more editor bindings

This commit is contained in:
hjfod 2023-03-16 18:19:47 +02:00
parent c996f568d9
commit eff8771be9

View file

@ -1217,7 +1217,9 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void playtestStopped() = mac 0x24790, win 0x87720; void playtestStopped() = mac 0x24790, win 0x87720;
void redoLastAction(cocos2d::CCObject*) = mac 0xb8e0, win 0x870f0; void redoLastAction(cocos2d::CCObject*) = mac 0xb8e0, win 0x870f0;
void replaceGroupID(GameObject*, int, int) = mac 0x27470; void replaceGroupID(GameObject*, int, int) = mac 0x27470;
void scaleChanged(float) = mac 0x25490, win 0x88df0; virtual void scaleChangeBegin() = win 0x88d50;
virtual void scaleChanged(float) = mac 0x25490, win 0x88df0;
virtual void scaleChangeEnded() = win 0x88de0;
void scaleObjects(cocos2d::CCArray*, float, cocos2d::CCPoint) = mac 0x252e0, win 0x8f150; void scaleObjects(cocos2d::CCArray*, float, cocos2d::CCPoint) = mac 0x252e0, win 0x8f150;
void selectObjects(cocos2d::CCArray*, bool) = mac 0x23940, win 0x864a0; void selectObjects(cocos2d::CCArray*, bool) = mac 0x23940, win 0x864a0;
void setupCreateMenu() = mac 0xcb50, win 0x7caf0; void setupCreateMenu() = mac 0xcb50, win 0x7caf0;
@ -1261,8 +1263,10 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0; void editObject2(cocos2d::CCObject* sender) = win 0x8d1b0;
void editGroup(cocos2d::CCObject* sender) = win 0x8d720; void editGroup(cocos2d::CCObject* sender) = win 0x8d720;
void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30; void moveObjectCall(cocos2d::CCObject* sender) = mac 0x29830, win 0x8db30;
void moveObjectCall(EditCommand) = win 0x8db50; void moveObjectCall(EditCommand command) = win 0x8db50;
void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0; void transformObjectCall(cocos2d::CCObject* sender) = mac 0x29860, win 0x8def0;
void transformObjectCall(EditCommand command) = mac 0x29d90, win 0x8df10;
void transformObject(GameObject* obj, EditCommand command, bool snap) = win 0x8e250;
void onDelete(cocos2d::CCObject* sender) = mac 0x1b3d0, win 0x7b8d0; void onDelete(cocos2d::CCObject* sender) = mac 0x1b3d0, win 0x7b8d0;
void onDeleteSelected(cocos2d::CCObject* sender) = mac 0xb990, win 0x7bf50; void onDeleteSelected(cocos2d::CCObject* sender) = mac 0xb990, win 0x7bf50;
void onDeleteSelectedType(cocos2d::CCObject* sender) = mac 0x1e7a0, win 0x7c480; void onDeleteSelectedType(cocos2d::CCObject* sender) = mac 0x1e7a0, win 0x7c480;
@ -3625,7 +3629,6 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void onResumePlaytest() = mac 0xa15e0, win 0x169D90; void onResumePlaytest() = mac 0xa15e0, win 0x169D90;
void onPausePlaytest() = mac 0xa1570, win 0x169CC0; void onPausePlaytest() = mac 0xa1570, win 0x169CC0;
void onStopPlaytest() = mac 0xa1780, win 0x169F10; void onStopPlaytest() = mac 0xa1780, win 0x169F10;
void pasteAttributeState(GameObject* obj, cocos2d::CCArray* objs) = win 0x16b740;
void playMusic() = mac 0xa13c0, win 0x169b00; void playMusic() = mac 0xa13c0, win 0x169b00;
void recreateGroups() = mac 0x9dbf0, win 0x167450; void recreateGroups() = mac 0x9dbf0, win 0x167450;
void redoLastAction() = mac 0x97750; void redoLastAction() = mac 0x97750;
@ -3670,6 +3673,11 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void groupStickyObjects(cocos2d::CCArray* objects) = mac 0x99dd0, win 0x164860; void groupStickyObjects(cocos2d::CCArray* objects) = mac 0x99dd0, win 0x164860;
void ungroupStickyObjects(cocos2d::CCArray* objects) = mac 0x99ee0, win 0x164950; void ungroupStickyObjects(cocos2d::CCArray* objects) = mac 0x99ee0, win 0x164950;
void copyObjectState(GameObject* target) = win 0x16b600;
// sic
void pasteAtributeState(GameObject* target, cocos2d::CCArray* targets) = win 0x16b740;
void pasteColorState(GameObject* target, cocos2d::CCArray* targets) = win 0x16b6c0;
void setStartPosObject(StartPosObject* obj) { void setStartPosObject(StartPosObject* obj) {
CC_SAFE_RETAIN(obj); CC_SAFE_RETAIN(obj);
CC_SAFE_RELEASE(m_currentStartPos); CC_SAFE_RELEASE(m_currentStartPos);