This commit is contained in:
hjfod 2023-03-20 18:10:20 +02:00
parent 3d339ef075
commit d7f8a0248a

View file

@ -3644,7 +3644,8 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
bool hasAction(bool) = mac 0x96ff0; bool hasAction(bool) = mac 0x96ff0;
void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010; void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00; bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00;
void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300; GameObject* objectAtPosition(cocos2d::CCPoint position) = mac 0x960c0, win 0x161300;
cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = win 0x1614d0;
void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40; void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40;
cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0; cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0;
void onPlaytest() = mac 0xa06b0, win 0x1695A0; void onPlaytest() = mac 0xa06b0, win 0x1695A0;