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Update GeometryDash.bro
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1 changed files with 2 additions and 2 deletions
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@ -3976,7 +3976,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0;
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void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0;
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void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0;
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void markCheckpoint() = mac 0x7ef60, win 0x25fb60, ios 0x0;
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void markCheckpoint() = mac 0x7ef60, win 0x20b450, ios 0x0;
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void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0;
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virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0;
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virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0;
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@ -4030,7 +4030,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0;
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void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0;
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void stopRecording() = mac 0x6d090, win 0x0, ios 0x0;
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void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x0, ios 0x0;
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void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420, ios 0x0;
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void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0;
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void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0;
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void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0;
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