add SelectFontLayer bindings

This commit is contained in:
HJfod 2023-03-19 11:55:36 +02:00
parent cc13197c98
commit 7a05c4984f

View file

@ -4943,6 +4943,22 @@ class SelectArtLayer {
static SelectArtLayer* create(SelectArtType type) = win 0x174b00;
}
class SelectFontLayer : FLAlertLayer {
static SelectFontLayer* create(LevelEditorLayer* lel) = win 0x137270;
bool init(LevelEditorLayer* lel) = win 0x137310;
void onChangeFont(cocos2d::CCObject* sender) = win 0x1379b0;
void updateFontLabel() = win 0x137880;
// Shared with many other classes
void onClose(cocos2d::CCObject* sender) = win 0x137a30;
// Shared with many other classes
virtual void keyBackClicked() = win 0x137a60;
virtual ~SelectFontLayer() = win 0x1371b0;
int m_selectedFont;
LevelEditorLayer* m_editorLayer;
cocos2d::CCLabelBMFont* m_fontLabel;
}
class SetGroupIDLayer : FLAlertLayer, TextInputDelegate {
bool init(GameObject* object, cocos2d::CCArray* objects) = mac 0x1947c0, win 0x22b670;
void onNextGroupID1(cocos2d::CCObject*) = mac 0x1967a0, win 0x22d790;