diff --git a/bindings/GeometryDash.bro b/bindings/GeometryDash.bro index dda389df..97287c6e 100644 --- a/bindings/GeometryDash.bro +++ b/bindings/GeometryDash.bro @@ -3976,7 +3976,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void loadFromCheckpoint(CheckpointObject*) = mac 0x7f000, win 0x0, ios 0x0; void loadLastCheckpoint() = mac 0x7efc0, win 0x0, ios 0x0; void loadSavedObjectsState(gd::string) = mac 0x7f3d0, win 0x0, ios 0x0; - void markCheckpoint() = mac 0x7ef60, win 0x25fb60, ios 0x0; + void markCheckpoint() = mac 0x7ef60, win 0x20b450, ios 0x0; void moveCameraToPos(cocos2d::CCPoint) = mac 0x7c980, win 0x0, ios 0x0; virtual void onEnterTransitionDidFinish() = mac 0x806e0, win 0x20dbd0, ios 0x0; virtual void onExit() = mac 0x80710, win 0x020D810, ios 0x0; @@ -4030,7 +4030,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate, void startRecordingDelayed() = mac 0x7fed0, win 0x0, ios 0x0; void stopCameraShake() = mac 0x75900, win 0x0, ios 0x0; void stopRecording() = mac 0x6d090, win 0x0, ios 0x0; - void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x0, ios 0x0; + void storeCheckpoint(CheckpointObject*) = mac 0x7ef10, win 0x20b420, ios 0x0; void switchToFlyMode(PlayerObject*, GameObject*, bool, int) = mac 0x7baf0, win 0x0, ios 0x0; void switchToRobotMode(PlayerObject*, GameObject*, bool) = mac 0x7bc80, win 0x0, ios 0x0; void switchToRollMode(PlayerObject*, GameObject*, bool) = mac 0x7bbe0, win 0x0, ios 0x0;