Commit graph

9 commits

Author SHA1 Message Date
matcool
5c71bc9e32 get windows further along 2023-12-20 23:14:53 -03:00
matcool
b1eaa2be2a a few cocos changes 2023-12-20 14:56:28 -03:00
altalk23
4bf6344def Merge branch 'main' of https://github.com/geode-sdk/geode 2023-02-08 16:44:23 +03:00
altalk23
4f259c6e3a forward filesystem 2023-02-08 16:42:34 +03:00
HJfod
ab0030136a make CC_DLL not link
also remove uses of GEODE_ADD for docs
2023-02-02 00:03:01 +02:00
altalk23
5666c8f356 separate mod and impl 2022-12-14 14:11:19 +03:00
HJfod
2c78b8e620 cleanup
- add CCArray::firstObject and CCArray::removeFirstObject
 - add minizip zip headers and sources (going to add file::Zip class soon)
 - redesign Notifications to be simpler
 - rework Result to not have dual implementations
 - Result::expect now has one default named argument for formatting the error in
2022-11-30 17:07:05 +02:00
HJfod
f18353c2af cleanup
- rewrote Loader to have a public loading API
 - moved logging away from Loader
 - moved texture path handling away from Loader into CCFileUtils, added new functions there for that
 - bumped version to v0.7.0
 - moved ModInfo to its own header
 - added early loading support through mod.json instead of loader stuff
 - wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
 - renamed `src/load` to `src/loader`
 - other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
HJfod
662a9e99f5 big cocos reworks
- remove cocos2dx folder
 - change all include paths in cocos2d to be relative
2022-10-17 15:46:36 +03:00