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add ListBorders UI class
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2 changed files with 101 additions and 0 deletions
loader
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@ -38,10 +38,37 @@ namespace geode {
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/**
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* Add the rounded comment borders to a node
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* @note Use the `ListBorders` class for increased control
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*/
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GEODE_DLL void addListBorders(
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cocos2d::CCNode* to,
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cocos2d::CCPoint const& center,
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cocos2d::CCSize const& size
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);
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class GEODE_DLL ListBorders : public cocos2d::CCNode {
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protected:
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cocos2d::extension::CCScale9Sprite* m_top = nullptr;
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cocos2d::extension::CCScale9Sprite* m_bottom = nullptr;
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cocos2d::CCSprite* m_left = nullptr;
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cocos2d::CCSprite* m_right = nullptr;
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float m_topPadding = 7.5f;
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float m_bottomPadding = 7.5f;
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bool init();
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public:
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static ListBorders* create();
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void setSpriteFrames(const char* topAndBottom, const char* sides, float topPadding = 7.5f);
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void setSprites(
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cocos2d::extension::CCScale9Sprite* top,
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cocos2d::extension::CCScale9Sprite* bottom,
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cocos2d::CCSprite* left,
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cocos2d::CCSprite* right,
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float topPadding = 7.5f,
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float bottomPadding = 7.5f
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);
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void setContentSize(cocos2d::CCSize const& size) override;
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};
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}
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@ -112,3 +112,77 @@ void geode::addListBorders(CCNode* to, CCPoint const& center, CCSize const& size
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});
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to->addChild(layerRightSpr);
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}
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bool ListBorders::init() {
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if (!CCNode::init())
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return false;
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this->setAnchorPoint({ .5f, .5f });
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this->setSpriteFrames("GJ_commentTop_001.png", "GJ_commentSide_001.png");
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return true;
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}
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ListBorders* ListBorders::create() {
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auto ret = new ListBorders();
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if (ret && ret->init()) {
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return nullptr;
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}
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void ListBorders::setSpriteFrames(const char* topAndBottom, const char* side, float topPadding) {
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this->setSprites(
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CCScale9Sprite::createWithSpriteFrameName(topAndBottom, { 0, 0, 240, 10 }),
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CCScale9Sprite::createWithSpriteFrameName(topAndBottom, { 0, 0, 240, 10 }),
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CCSprite::createWithSpriteFrameName(side),
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CCSprite::createWithSpriteFrameName(side),
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topPadding,
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topPadding
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);
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m_bottom->setScaleY(-1);
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m_right->setFlipX(true);
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}
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void ListBorders::setSprites(
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CCScale9Sprite* top, CCScale9Sprite* bottom,
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CCSprite* left, CCSprite* right,
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float topPadding, float bottomPadding
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) {
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if (m_top) m_top->removeFromParent();
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if (m_bottom) m_bottom->removeFromParent();
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if (m_left) m_left->removeFromParent();
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if (m_right) m_right->removeFromParent();
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m_top = top;
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this->addChildAtPosition(m_top, Anchor::Top, ccp(0, -m_top->getScaledContentHeight() / 3));
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m_bottom = bottom;
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this->addChildAtPosition(m_bottom, Anchor::Bottom, ccp(0, m_bottom->getScaledContentHeight() / 3));
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m_left = left;
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this->addChildAtPosition(m_left, Anchor::Left, ccp(0, 0));
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m_right = right;
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this->addChildAtPosition(m_right, Anchor::Right, ccp(0, 0));
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m_topPadding = topPadding;
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m_bottomPadding = bottomPadding;
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this->setContentSize(m_obContentSize);
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}
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void ListBorders::setContentSize(CCSize const& size) {
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CCNode::setContentSize(size);
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m_top->setContentWidth(size.width + m_topPadding);
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m_bottom->setContentWidth(size.width + m_bottomPadding);
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m_left->setScaleY(
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(size.height - m_top->getScaledContentHeight() - m_bottom->getScaledContentHeight()) /
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m_left->getScaledContentHeight()
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);
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m_right->setScaleY(
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(size.height - m_top->getScaledContentHeight() - m_bottom->getScaledContentHeight()) /
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m_right->getScaledContentHeight()
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);
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this->updateLayout();
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}
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