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bindins
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1 changed files with 2 additions and 1 deletions
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@ -3644,7 +3644,8 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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bool hasAction(bool) = mac 0x96ff0;
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bool hasAction(bool) = mac 0x96ff0;
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
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void handleAction(bool, cocos2d::CCArray*) = mac 0x97020, win 0x162010;
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bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00;
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bool init(GJGameLevel*) = mac 0x91010, win 0x15EE00;
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void objectAtPosition(cocos2d::CCPoint) = mac 0x960c0, win 0x161300;
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GameObject* objectAtPosition(cocos2d::CCPoint position) = mac 0x960c0, win 0x161300;
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cocos2d::CCArray* objectsAtPosition(cocos2d::CCPoint position) = win 0x1614d0;
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void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40;
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void objectMoved(GameObject*) = mac 0x999f0, win 0x162d40;
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cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0;
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cocos2d::CCArray* objectsInRect(cocos2d::CCRect rect, bool ignoreLayer) = mac 0x95e60, win 0x161ad0;
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void onPlaytest() = mac 0xa06b0, win 0x1695A0;
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void onPlaytest() = mac 0xa06b0, win 0x1695A0;
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