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Fixing current working directory on startup (#1047)
* add fix currect working directory * oops * change to wchar and use max_path * using `std::array` * Make the cwd fix use std filesystem path --------- Co-authored-by: IliasHDZ <nassimbennamari38@gmail.com> Co-authored-by: alk <45172705+altalk23@users.noreply.github.com>
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@ -138,11 +138,25 @@ void* mainTrampolineAddr;
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#include "gdTimestampMap.hpp"
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unsigned int gdTimestamp = 0;
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// In case the game is launched from a different directory through command line
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// this function will set the current working directory to the game's directory
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// to avoid the game crashing due to not being able to find the resources
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void fixCurrentWorkingDirectory() {
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std::array<WCHAR, MAX_PATH> cwd;
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auto size = GetModuleFileNameW(nullptr, cwd.data(), cwd.size());
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if (size == cwd.size()) return;
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SetCurrentDirectoryW(std::filesystem::path(cwd.data()).parent_path().wstring().c_str());
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}
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int WINAPI gdMainHook(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) {
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// MessageBoxA(NULL, "Hello from gdMainHook!", "Hi", 0);
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updateGeode();
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fixCurrentWorkingDirectory();
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if (versionToTimestamp(GEODE_STR(GEODE_GD_VERSION)) > gdTimestamp) {
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console::messageBox(
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"Unable to Load Geode!",
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