- add CCArray::firstObject and CCArray::removeFirstObject
- add minizip zip headers and sources (going to add file::Zip class soon)
- redesign Notifications to be simpler
- rework Result to not have dual implementations
- Result::expect now has one default named argument for formatting the error in
- rewrote Loader to have a public loading API
- moved logging away from Loader
- moved texture path handling away from Loader into CCFileUtils, added new functions there for that
- bumped version to v0.7.0
- moved ModInfo to its own header
- added early loading support through mod.json instead of loader stuff
- wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
- renamed `src/load` to `src/loader`
- other stuff i prolly forgor
- move all platform sources to one central folder under src/platform/name
- don't add obj-c sources on windows or platform files from other platforms on all platforms
- hook loadAssets instead loadFinished for target scene in geode::cocos::reloadTextures
- add virtual destructor to BasicEventHandler that unlistens the handler
- show crashlog on crash when GEODE_DEBUG is enabled
- fix mod resources not being loaded when installed from index + more index reworking, it's actually pretty neat now
- fix ModInfoLayer crashing when leaving it while downloading
- fix other index crashes
- fix queueInGDThread sometimes leaving out functions
- add new file utils and deprecate ones that don't use ghc::filesystem::path
- index mods now show their about.md files
- general cleanup and goodcodeification
to Popup and move setup to be last in init + add
GEODE_PLATFORM_SHORT_IDENTIFIER macro for the platform's identifier in
GitHub release zips + add GEODE_VERSION to cmake + move unzipTo from
Index to be an exported util in file namespace + add mod resources
directories in accordance with new CLI