mirror of
https://github.com/geode-sdk/geode.git
synced 2024-11-27 09:55:34 -05:00
fix some bindings for CCCircleWave and PlayLayer
This commit is contained in:
parent
7a05c4984f
commit
cdba471658
1 changed files with 11 additions and 10 deletions
|
@ -282,17 +282,17 @@ class CCBlockLayer : cocos2d::CCLayerColor {
|
|||
}
|
||||
|
||||
class CCCircleWave : cocos2d::CCNode {
|
||||
static CCCircleWave* create(float, float, float, bool) = mac 0xbd270, win 0x16c00;
|
||||
static CCCircleWave* create(float, float, float, bool) = mac 0xbd270;
|
||||
static CCCircleWave* create(float, float, float, bool, bool) = mac 0xbd290, win 0x16c00;
|
||||
bool init(float, float, float, bool, bool) = mac 0xbd380, win 0x16cd0;
|
||||
void followObject(cocos2d::CCNode*, bool) = mac 0xbd670, win 0x16f20;
|
||||
void updatePosition(float) = mac 0xbd630, win 0x16f00;
|
||||
void setPosition(cocos2d::CCPoint const& pos) = mac 0xbd600, win 0x16ed0;
|
||||
void removeMeAndCleanup() = mac 0xbdac0, win 0x17280;
|
||||
void draw() = mac 0xbd960, win 0x17100;
|
||||
void updateTweenAction(float dt, const char* key) = mac 0xbd960, win 0x16f90;
|
||||
callback void updatePosition(float) = mac 0xbd630, win 0x16f00;
|
||||
virtual void setPosition(cocos2d::CCPoint const& pos) = mac 0xbd600, win 0x16ed0;
|
||||
virtual void removeMeAndCleanup() = mac 0xbdac0, win 0x17280;
|
||||
virtual void draw() = mac 0xbd960, win 0x17100;
|
||||
virtual void updateTweenAction(float dt, const char* key) = mac 0xbd960, win 0x16f90;
|
||||
|
||||
cocos2d::CCArray* m_children;
|
||||
cocos2d::CCNode* m_child;
|
||||
PAD = win 0x4;
|
||||
float m_currentRadius;
|
||||
float m_currentOpacity;
|
||||
|
@ -3060,7 +3060,7 @@ class GameObject : CCSpritePlus {
|
|||
virtual void setOrientedRectDirty(bool) = mac 0xdc200, win 0x989d0;
|
||||
virtual GameObjectType getType() const = mac 0xdc210, win 0x989e0;
|
||||
virtual void setType(GameObjectType) = mac 0xdc220, win 0x989f0;
|
||||
virtual cocos2d::CCPoint const& getStartPos() const = mac 0xdc230, win 0x98a00;
|
||||
virtual cocos2d::CCPoint getStartPos() const = mac 0xdc230, win 0x98a00;
|
||||
void activatedByPlayer(GameObject*) = mac 0x342a20;
|
||||
void addColorSprite() = mac 0x2f7fe0, win 0xd0670;
|
||||
void addColorSpriteToParent(bool) = mac 0x2fb470, win 0xeb3f0;
|
||||
|
@ -3242,6 +3242,7 @@ class GameObject : CCSpritePlus {
|
|||
bool m_unk36A;
|
||||
bool m_isDontEnter;
|
||||
bool m_isDontFade;
|
||||
bool m_unk36D;
|
||||
int m_defaultZOrder;
|
||||
bool m_useSecondSheet;
|
||||
bool m_isPortal;
|
||||
|
@ -4401,7 +4402,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
|
|||
void updateEffectPositions() = mac 0x7a6d0, win 0x20aab0;
|
||||
void updateLevelColors() = mac 0x6f1e0, win 0x203a90;
|
||||
void updateMoveObjectsLastPosition() = mac 0x7a720;
|
||||
void updateProgressbar() = mac 0x6ed70, win 0x69b40;
|
||||
void updateProgressbar() = mac 0x6ed70, win 0x208020;
|
||||
void updateReplay(float) = mac 0x78b60, win 0x20af40;
|
||||
void updateTimeMod(float, bool) = mac 0x786f0;
|
||||
virtual void updateTweenAction(float, char const*) = mac 0x7ffb0, win 0x20d1f0;
|
||||
|
@ -4738,7 +4739,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
|
|||
void updateSlopeYVelocity(float) = mac 0x22e920;
|
||||
void updateSpecial(float) = mac 0x21a790, win 0x1e8ab0;
|
||||
void updateStateVariables() = mac 0x21a770;
|
||||
void updateTimeMod(float) = mac 0x2185e0, win 0x1f94e0;
|
||||
void updateTimeMod(float) = mac 0x2185e0, win 0x1f9a20;
|
||||
void usingWallLimitedMode() = mac 0x22df00;
|
||||
void yStartDown() = mac 0x22e9b0;
|
||||
void yStartUp() = mac 0x22e990;
|
||||
|
|
Loading…
Reference in a new issue