Merge branch 'main' into settings

This commit is contained in:
HJfod 2024-09-09 23:22:34 +03:00
commit ad537375fa
8 changed files with 179 additions and 41 deletions

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@ -1,15 +1,38 @@
# Geode Changelog
## v3.5.0
* Major rework of the entire settings system with lots of new features; see the [docs page](todo) for more
## v3.6.0
* Major rework of the entire settings system with lots of new features; see the [docs page](https://docs.geode-sdk.org/mods/settings) for more
* Rework JSON validation; now uses the `JsonExpectedValue` class with the `checkJson` helper (89d1a51)
* Add `Task::cancelled` for creating immediately cancelled Tasks (1a82d12)
* Add function type utilities in `utils/function.hpp` (659c168)
* Add `typeinfo_pointer_cast` for casting `std::shared_ptr`s (28cc6fd)
* Add `GEODE_PLATFORM_SHORT_IDENTIFIER_NOARCH` (1032d9a)
* Add `PlatformID::getCovered` (d5718be)
* Rename `toByteArray` to `toBytes` (6eb0797)
* Improve `AxisLayout::getSizeHint` (85e7b5e)
* Fix issues with file dialogs on Windows (62b6241, 971e3fb)
* Mod incompatibilities may now be platform-specific (9f1c70a)
## v3.5.0
* Move CCLighting to cocos headers (#1036)
* Add new `gd::string` constructor (bae22b4)
* Use `getChildren` instead of member in `getChildByID` (fe730ed)
* Fix sprite order in `CCMenuItemExt::createToggler` (d729a12, 59a0ade)
* Add restart button to windows's crashlog window (#1025)
* Update FMOD headers (63b82f9)
* Change SwelvyBG sprites to be 2048x512 (#1029)
* Fix missing `GEODE_DLL` (e4054d4)
* Add code of conduct (80693c1, ab8ace0, ca3a2a3)
* Add ID system to Geode's web requests (#1040, 1f2aa2c, 1b5ae86)
* Add `Notification::cancel` (cd5a66c)
* Update matjson (e5dd2c9)
* Update TulipHook (a31c68f)
* Fix a bug where only 1 word wrap variant can exist (#1058)
* Fix ScrollLayer when anchor point is not ignored (d95a43b)
* Move macOS builds to using apple clang, fixing issues on older macOS versions (#1030)
* Allow dashes when searching for developers (#1023)
* Split update checks into multiple batches (#1066)
* Show invalid mods on mod search (#1065)
## v3.4.0
* Add an API for modifying the Geode UI via events; see [the corresponding docs page](https://docs.geode-sdk.org/tutorials/modify-geode) (2a3c35f)

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@ -1 +1 @@
3.5.0
3.6.0

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@ -243,6 +243,8 @@ namespace geode {
void setTags(std::unordered_set<std::string> const& value);
void setNeedsEarlyLoad(bool const& value);
void setIsAPI(bool const& value);
void setGameVersion(std::string const& value);
void setGeodeVersion(VersionInfo const& value);
ModMetadataLinks& getLinksMut();
#endif

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@ -651,6 +651,12 @@ void ModMetadata::setNeedsEarlyLoad(bool const& value) {
void ModMetadata::setIsAPI(bool const& value) {
m_impl->m_isAPI = value;
}
void ModMetadata::setGameVersion(std::string const& value) {
m_impl->m_gdVersion = value;
}
void ModMetadata::setGeodeVersion(VersionInfo const& value) {
m_impl->m_geodeVersion = value;
}
ModMetadataLinks& ModMetadata::getLinksMut() {
return m_impl->m_links;
}

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@ -264,22 +264,17 @@ Result<ServerModVersion> ServerModVersion::parse(matjson::Value const& raw) {
auto res = ServerModVersion();
// Verify target Geode version
auto version = root.needs("geode").template get<VersionInfo>();
if (!semverCompare(Loader::get()->getVersion(), version)) {
return Err(
"Mod targets version {} but Geode is version {}",
version, Loader::get()->getVersion()
);
}
res.metadata.setGeodeVersion(root.needs("geode").template get<VersionInfo>());
// Verify target GD version
auto gd = root.needs("gd").obj().needs(GEODE_PLATFORM_SHORT_IDENTIFIER).template get<std::string>();
if (gd != GEODE_GD_VERSION_STR && gd != "*") {
return Err(
"Mod targets GD version {} but current is version {}",
gd, GEODE_GD_VERSION_STR
);
auto gd_obj = root.needs("gd").obj();
std::string gd = "0.000";
if (gd_obj.has(GEODE_PLATFORM_SHORT_IDENTIFIER)) {
gd = gd_obj.has(GEODE_PLATFORM_SHORT_IDENTIFIER).template get<std::string>();
}
if (gd != "*") {
res.metadata.setGameVersion(gd);
}
// Get server info
@ -571,14 +566,15 @@ ServerRequest<ServerModsList> server::getMods(ModsQuery const& query, bool useCa
auto req = web::WebRequest();
req.userAgent(getServerUserAgent());
// Always target current GD version and Loader version
req.param("gd", GEODE_GD_VERSION_STR);
req.param("geode", Loader::get()->getVersion().toNonVString());
// Add search params
if (query.query) {
req.param("query", *query.query);
} else {
// Target current GD version and Loader version when query is not set
req.param("gd", GEODE_GD_VERSION_STR);
req.param("geode", Loader::get()->getVersion().toNonVString());
}
if (query.platforms.size()) {
std::string plats = "";
bool first = true;
@ -789,24 +785,14 @@ ServerRequest<std::optional<ServerModUpdate>> server::checkUpdates(Mod const* mo
);
}
ServerRequest<std::vector<ServerModUpdate>> server::checkAllUpdates(bool useCache) {
if (useCache) {
return getCache<checkAllUpdates>().get();
}
auto modIDs = ranges::map<std::vector<std::string>>(
Loader::get()->getAllMods(),
[](auto mod) { return mod->getID(); }
);
ServerRequest<std::vector<ServerModUpdate>> server::batchedCheckUpdates(std::vector<std::string> const& batch) {
auto req = web::WebRequest();
req.userAgent(getServerUserAgent());
req.param("platform", GEODE_PLATFORM_SHORT_IDENTIFIER);
req.param("gd", GEODE_GD_VERSION_STR);
req.param("geode", Loader::get()->getVersion().toNonVString());
if (modIDs.size()) {
req.param("ids", ranges::join(modIDs, ";"));
}
req.param("ids", ranges::join(batch, ";"));
return req.get(formatServerURL("/mods/updates")).map(
[](web::WebResponse* response) -> Result<std::vector<ServerModUpdate>, ServerError> {
if (response->ok()) {
@ -830,6 +816,79 @@ ServerRequest<std::vector<ServerModUpdate>> server::checkAllUpdates(bool useCach
);
}
void server::queueBatches(
ServerRequest<std::vector<ServerModUpdate>>::PostResult const resolve,
std::shared_ptr<std::vector<std::vector<std::string>>> const batches,
std::shared_ptr<std::vector<ServerModUpdate>> accum
) {
// we have to do the copy here, or else our values die
batchedCheckUpdates(batches->back()).listen([resolve, batches, accum](auto result) {
if (result->ok()) {
auto serverValues = result->unwrap();
accum->reserve(accum->size() + serverValues.size());
accum->insert(accum->end(), serverValues.begin(), serverValues.end());
if (batches->size() > 1) {
batches->pop_back();
queueBatches(resolve, batches, accum);
}
else {
resolve(Ok(*accum));
}
}
else {
resolve(*result);
}
});
}
ServerRequest<std::vector<ServerModUpdate>> server::checkAllUpdates(bool useCache) {
if (useCache) {
return getCache<checkAllUpdates>().get();
}
auto modIDs = ranges::map<std::vector<std::string>>(
Loader::get()->getAllMods(),
[](auto mod) { return mod->getID(); }
);
// if there's no mods, the request would just be empty anyways
if (modIDs.empty()) {
// you would think it could infer like literally anything
return ServerRequest<std::vector<ServerModUpdate>>::immediate(
Ok<std::vector<ServerModUpdate>>({})
);
}
auto modBatches = std::make_shared<std::vector<std::vector<std::string>>>();
auto modCount = modIDs.size();
std::size_t maxMods = 200u; // this affects 0.03% of users
if (modCount <= maxMods) {
// no tricks needed
return batchedCheckUpdates(modIDs);
}
// even out the mod count, so a request with 230 mods sends two 115 mod requests
auto batchCount = modCount / maxMods + 1;
auto maxBatchSize = modCount / batchCount + 1;
for (std::size_t i = 0u; i < modCount; i += maxBatchSize) {
auto end = std::min(modCount, i + maxBatchSize);
modBatches->emplace_back(modIDs.begin() + i, modIDs.begin() + end);
}
// chain requests to avoid doing too many large requests at once
return ServerRequest<std::vector<ServerModUpdate>>::runWithCallback(
[modBatches](auto finish, auto progress, auto hasBeenCancelled) {
auto accum = std::make_shared<std::vector<ServerModUpdate>>();
queueBatches(finish, modBatches, accum);
},
"Mod Update Check"
);
}
void server::clearServerCaches(bool clearGlobalCaches) {
getCache<&getMods>().clear();
getCache<&getMod>().clear();

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@ -151,6 +151,14 @@ namespace server {
ServerRequest<std::unordered_set<std::string>> getTags(bool useCache = true);
ServerRequest<std::optional<ServerModUpdate>> checkUpdates(Mod const* mod);
ServerRequest<std::vector<ServerModUpdate>> batchedCheckUpdates(std::vector<std::string> const& batch);
void queueBatches(
ServerRequest<std::vector<ServerModUpdate>>::PostResult const finish,
std::shared_ptr<std::vector<std::vector<std::string>>> const batches,
std::shared_ptr<std::vector<ServerModUpdate>> const accum
);
ServerRequest<std::vector<ServerModUpdate>> checkAllUpdates(bool useCache = true);
void clearServerCaches(bool clearGlobalCaches = false);

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@ -134,12 +134,27 @@ bool ModItem::init(ModSource&& source) {
m_viewMenu->setAnchorPoint({ 1.f, .5f });
m_viewMenu->setScale(.55f);
ButtonSprite* spr;
if (Loader::get()->isModInstalled(m_source.getID())) {
spr = createGeodeButton("View", 50, false, true);
} else {
spr = createGeodeButton("Get", 50, false, true, GeodeButtonSprite::Install);
ButtonSprite* spr = nullptr;
if (auto serverMod = m_source.asServer(); serverMod != nullptr) {
auto version = serverMod->latestVersion();
auto geodeValid = Loader::get()->isModVersionSupported(version.getGeodeVersion());
auto gameVersion = version.getGameVersion();
auto gdValid = gameVersion == "*" || gameVersion == GEODE_STR(GEODE_GD_VERSION);
if (!geodeValid || !gdValid) {
spr = createGeodeButton("NA", 50, false, true, GeodeButtonSprite::Default);
}
}
if (!spr) {
if (Loader::get()->isModInstalled(m_source.getID())) {
spr = createGeodeButton("View", 50, false, true);
} else {
spr = createGeodeButton("Get", 50, false, true, GeodeButtonSprite::Install);
}
}
auto viewBtn = CCMenuItemSpriteExtra::create(
spr,
this, menu_selector(ModItem::onView)
@ -478,6 +493,25 @@ void ModItem::onView(CCObject*) {
)->show();
}
if (auto serverMod = m_source.asServer(); serverMod != nullptr) {
auto version = serverMod->latestVersion();
auto geodeVersion = version.getGeodeVersion();
auto geodeValid = Loader::get()->isModVersionSupported(geodeVersion);
if (auto res = version.checkGameVersion(); !res) {
FLAlertLayer::create(nullptr, "Unavailable", res.unwrapErr(), "Close", nullptr)->show();
return;
} else if (!geodeValid) {
auto msg = fmt::format(
"Geode {} is required to view this mod. You currently have {}.",
geodeVersion.toVString(),
Loader::get()->getVersion().toVString()
);
FLAlertLayer::create(nullptr, "Unavailable", msg, "Close", nullptr)->show();
return;
}
}
// Always open up the popup for the installed mod page if that is possible
ModPopup::create(m_source.convertForPopup())->show();
}

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@ -80,7 +80,13 @@ ServerModListSource* ServerModListSource::get(ServerModListType type) {
}
void ServerModListSource::setSearchQuery(std::string const& query) {
m_query.query = query.size() ? std::optional(query) : std::nullopt;
if (query.empty()) {
m_query.query = std::nullopt;
m_query.platforms = { GEODE_PLATFORM_TARGET };
} else {
m_query.query = std::optional(query);
m_query.platforms = {};
}
}
std::unordered_set<std::string> ServerModListSource::getModTags() const {