaded
also check if mod is enabled - Display Geode commit hash in the bottom right of the mod info layer
- Fix
EditorPauseLayer
info labels on the top left being too big
v1.0.0-beta.6
- Reworked layouts from the ground up - see the docs page for more information about how the new system works (#137)
- Update the IDs for a bunch of layers, aswell as adding some predefined layouts (
3f64b98
,ef9e741
,a78bc0c
,cb1a6f1
,ea037a9
,f7ddf0a
, ...) - Add IDs & layouts to
EditorPauseLayer
- Add
CCNode::insertBefore
andCCNode::insertAfter
for adding children before/after existing ones - Add
CCSize::aspect
convenience method - Add
Mod::getResourcesDir
for getting a mod's runtime resources directory (where[mod.json].resources.files
are placed) - Add
Mod::addCustomSetting
for convenience in registering custom settings - Add
file::readDirectory
as a sanely named alternative tofile::listFiles
- Move
GEODE_DLL
to the structs themselves inJsonValidation
- Versions now support tag numbers & version tags are now used in comparisons. This change does not affect old betas, which still internally report their version as just
v1.0.0-beta
, but starting with this beta the version is correctly reported asv1.0.0-beta.6
and correctly compared against other versions Loader::getLoadedMod
andLoader::isModLoaded
now only return if the mod is also enabled- Geode's internal mod representation is now included in the loader's loaded mods list
- Fix settings value changes not being broadcast. This causes an API break relating to custom settings;
SettingValue
now requires the owner mod ID in its constructor - Fix some warnings
- Fix
CCNode::swapChildIndices
- Fix
typeinfo_cast
causing a crash if passed anullptr
- Fix
ranges::reverse
causing UB - Other fixes & improvements
v1.0.0-beta.5
- Make ModInfo Pimpl
- Fix crash with event listeners
- Some bindings
- Make mods binaries not silently fail to load
- Assume dependency version is >= comparison by default
- Fix not following thunks
v1.0.0-beta.4
- Add some bindings
- Fix macOS libzstd crash
v1.0.0-beta.3
- Better support for dependencies with Geode CLI v1.4.x: mod dependencies are now automatically installed from the mods index by simply declaring them in your
mod.json
. See the tutorial page in docs for more - The
create_geode_file
CMake function has been replaced bysetup_geode_mod
. The oldcreate_geode_file
function is still available, but will be deprecated in the future Result::except
now works with non-copyable typesZip
andUnzip
now support in-memory ZIP extraction and creationComparableVersionInfo::compare
now always returns false if the major versions are differentComparableVersionInfo
parsing now expects equal to be marked with a single=
instead of two (==v1.2.3
=>=v1.2.3
)- Fix
DS_Dictionary
-relatedgd::string
Cocos2d functions not being linked CC_DLL
no longer expands to dllexport/dllimport- The JSON lib now default constructs to object, hopefully fixing uncaught bugs
- Something related to codegen and addresser? I have no clue what it does, so you probably won't have either
- MacOS minimum version bumped to 10.14
v1.0.0-beta.2
- Fixed bug where
Mod::getSavedValue
would cause a crash due to trying operator on a null JSON value - Fixed bug where loading would crash if one of the mods' binaries failed to load
v1.0.0-beta.1
- Switched to a new custom-built JSON library to replace
nlohmann::json
for compile-time improvements; if you were using the old JSON library, you can add & link tonlohmann::json
in your own project, or update to use the new API. - Fix resources not being downloaded automatically by using a fallback to latest release
- Add a new clear instruction popup in case downloading still fails
- String ID hooks now have higher priority, so they should always be applied regardless of if you call
NodeIDs::provideFor
or not (though it can still be called to absolutely ensure the IDs are there!) - Various internal bugfixes & improvements
v1.0.0-alpha
- Major rework of the entire framework; most notable changes include switching to a whole new hooking framework (TulipHook), simplifying many parts of the framework, and making it production-ready.
v0.7.0
- Jesus H. Christmas Kallen there's like 300 new commits since v0.6.1 I don't think there's a point in listing them all, we basically redesigned the whole framework
v0.6.1
- Add
geode::cocos::switchToScene
utility for easily switching to a layer with the default fade transition - Add
Mod::getPackagePath
as a replacement forMod::getPath
- Add
geode/config
directory as a standardized place for mods to add their config files - Add
Mod::getConfigDir
for getting a mods' config directory - Add open config directory button to mods with a config directory
- Add open save directory button to mods' settings popup
- Removed deprecation from
Result
(it still will be replaced in v1.0.0, we just got tired of the warnings) JsonChecker<nlohmann::json>
andJsonChecker<nlohmann::ordered_json>
are now defined in-source as exported symbols to speed up compilation times- Add more bindings
v0.6.0
- Mod resource loading has been reworked again, with the intent of adding support for texture pack loaders
- Added
Loader::addTexturePath
andLoader::removeTexturePath
to work with additional resource paths - Mods that work with Cocos2d search paths directly should convert to using the above functions
- New header
Geode/ui/LayerBG.hpp
withcreateLayerBG
function for creating the blue gradient background GD layers have - All Cocos2d include paths have been changed to be relative
cocos2dx
folder has been removed, cocos2d is now directly insideGeode/cocos
- Loader resources updating will no longer check for plist file differences due to problems with CLI on Mac
- More codegen optimizations, Geode mods should now compile faster
- Added
NewResult
class, which will eventually replace the oldResult
- Add
deprecate
andnodiscard
attributes to the oldResult
class - Cocos2d selectors (like
SEL_MenuHandler
) no longer requireusing namespace cocos2d
- Many more bindings on Mac and Windows
- Add IDs to
LevelSearchLayer
(thank you @Jollycistaken)
v0.5.0
- Added
CCFileUtils::get
- Fix crashes related to setting IDs in
MenuLayer
- Remove
Loader::updateModResourcePaths
andLoader::updateResourcePaths
. The minimum mod target version is still v0.4.0 however, as you should never have been using these functions. - Rework how mod resources are added
- Deprecate
geode::utils::vector
andgeode::utils::container
namespaces and replace them withgeode::utils::ranges
- Finally added a license to Geode! The framework is now licensed under BSL v1.0.
v0.4.8
- CLI issues fixed in v1.0.6 so loader again verifies if loader resources are missing / corrupt on startup
- Resource download text is no longer a popup on top of the title but instead just replaces the loading text
- Add delegates to
EditLevelLayer
v0.4.7
- Loader resources check would always fail due to CLI issues, so for now loader just checks if the resources folder exists
v0.4.6
- Automatically checks & downloads loader resources if they are missing / corrupt on startup
- CMake rework;
GeodeFile.cmake
now checks and verifies CLI version - Add optional
DONT_INSTALL
parameter tocreate_geode_file
- Test mods are now no longer automatically installed
- Add
package_geode_resources_now
command for packaging resources at configure time and creating a header with their calculated hashes - Fix
getSceneDelegate
- Change
CCArrayExt
to useRef
v0.4.5
- Rework bindings and codegen to improve compile times, now individual bindings can be included with
<Geode/binding/{ClassName}.hpp>
- Modify has also been separated, you can now include individual modifiers with
<Geode/modify/{ClassName}.hpp>
- Various other fixes to improve compile times
- Fix mod resources not being loaded when installed from Index
- Fix crashes related to downloading mods
- Fix
Loader::queueInGDThread
sometimes leaving out functions - Fix crashes related to logging
- Add new overloads to
file
utils and deprecate ones that don't useghc::filesystem::path
- Index mods now show their
about.md
files - More addresses
- Various other fixes & improvements
- Index reworked
- Fix issues with
VERSION
file - Add
GEODE_DEBUG
macro for enablinglog::debug
to actually print stuff - Show crashlog on crash when
GEODE_DEBUG
is enabled - Add
JsonChecker::at
andJsonChecker::array
for dealing with arrays - Add
geode::utils::web::fetchBytes
for fetching a byte array synchronously - Add
geode::utils::web::AsyncWebRequest
for creating thread-safe asynchronous web requests - Add
Loader::updateModResourcePaths
for adding a mods' resources to search paths. Not recommended to be called manually - Add an overload to
geode::createQuickPopup
for specifying popup width ModInfo::createFromFile
now checks forabout.md
and other special files in the same directory- Remove automatic mod updating for now, however automatic update checking for mods is still there
v0.4.4
- New
listenForSettingChanges
API for more ergonomically listening for setting changes - Fixed bug where GD was unopenable through Steam
- Various other internal fixes
v0.4.3
- Simplified the minimum and maximum loader versions, loader will now load any mod whose target version major and minor match. In practice, this means that for example mods whose target version is v0.4.8 can be loaded by loader of version v0.4.6.
- Add
Geode/ui/GeodeUI.hpp
header for exposing some access to internal Geode UI like opening a mod's settings popup - Fix crash with settings that could have a slider control
v0.4.2
- Moved SDK version to its own file so CLI can query it
- md4c is now linked statically on MacOS
- Fix log filenames
v0.4.1
- Initial dev release of Geode.
Note that from here on, changes to the framework were not tracked by versions as the framework was still considered to be in heavy development and not released. Instead, major changes are listed by dates.
2022/10/10
- Geode released for developers
2022/10/08
ui
branch merged tomain
2022/10/03
- New CLI finished
ui
branch finished
2022/08/01
- CLI redesign started
2022/07/30
sdk
,loader
andapi
repos all merged into onegeode
repo
2022/05/24
- Geode announced to be merging with Hyperdash, later on it turned out we were all pathological liars
2022/05/02
- Installer on Windows
2022/04/30
- Installing mods in-game works
2022/01/23
- CLI started
2022/01/19
- Lilac and Cacao merged and renamed to Geode
2021/07/30
- Lilac started by Mat, HJfod and Pie
2021/01/25
- CacaoSDK started by Camila, based on CappuccinoSDK