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https://github.com/geode-sdk/geode.git
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Merge branch 'main' into settings
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commit
ad537375fa
8 changed files with 179 additions and 41 deletions
27
CHANGELOG.md
27
CHANGELOG.md
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@ -1,15 +1,38 @@
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# Geode Changelog
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## v3.5.0
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* Major rework of the entire settings system with lots of new features; see the [docs page](todo) for more
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## v3.6.0
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* Major rework of the entire settings system with lots of new features; see the [docs page](https://docs.geode-sdk.org/mods/settings) for more
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* Rework JSON validation; now uses the `JsonExpectedValue` class with the `checkJson` helper (89d1a51)
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* Add `Task::cancelled` for creating immediately cancelled Tasks (1a82d12)
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* Add function type utilities in `utils/function.hpp` (659c168)
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* Add `typeinfo_pointer_cast` for casting `std::shared_ptr`s (28cc6fd)
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* Add `GEODE_PLATFORM_SHORT_IDENTIFIER_NOARCH` (1032d9a)
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* Add `PlatformID::getCovered` (d5718be)
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* Rename `toByteArray` to `toBytes` (6eb0797)
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* Improve `AxisLayout::getSizeHint` (85e7b5e)
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* Fix issues with file dialogs on Windows (62b6241, 971e3fb)
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* Mod incompatibilities may now be platform-specific (9f1c70a)
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## v3.5.0
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* Move CCLighting to cocos headers (#1036)
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* Add new `gd::string` constructor (bae22b4)
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* Use `getChildren` instead of member in `getChildByID` (fe730ed)
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* Fix sprite order in `CCMenuItemExt::createToggler` (d729a12, 59a0ade)
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* Add restart button to windows's crashlog window (#1025)
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* Update FMOD headers (63b82f9)
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* Change SwelvyBG sprites to be 2048x512 (#1029)
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* Fix missing `GEODE_DLL` (e4054d4)
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* Add code of conduct (80693c1, ab8ace0, ca3a2a3)
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* Add ID system to Geode's web requests (#1040, 1f2aa2c, 1b5ae86)
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* Add `Notification::cancel` (cd5a66c)
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* Update matjson (e5dd2c9)
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* Update TulipHook (a31c68f)
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* Fix a bug where only 1 word wrap variant can exist (#1058)
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* Fix ScrollLayer when anchor point is not ignored (d95a43b)
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* Move macOS builds to using apple clang, fixing issues on older macOS versions (#1030)
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* Allow dashes when searching for developers (#1023)
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* Split update checks into multiple batches (#1066)
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* Show invalid mods on mod search (#1065)
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## v3.4.0
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* Add an API for modifying the Geode UI via events; see [the corresponding docs page](https://docs.geode-sdk.org/tutorials/modify-geode) (2a3c35f)
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2
VERSION
2
VERSION
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@ -1 +1 @@
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3.5.0
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3.6.0
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@ -243,6 +243,8 @@ namespace geode {
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void setTags(std::unordered_set<std::string> const& value);
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void setNeedsEarlyLoad(bool const& value);
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void setIsAPI(bool const& value);
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void setGameVersion(std::string const& value);
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void setGeodeVersion(VersionInfo const& value);
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ModMetadataLinks& getLinksMut();
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#endif
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@ -651,6 +651,12 @@ void ModMetadata::setNeedsEarlyLoad(bool const& value) {
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void ModMetadata::setIsAPI(bool const& value) {
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m_impl->m_isAPI = value;
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}
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void ModMetadata::setGameVersion(std::string const& value) {
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m_impl->m_gdVersion = value;
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}
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void ModMetadata::setGeodeVersion(VersionInfo const& value) {
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m_impl->m_geodeVersion = value;
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}
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ModMetadataLinks& ModMetadata::getLinksMut() {
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return m_impl->m_links;
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}
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@ -264,22 +264,17 @@ Result<ServerModVersion> ServerModVersion::parse(matjson::Value const& raw) {
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auto res = ServerModVersion();
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// Verify target Geode version
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auto version = root.needs("geode").template get<VersionInfo>();
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if (!semverCompare(Loader::get()->getVersion(), version)) {
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return Err(
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"Mod targets version {} but Geode is version {}",
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version, Loader::get()->getVersion()
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);
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}
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res.metadata.setGeodeVersion(root.needs("geode").template get<VersionInfo>());
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// Verify target GD version
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auto gd = root.needs("gd").obj().needs(GEODE_PLATFORM_SHORT_IDENTIFIER).template get<std::string>();
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if (gd != GEODE_GD_VERSION_STR && gd != "*") {
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return Err(
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"Mod targets GD version {} but current is version {}",
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gd, GEODE_GD_VERSION_STR
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);
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auto gd_obj = root.needs("gd").obj();
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std::string gd = "0.000";
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if (gd_obj.has(GEODE_PLATFORM_SHORT_IDENTIFIER)) {
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gd = gd_obj.has(GEODE_PLATFORM_SHORT_IDENTIFIER).template get<std::string>();
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}
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if (gd != "*") {
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res.metadata.setGameVersion(gd);
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}
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// Get server info
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@ -571,14 +566,15 @@ ServerRequest<ServerModsList> server::getMods(ModsQuery const& query, bool useCa
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auto req = web::WebRequest();
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req.userAgent(getServerUserAgent());
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// Always target current GD version and Loader version
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req.param("gd", GEODE_GD_VERSION_STR);
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req.param("geode", Loader::get()->getVersion().toNonVString());
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// Add search params
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if (query.query) {
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req.param("query", *query.query);
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} else {
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// Target current GD version and Loader version when query is not set
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req.param("gd", GEODE_GD_VERSION_STR);
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req.param("geode", Loader::get()->getVersion().toNonVString());
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}
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if (query.platforms.size()) {
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std::string plats = "";
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bool first = true;
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@ -789,24 +785,14 @@ ServerRequest<std::optional<ServerModUpdate>> server::checkUpdates(Mod const* mo
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);
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}
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ServerRequest<std::vector<ServerModUpdate>> server::checkAllUpdates(bool useCache) {
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if (useCache) {
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return getCache<checkAllUpdates>().get();
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}
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auto modIDs = ranges::map<std::vector<std::string>>(
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Loader::get()->getAllMods(),
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[](auto mod) { return mod->getID(); }
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);
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ServerRequest<std::vector<ServerModUpdate>> server::batchedCheckUpdates(std::vector<std::string> const& batch) {
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auto req = web::WebRequest();
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req.userAgent(getServerUserAgent());
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req.param("platform", GEODE_PLATFORM_SHORT_IDENTIFIER);
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req.param("gd", GEODE_GD_VERSION_STR);
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req.param("geode", Loader::get()->getVersion().toNonVString());
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if (modIDs.size()) {
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req.param("ids", ranges::join(modIDs, ";"));
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}
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req.param("ids", ranges::join(batch, ";"));
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return req.get(formatServerURL("/mods/updates")).map(
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[](web::WebResponse* response) -> Result<std::vector<ServerModUpdate>, ServerError> {
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if (response->ok()) {
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);
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}
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void server::queueBatches(
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ServerRequest<std::vector<ServerModUpdate>>::PostResult const resolve,
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std::shared_ptr<std::vector<std::vector<std::string>>> const batches,
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std::shared_ptr<std::vector<ServerModUpdate>> accum
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) {
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// we have to do the copy here, or else our values die
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batchedCheckUpdates(batches->back()).listen([resolve, batches, accum](auto result) {
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if (result->ok()) {
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auto serverValues = result->unwrap();
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accum->reserve(accum->size() + serverValues.size());
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accum->insert(accum->end(), serverValues.begin(), serverValues.end());
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if (batches->size() > 1) {
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batches->pop_back();
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queueBatches(resolve, batches, accum);
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}
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else {
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resolve(Ok(*accum));
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}
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}
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else {
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resolve(*result);
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}
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});
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}
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ServerRequest<std::vector<ServerModUpdate>> server::checkAllUpdates(bool useCache) {
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if (useCache) {
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return getCache<checkAllUpdates>().get();
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}
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auto modIDs = ranges::map<std::vector<std::string>>(
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Loader::get()->getAllMods(),
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[](auto mod) { return mod->getID(); }
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);
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// if there's no mods, the request would just be empty anyways
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if (modIDs.empty()) {
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// you would think it could infer like literally anything
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return ServerRequest<std::vector<ServerModUpdate>>::immediate(
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Ok<std::vector<ServerModUpdate>>({})
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);
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}
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auto modBatches = std::make_shared<std::vector<std::vector<std::string>>>();
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auto modCount = modIDs.size();
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std::size_t maxMods = 200u; // this affects 0.03% of users
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if (modCount <= maxMods) {
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// no tricks needed
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return batchedCheckUpdates(modIDs);
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}
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// even out the mod count, so a request with 230 mods sends two 115 mod requests
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auto batchCount = modCount / maxMods + 1;
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auto maxBatchSize = modCount / batchCount + 1;
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for (std::size_t i = 0u; i < modCount; i += maxBatchSize) {
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auto end = std::min(modCount, i + maxBatchSize);
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modBatches->emplace_back(modIDs.begin() + i, modIDs.begin() + end);
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}
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// chain requests to avoid doing too many large requests at once
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return ServerRequest<std::vector<ServerModUpdate>>::runWithCallback(
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[modBatches](auto finish, auto progress, auto hasBeenCancelled) {
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auto accum = std::make_shared<std::vector<ServerModUpdate>>();
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queueBatches(finish, modBatches, accum);
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},
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"Mod Update Check"
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);
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}
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void server::clearServerCaches(bool clearGlobalCaches) {
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getCache<&getMods>().clear();
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getCache<&getMod>().clear();
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@ -151,6 +151,14 @@ namespace server {
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ServerRequest<std::unordered_set<std::string>> getTags(bool useCache = true);
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ServerRequest<std::optional<ServerModUpdate>> checkUpdates(Mod const* mod);
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ServerRequest<std::vector<ServerModUpdate>> batchedCheckUpdates(std::vector<std::string> const& batch);
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void queueBatches(
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ServerRequest<std::vector<ServerModUpdate>>::PostResult const finish,
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std::shared_ptr<std::vector<std::vector<std::string>>> const batches,
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std::shared_ptr<std::vector<ServerModUpdate>> const accum
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);
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ServerRequest<std::vector<ServerModUpdate>> checkAllUpdates(bool useCache = true);
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void clearServerCaches(bool clearGlobalCaches = false);
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@ -134,12 +134,27 @@ bool ModItem::init(ModSource&& source) {
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m_viewMenu->setAnchorPoint({ 1.f, .5f });
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m_viewMenu->setScale(.55f);
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ButtonSprite* spr;
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if (Loader::get()->isModInstalled(m_source.getID())) {
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spr = createGeodeButton("View", 50, false, true);
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} else {
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spr = createGeodeButton("Get", 50, false, true, GeodeButtonSprite::Install);
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ButtonSprite* spr = nullptr;
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if (auto serverMod = m_source.asServer(); serverMod != nullptr) {
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auto version = serverMod->latestVersion();
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auto geodeValid = Loader::get()->isModVersionSupported(version.getGeodeVersion());
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auto gameVersion = version.getGameVersion();
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auto gdValid = gameVersion == "*" || gameVersion == GEODE_STR(GEODE_GD_VERSION);
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if (!geodeValid || !gdValid) {
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spr = createGeodeButton("NA", 50, false, true, GeodeButtonSprite::Default);
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}
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}
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if (!spr) {
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if (Loader::get()->isModInstalled(m_source.getID())) {
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spr = createGeodeButton("View", 50, false, true);
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} else {
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spr = createGeodeButton("Get", 50, false, true, GeodeButtonSprite::Install);
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}
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}
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auto viewBtn = CCMenuItemSpriteExtra::create(
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spr,
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this, menu_selector(ModItem::onView)
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)->show();
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}
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if (auto serverMod = m_source.asServer(); serverMod != nullptr) {
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auto version = serverMod->latestVersion();
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auto geodeVersion = version.getGeodeVersion();
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auto geodeValid = Loader::get()->isModVersionSupported(geodeVersion);
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if (auto res = version.checkGameVersion(); !res) {
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FLAlertLayer::create(nullptr, "Unavailable", res.unwrapErr(), "Close", nullptr)->show();
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return;
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} else if (!geodeValid) {
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auto msg = fmt::format(
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"Geode {} is required to view this mod. You currently have {}.",
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geodeVersion.toVString(),
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Loader::get()->getVersion().toVString()
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);
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FLAlertLayer::create(nullptr, "Unavailable", msg, "Close", nullptr)->show();
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return;
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}
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}
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// Always open up the popup for the installed mod page if that is possible
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ModPopup::create(m_source.convertForPopup())->show();
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}
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@ -80,7 +80,13 @@ ServerModListSource* ServerModListSource::get(ServerModListType type) {
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}
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void ServerModListSource::setSearchQuery(std::string const& query) {
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m_query.query = query.size() ? std::optional(query) : std::nullopt;
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if (query.empty()) {
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m_query.query = std::nullopt;
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m_query.platforms = { GEODE_PLATFORM_TARGET };
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} else {
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m_query.query = std::optional(query);
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m_query.platforms = {};
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}
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}
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std::unordered_set<std::string> ServerModListSource::getModTags() const {
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