3.5.0 and changelog
Some checks are pending
Build Binaries / Build Windows (push) Waiting to run
Build Binaries / Build macOS (push) Waiting to run
Build Binaries / Build Android (64-bit) (push) Waiting to run
Build Binaries / Build Android (32-bit) (push) Waiting to run
Build Binaries / Publish (push) Blocked by required conditions
Check CHANGELOG.md / Check CHANGELOG.md (push) Waiting to run

This commit is contained in:
matcool 2024-09-09 13:26:07 -03:00
parent 18cf751eb3
commit ebd65caa2b
2 changed files with 22 additions and 1 deletions

View file

@ -1,5 +1,26 @@
# Geode Changelog
## v3.5.0
* Move CCLighting to cocos headers (#1036)
* Add new `gd::string` constructor (bae22b4)
* Use `getChildren` instead of member in `getChildByID` (fe730ed)
* Fix sprite order in `CCMenuItemExt::createToggler` (d729a12, 59a0ade)
* Add restart button to windows's crashlog window (#1025)
* Update FMOD headers (63b82f9)
* Change SwelvyBG sprites to be 2048x512 (#1029)
* Fix missing `GEODE_DLL` (e4054d4)
* Add code of conduct (80693c1, ab8ace0, ca3a2a3)
* Add ID system to Geode's web requests (#1040, 1f2aa2c, 1b5ae86)
* Add `Notification::cancel` (cd5a66c)
* Update matjson (e5dd2c9)
* Update TulipHook (a31c68f)
* Fix a bug where only 1 word wrap variant can exist (#1058)
* Fix ScrollLayer when anchor point is not ignored (d95a43b)
* Move macOS builds to using apple clang, fixing issues on older macOS versions (#1030)
* Allow dashes when searching for developers (#1023)
* Split update checks into multiple batches (#1066)
* Show invalid mods on mod search (#1065)
## v3.4.0
* Add an API for modifying the Geode UI via events; see [the corresponding docs page](https://docs.geode-sdk.org/tutorials/modify-geode) (2a3c35f)
* Add `openInfoPopup` overload that accepts a mod ID and can open both an installed mod page or a server page (028bbf9)

View file

@ -1 +1 @@
3.4.0
3.5.0